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I really like this idea... It will definetly make me play iEra more if its added... It's just now i need to try and find a good gang to stay in
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Just be happy we gonna have this ^^ ~^^ |
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this for sword
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I made a thread about making spar complexes like gang bases, where you have the leading gang/best sparrer on the map. I think spar should be expanded on too, to make gspar and regular spar more fun.
And the basing points/ideas. I like. However, I don't think it's attacking the entire problem. The rewards are already nice. The incentive isn't there because people aren't buying the powerful guns and are always overpowered by them. I think maybe there should be some "challenges" for base holders at they have to deal with. Maybe easier pk rewards for invaders. And I think basers should have their own freebies, since were always running out of revive or ammo or food and don't make much gralats. Also, I think allies should get a 25% cut from other allies holding a base. The main reason no one remains in an ally gang or sub gang long is because their working their butts off for no revenue. Those are the extents of my thoughts for now. Addition: (as Jester said in addition to others) make allies able to enter doorways and disable their ability to damage the safe/flag. They're allies and should be such. We have problems with new members in ally gangs taking the flag. It's irritating. Also, healing need to be added so we can heal allies. Val grenade, legend of era sword, etc. Also, I think some pk rewards should be added for basing. 1.) Keep the movement speed up. Awesome 2.) Delayed Reload. Here your clip doesn't run out, for a short amount of time. 3.) Gun Turret. A slow firing gun turret appears on doors and/or the flag. 20hp each. |
Here's some ideas for pk point rewards:
->Like I heard someone else say, cash. This would also increase the total profit of basing. ->gang house extensions, like spar rooms, guild spar practice rooms, convenient gun shops with slight discounts to gang members, ect. -> (maybe) an alternitive to buying a guild house with iTunes. A large amount of pk points would be needed. -> a half-hour gold aura.(the pk streak one) -> an office for the gang leader. It would be automatically given to whoever is the gang leader in his/her menu, and would serve as a base of operations. Would come complete with all the gang house extensions(if that part gets approved) veeeeerrrry expensive, massive pk points needed. -> for a small amount of pk points, the gang's bullets would become lasers for 1 minute. Y'know, for fun! Can only be bought every 15 minutes. |
Don't let this thread die, people. I think the way we base is important and the possibilities need to be explored.
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Only gangs controlling the base will gain and lose pk points and those just attacking wont lose or gain until they are controlling the base
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Hell, heres my ideas.
-> for every 1,000 pk points a gang gets, the leader can select either one of two things: --> when the gang owns the base, members can heal at a rate of 1 hp per second when within a radius of the safe, the rate of healing increases per 1,000 pk points. This bonus wears off when the gang loses the base or loses its 1,000 pk points. --> the gangs members get a +10% profit bonus to all sellables they sell while they have the 1,000 pk points. These benefits would only work while the player has the gang tag on. Example: if im in lapse and since were awesome we get 1,000 pk points, id need to keep my lapse tag on to have the benefit be in effect. |
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