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-   Era Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=27)
-   -   Gang Changes (https://www.graalians.com/forums/showthread.php?t=10524)

CHAOS* 09-25-2012 02:30 AM

I really like this idea... It will definetly make me play iEra more if its added... It's just now i need to try and find a good gang to stay in

Billy 09-25-2012 03:30 AM

Quote:

Posted by Infernus Lapse (Post 203576)
Just dont add any OP guns and maybe make it 100 deaths to lose 1 since people die so much?



Lol an infinity blade

And btw if you add melees please dont add the keyblade :( i want it to be special or unreleased :P

NOOOOO NO MELEES FOR GANG GUNS NOOOO. And add some guns thatd be around 70k-150k stat wise. ADD MP5 loool

Vladamir Blackthorne 09-25-2012 03:44 AM

Quote:

Posted by Infernus Lapse (Post 203576)
i want it to be special or unreleased :P

I agree. Make it panda hammer! Special, and if you can get close enough, it's deadly > : ]

Ozzy_Magus 09-25-2012 04:27 PM

Quote:

Posted by FaZ3 (Post 203505)

Sorry but this is a concept from era pc,and Im sure ALOT of players asked this LONG ago,I helped to get this "officialized" or whatever,but I don't claim anything rofl.
Just be happy we gonna have this ^^
~^^

knuckles 09-25-2012 08:24 PM

Quote:

Posted by Ozzy_Magus (Post 202607)
Im sure everyone agrees with me that guns,hats,ecs,items are better.

The custom gang hat is a prize for the total hours score,do NOT forget that.
Custom GangHat has nothing to do with this.

We got really good pkers and sparrers :D We got dis

Hadi 09-26-2012 01:35 AM

1 Attachment(s)
this for sword

Shock 09-26-2012 03:03 AM

I made a thread about making spar complexes like gang bases, where you have the leading gang/best sparrer on the map. I think spar should be expanded on too, to make gspar and regular spar more fun.

And the basing points/ideas. I like. However, I don't think it's attacking the entire problem. The rewards are already nice. The incentive isn't there because people aren't buying the powerful guns and are always overpowered by them. I think maybe there should be some "challenges" for base holders at they have to deal with. Maybe easier pk rewards for invaders.

And I think basers should have their own freebies, since were always running out of revive or ammo or food and don't make much gralats.

Also, I think allies should get a 25% cut from other allies holding a base. The main reason no one remains in an ally gang or sub gang long is because their working their butts off for no revenue.

Those are the extents of my thoughts for now.

Addition: (as Jester said in addition to others) make allies able to enter doorways and disable their ability to damage the safe/flag. They're allies and should be such. We have problems with new members in ally gangs taking the flag. It's irritating.

Also, healing need to be added so we can heal allies. Val grenade, legend of era sword, etc.

Also, I think some pk rewards should be added for basing. 1.) Keep the movement speed up. Awesome 2.) Delayed Reload. Here your clip doesn't run out, for a short amount of time. 3.) Gun Turret. A slow firing gun turret appears on doors and/or the flag. 20hp each.

Vladamir Blackthorne 09-26-2012 04:07 AM

Here's some ideas for pk point rewards:
->Like I heard someone else say, cash. This would also increase the total profit of basing.

->gang house extensions, like spar rooms, guild spar practice rooms, convenient gun shops with slight discounts to gang members, ect.

-> (maybe) an alternitive to buying a guild house with iTunes. A large amount of pk points would be needed.

-> a half-hour gold aura.(the pk streak one)

-> an office for the gang leader. It would be automatically given to whoever is the gang leader in his/her menu, and would serve as a base of operations. Would come complete with all the gang house extensions(if that part gets approved) veeeeerrrry expensive, massive pk points needed.

-> for a small amount of pk points, the gang's bullets would become lasers for 1 minute. Y'know, for fun! Can only be bought every 15 minutes.

Shock 09-26-2012 09:31 PM

Don't let this thread die, people. I think the way we base is important and the possibilities need to be explored.

slasher 09-26-2012 11:36 PM

Only gangs controlling the base will gain and lose pk points and those just attacking wont lose or gain until they are controlling the base

Vladamir Blackthorne 09-27-2012 12:12 AM

Quote:

Posted by slasher (Post 204948)
Only gangs controlling the base will gain and lose pk points and those just attacking wont lose or gain until they are controlling the base

NO. Think about gangs only in it for pk points, like mine will be.

Infernus Lapse 09-27-2012 12:16 AM

Hell, heres my ideas.

-> for every 1,000 pk points a gang gets, the leader can select either one of two things:
--> when the gang owns the base, members can heal at a rate of 1 hp per second when within a radius of the safe, the rate of healing increases per 1,000 pk points. This bonus wears off when the gang loses the base or loses its 1,000 pk points.

--> the gangs members get a +10% profit bonus to all sellables they sell while they have the 1,000 pk points.

These benefits would only work while the player has the gang tag on.
Example: if im in lapse and since were awesome we get 1,000 pk points, id need to keep my lapse tag on to have the benefit be in effect.

Shock 09-27-2012 02:10 AM

Quote:

Posted by Lazerlatté (Post 204967)
NO. Think about gangs only in it for pk points, like mine will be.

Agreed. It has to be something basic to keep people engaged constantly. It would be like instant gratification.

slasher 09-27-2012 03:13 AM

Quote:

Posted by Lazerlatté (Post 204967)
NO. Think about gangs only in it for pk points, like mine will be.

Good point but how about boosting in lethal. Only controlling gang should earn pk points and it's hard controlling lethal so this will reduce pk point boosting in lethal.

Yogy* 09-27-2012 06:03 AM

Quote:

Posted by Hadi (Post 204306)
this for sword

Stop posting it everywhere please. Yes its good but it look more like for classic btw


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