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Look, I don't care at all whether or not you see the issue bud. Just know your PKs are being effected negatively. |
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Also, I definitely agree this is a big problem. However, when NGS comes out towers will kinda be packed so it wouldn’t really be a problem anymore. I would say this update would have been more appropriate to be released with the NGS because now it’s making towers and pk worse |
has this even been confirmed to be an intentional change? also has anyone tested to see if it's fixed in the last couple days? I can't be bothered to count kills
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You're blind you prolly don't see it being updated. Either that or you just don't know how to PK.
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Edit: not fixed. |
I don't think there's anything to fix. There's only something to remove.
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@Bryan it’s not a matter of killing the same person twice in a row uninterrupted, as I’ve killed Player A, Player B, then Player A again in multiple instances and get no kills on any of them. I think it’s more of a matter of just killing a player a certain number of times within a certain timeframe.
The only reason I can think that this would have intentionally been implemented would be to stop kill boosting. And while it does effectively put an end to that, its at the cost of destroying legitimate PKing too. We don’t even have many notable cases of people getting high PKs off of boosting, and the one or two we do have were handled appropriately. This just seems like an overkill of a solution to a minor problem, with side effects that are worse than the problem itself. Why? |
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I don't really notice the change since I still managed to get 1k kills in 2 days, I had a lot of freetime in those 2 days.
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