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-   -   Changes in Graal Classic? (https://www.graalians.com/forums/showthread.php?t=35836)

Alex R 06-01-2016 10:02 PM

It wouldn't matter so much if tower Pkers or long term pkers actually had something to pk for. Seasonal is out the window cuz its impossible if you pk a tower or go to school/work. Stats gets boring when people I can flaw are overtaking me and there's less people at towers now. If your mindset is "players are just finding easier ways to pk" then why have they stopped Bush pking , and back in the day people boosted at the police station on the little bridge exactly the same way and got reset.
Admins just let this go on too long and now it's just accepted and they won't do anything about it. We wouldn't complain if there was still an all time.
Its not competitive or skill based at all yet a statue goes to #1 and all the old and present real pkers aren't recognized. Add a pk zone already with respawns. That would be way more fun anyways and anyone who wouldn't prefer that is clearly just doing it to stay on leaderboards because it's easy.

Don't see why they can't implement something to suit everyone , poor show by admins , if it was spar it would probably be changed

G Fatal 06-01-2016 10:13 PM

Quote:

Posted by Alex R (Post 710258)
poor show by admins , if it was spar it would probably be changed

Bahahahahahah, come on he's got a point.

Dusty 06-01-2016 10:46 PM

Quote:

Posted by Alex R (Post 710258)
Don't see why they can't implement something to suit everyone , poor show by admins , if it was spar it would probably be changed

Yeah admins, why don't you push that button that magically fixes problems with solutions that no one is sure will even fix stuff.

>:( Poor show

Alex R 06-01-2016 11:22 PM

Quote:

Posted by Dusty (Post 710272)
Yeah admins, why don't you push that button that magically fixes problems with solutions that no one is sure will even fix stuff.

>:( Poor show

I'm pretty sure they could find ways to fix it , all I'm saying is there's a lot of suggestions and pk zones have been suggested for ages but nothing happens

deadowl 06-01-2016 11:23 PM

Quote:

Posted by Dusty (Post 710272)
Yeah admins, why don't you push that button that magically fixes problems with solutions that no one is sure will even fix stuff.

>:( Poor show

Whatever system you use, people are going to try to engage in whatever behaviors the system allows that contributes to improving their stats.

You can change the system. E.g. I suggested respawning at the same HP upon suicide to discourage people from suiciding in an anti-social fit when they're at a certain AP threshold. I suppose you could respawn people in different places if they die in a mob (maybe a very large morgue where the staff are freaking out about a zombie apocalypse?)

You can also change the stats and players behaviors will start optimizing for the new stat instead of the old one. E.g. if you factor in deaths as a negative, people will try to minimize their deaths while maximizing their kills instead of simply trying to maximize their kills.

So change the oh-so-holy system or change the oh-so-holy stats.

Brick 06-01-2016 11:30 PM

Quote:

Posted by Alex R (Post 710282)
I'm pretty sure they could find ways to fix it , all I'm saying is there's a lot of suggestions and pk zones have been suggested for ages but nothing happens

Maybe those suggestions suck

Aguzo 06-01-2016 11:42 PM

No. For the last time. Don't add deaths to stats. People don't just pk... Would also take up too much space when you have 100,000+ deaths.

All they have to do is make people who die, spawn at random areas near the area where they died. Prevents mobs.

Pk zones? Isn't that what towers are for?
If you add a dedicated area for pking, then people will just boost there... it won't remove mobs. It'll just make it easier for them to gather around there.

twilit 06-02-2016 12:17 AM

Lost quote; but someone said something about there not being a reasonable and fair way to stop/discourage mob pking
>As it's been discussed before, warping players to an unstick point or other indoor location after dying on the overworld would be effective.

Quote:

Posted by Thallen (Post 710171)
I don't see how any points system could really discourage mob PKers
+1 per kill/-1 per death system doesn't sound feasible, because the entire purpose of a mob is to get into a small space with 20 people, swing one time, and kill several of them... They'd still greatly benefit

I'm 99% sure people who mob PK do it for the stats, I doubt most really care that much about the seasonal trophy

In a mob, theoretically, everyone should average out at 1 kill per death (because statistics). So using deaths as part of a score would hurt mob pking. It doesnt necessarily have to be a flat +1/-1.

Yet I still dont understand why people care about having idle stats on their profile. The total scoreboards no longer exist; unless they see the seasonal boards as a comparable recognition.

deadowl 06-02-2016 12:25 AM

Quote:

Posted by Aguzo (Post 710289)
No. For the last time. Don't add deaths to stats. People don't just pk... Would also take up too much space when you have 100,000+ deaths.

To extend your hyperbole, I suppose chat text should be limited to 7 characters because it takes up too much space.

Quote:

All they have to do is make people who die, spawn at random areas near the area where they died. Prevents mobs.
So you like the change the system approach.

Quote:

Pk zones? Isn't that what towers are for?
If you add a dedicated area for pking, then people will just boost there... it won't remove mobs. It'll just make it easier for them to gather around there.
You're entirely correct in this regard.

Reemas 06-02-2016 01:34 AM

Quote:

Posted by deadowl (Post 710283)
You can change the system. E.g. I suggested respawning at the same HP upon suicide to discourage people from suiciding in an anti-social fit when they're at a certain AP threshold. I suppose you could respawn people in different places if they die in a mob (maybe a very large morgue where the staff are freaking out about a zombie apocalypse?)

Love this!! That's perfect!! Do it!

Thallen 06-02-2016 01:35 AM

Quote:

Posted by twilit (Post 710291)
In a mob, theoretically, everyone should average out at 1 kill per death (because statistics).

not when I shoot 200 arrows through it

Reemas 06-02-2016 01:35 AM

Respawn players at random points around graal. Make em all really work for their kills.

Aguzo 06-02-2016 03:53 AM

Quote:

Posted by Thallen (Post 710316)
not when I shoot 200 arrows through it

You can't spam arrows anymore though.

Cxll 06-02-2016 11:32 AM

was the day change for leaderboards pushed forward a hour or 2 ?......

4-Lom 06-02-2016 11:43 AM

Quote:

Posted by Reemas (Post 710317)
Respawn players at random points around graal. Make em all really work for their kills.

unless in a tower, this seems like a nice idea.


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