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-   -   Changes in Graal Classic? (https://www.graalians.com/forums/showthread.php?t=35836)

Pokki 06-01-2016 08:20 PM

Quote:

Posted by wanderer (Post 710204)
should all athletes use drugs if russian athletes do? if they felt like it's an okay way to PK, they would join them, but instead they are posting their displease about the current situation.

About the situation of equality, I know tower PKers would think this is a bull****, but if it's unfair, make it equal by doing it. I put your reference of the athlete comparison in to match my statement. Make it equal by doing the same as others if you think it's unfair. Your opinion on PKing isn't going to affect others and yet no one has said PKing has to involve skill or kdr.

(P.S. wanderer didn't I see you PKing in a riot not too long ago??)

wanderer 06-01-2016 08:41 PM

Quote:

Posted by Pinky (Post 710215)
About the situation of equality, I know tower PKers would think this is a bull****, but if it's unfair, make it equal by doing it. I put your reference of the athlete comparison in to match my statement. Make it equal by doing the same as others if you think it's unfair. Your opinion on PKing isn't going to affect others and yet no one has said PKing has to involve skill or kdr.

that's not how you solve problems. anyone who is doing something as a hobby or competitively has every right to complain about people having unfair advantages, as they are forced to either PK towers, which basically removed their chances of entering the season leadboards or join in the mobs which is not something they want to do because it's low, at least in their view. besides, a lot of other arguments were made against the mobs such as them causing lag, making it annoying to get in and out of swamptown and covering a large portion of the area where dragonflies spawn. there's a difference between an activity involving no skills and an activity being broken.

Pokki 06-01-2016 08:45 PM

Quote:

Posted by wanderer (Post 710229)
that's not how you solve problems. anyone who is doing something as a hobby or competitively has every right to complain about people having unfair advantages, as they are forced to either PK towers, which basically removed their chances of entering the season leadboards or join in the mobs which is not something they want to do because it's low, at least in their view. besides, a lot of other arguments were made against the mobs such as them causing lag, making it annoying to get in and out of swamptown and covering a large portion of the area where dragonflies spawn. there's a difference between an activity involving no skills and an activity being broken.

If people are so eager to catch dragonflies, just catch them in the southwest portion of Swamptown. The riot is very jam-packed, so it doesn't really cause any lag, at least for me. Also, they aren't forced to PK towers, tower PKing is not the overall method of gaining PKs. Maybe us graalians discovered a new and faster way of gaining PKs and thus leave behind the concept of tower PKing.

David 06-01-2016 08:52 PM

PKing ≠ towering

they're entirely different activities.

Pokki 06-01-2016 08:57 PM

Quote:

Posted by David (Post 710233)
PKing ≠ towering

they're entirely different activities.

100% agree.

Also, this can be an analogy to religion. Tower PKers believe in the concept of using skill and attacking towers to gain their PKs. Mob PKers believe in the concept of PKing in large amounts to gain their kills faster without much required skill. (Sorry, that analogy was stupid and lame.) But, there is nothing in the "Graal Classic Rule Book" that differentiates PKing in large mobs from tower PKers. We have evolved from the generic concept of PKing in towers and upgraded.

Aguzo 06-01-2016 08:58 PM

Quote:

Posted by Dusty (Post 710170)
Diminishing returns for killing someone who has died a lot in the last <x> amount of time?

For pking, I think points should be based off of how many kills you can get, before you die.
(1st kill) If 1 kill, before death = 1
(2nd kill) Then the next kill is 3 x more = 3
(3rd kill) Next is 2x more = 9
(4th kill) 9 x 3 = 27
(5th kill) 27 x 3 = 81
(6th kill) 81 x 3

Rules

1. They have to get each kill in less than 10 seconds, otherwise you start back at 1 point. (So you won't run away, and camp)

2. Your rule from the quote. (Mob pking punishment)

3. Killing guild members and allies reduces points :)

This way, it rewards people for skill, and not just grinding and spamming sword.

Cxll 06-01-2016 09:02 PM

Quote:

Posted by Aguzo (Post 710235)
For pking, I think points should be based off of how many kills you can get, before you die.
(1st kill) If 1 kill, before death = 1
(2nd kill) Then the next kill is 3 x more = 3
(3rd kill) Next is 2x more = 9
(4th kill) 9 x 3 = 27
(5th kill) 27 x 3 = 81
(6th kill) 81 x 3

Rules

1. In order for people to not hide in houses/run away, and gain points like crazy. They have to get each kill in less than 10 seconds, otherwise you start back at 1 point.

This way, it rewards people for skill, and not just grinding and spamming sword.

i love his idea but i don't think it would work very well lol.

Aguzo 06-01-2016 09:08 PM

Quote:

Posted by Call27 (Post 710236)
i love his idea but i don't think it would work very well lol.

Was adding more rules. His (Dusty) or this?
Not really sure what other rules should be added to prevent people from boosting points.

Maybe, if you can't gain points from killing the same person, after 30 seconds? Idk.

G Fatal 06-01-2016 09:11 PM

Filter for Fort kills and outside fort kills maybe? To be honest though even the you killed this guy 10times in few minutes so lets deduct some points that wouldn't work at all as person killing in flag room likely to do same on same players there just abit slower, for that reason I'd hardly see as boosting(letting them kill for kills-not actually pk mobs case) they just smarter to go and gather in a group and pk

wanderer 06-01-2016 09:17 PM

does having a seasonal leadboard and prizes for an activity that became easier than looting seem normal to anyone at all?

Bryan* 06-01-2016 09:29 PM

The only activity out of the three that takes skill is sparring. You either no life BK or Mob PK. Deduct a kill for deaths only on seasonal, it will reduce mob pking.

Areo 06-01-2016 09:30 PM

Quote:

Posted by Pinky (Post 710234)
100% agree.

Also, this can be an analogy to religion. Tower PKers believe in the concept of using skill and attacking towers to gain their PKs. Mob PKers believe in the concept of PKing in large amounts to gain their kills faster without much required skill. (Sorry, that analogy was stupid and lame.) But, there is nothing in the "Graal Classic Rule Book" that differentiates PKing in large mobs from tower PKers. We have evolved from the generic concept of PKing in towers and upgraded.

As a tower pker, I pk with skill, and for fun. I have no interest in sitting pressing the sword for four hours. You all can go ahead, I don't care very much. I pk because I enjoy it, but I also pk because I want to be skilled at combat. That's the main difference for me. When I face a mob pker, I can tell. The basic difference between a tower pker and a mob pker is that one of us is looking to gain skill, and the other is looking to gain kills.

i've looked into systems that could "fix" mob pking. But ultimately it isn't my place to judge what is a problem and what is not. The developers will be the ones who decide if mob Pking is legitimate or not.

Jolly Kevin 06-01-2016 09:36 PM

2 Attachment(s)
I hope this idea is self explanatory because I'm really lazy to explain/write it down btw this doesn't have to do anything with the points.












Also donate bc 4K from last season wasn't enough sorry.....

Pokki 06-01-2016 09:37 PM

Quote:

Posted by Areo (Post 710245)
As a tower pker, I pk with skill, and for fun. I have no interest in sitting pressing the sword for four hours. You all can go ahead, I don't care very much. I pk because I enjoy it, but I also pk because I want to be skilled at combat. That's the main difference for me. When I face a mob pker, I can tell. The basic difference between a tower pker and a mob pker is that one of us is looking to gain skill, and the other is looking to gain kills.

i've looked into systems that could "fix" mob pking. But ultimately it isn't my place to judge what is a problem and what is not. The developers will be the ones who decide if mob Pking is legitimate or not.

I see what you're saying, PKing with skill can help you take down tower defenders fast and take towers. Mob PKers just want kills to make their stats look good.

Jolly Kevin 06-01-2016 09:38 PM

1 Attachment(s)
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