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-   -   Guild Forts - Too many or Not enough? (https://www.graalians.com/forums/showthread.php?t=28105)

Livid 04-12-2015 04:56 AM

Quote:

Posted by 4-Lom (Post 553491)

Lol now thats a Castle.

4-Lom 04-12-2015 07:12 AM

I was thinking of the potential that an area or fort that had random appearance and/or a specific time where you could enter it or leave it... the pic is from aladdin :)

Livid 04-12-2015 09:34 AM

Quote:

Posted by 4-Lom (Post 553517)
I was thinking of the potential that an area or fort that had random appearance and/or a specific time where you could enter it or leave it... the pic is from aladdin :)

Id also like a tower that could be entered with a certain amount of kills in the 20,000's like sards but a higher amount.

Kuz 04-12-2015 02:12 PM

Quote:

Posted by Livid (Post 553531)
Id also like a tower that could be entered with a certain amount of kills in the 20,000's like sards but a higher amount.

Seems like a decent idea, having a tower where you need # amount of kills and # amount of hours, this would prevent guilds like Arise and BFMD relying on recruiting 523534 noobs whenever they tower. Maybe having the tower time go x1.5 faster than regular tower to make it more competitive for that tower aswell to encourage more guilds to attack it.

Golden Panda 04-12-2015 02:14 PM

Yes! That would be awesome! A tower that you need 20k or at least 10k to enter. PK doesnt reward us with anything, so why not make this type of tower??

Common Sense 04-12-2015 03:41 PM

Quote:

Posted by Livid (Post 553531)
Id also like a tower that could be entered with a certain amount of kills in the 20,000's like sards but a higher amount.

20,000 is too much. You might as well just remove some towers, because having a kill amount like this would just completely lower the towering population.

Cecily 04-12-2015 06:45 PM

Quote:

Posted by Livid (Post 553531)
Id also like a tower that could be entered with a certain amount of kills in the 20,000's like sards but a higher amount.

wouldn't that encourage people to boost kills off of alts? :dazed:

Dusty 04-12-2015 07:20 PM

Individual kills shouldn't be a factor in towering. It divides guild members rather than allowing guilds to participate in a unified way. If there are limitations, I'd much rather it be directed at the guilds than the individual players. For example, a tower guild members can only access after they've reached 1k hours. Or a tower accessed via a kill count obtained while holding a tower.

Either way, these aren't the questions being asked and I think we're all well aware guilds need to be redone from the bottom-up to address those sort of interests.

Fulgore 04-12-2015 08:34 PM

Quote:

Posted by Dusty (Post 553594)
Individual kills shouldn't be a factor in towering. It divides guild members rather than allowing guilds to participate in a unified way. If there are limitations, I'd much rather it be directed at the guilds than the individual players. For example, a tower guild members can only access after they've reached 1k hours. Or a tower accessed via a kill count obtained while holding a tower.

Either way, these aren't the questions being asked and I think we're all well aware guilds need to be redone from the bottom-up to address those sort of interests.

Could not have said it better. Especially the 2nd part.

Red 04-12-2015 09:28 PM

Just add a tower to burger refuge and everyone will be happy or at least somewhat overjoyed

twilit 04-13-2015 12:29 AM

Quote:

Posted by Dusty (Post 553594)
For example, a tower guild members can only access after they've reached 1k hours.

A good idea to incentivize guilds to continue after 1k.

Dusty 04-13-2015 01:12 AM

Quote:

Posted by twilit (Post 553648)
A good idea to incentivize guilds to continue after 1k.

Questionable. Why would a guild take a tower after 1k even if only they and other 1k guilds can take it if they have no interest in hours past 1k?

Perhaps if they are aiming for hours past 1k it will be good, but probably only because it will be an easy tower to hold due to the bottleneck of only allowing 1k guilds.

Sardon 04-13-2015 01:50 AM

Quote:

Posted by Common Sense (Post 553553)
20,000 is too much. You might as well just remove some towers, because having a kill amount like this would just completely lower the towering population.

it should be 5k kills


Hey since were on the subject of towering is anyone here willing to help me start a 1k guild?

iChronic 04-13-2015 02:21 AM

Quote:

Posted by Dusty (Post 553653)
ya



you should just bring KOTH back

edit:

i dont even understand why it was removed in the first place. no one liked the concept of KOTH but everyone got used to it in the end and it was suddenly removed. thats how i felt anyway.

Skill 04-13-2015 02:47 AM

Not enough, Graal's playerbase has grown dramatically, yet the amount of forts has been stagnant.


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