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oh... give me a f**kin break... case closed.. |
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calm ya farm case reopened.. |
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The only reason why people take over guild forts is to get 1k hour hats. It completely died of competition when Venus Gospel died off in 10k hours and chains of memories is trying to call it quits. |
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and weve already got our 1k hat, we do it because thats basically the whole point of guilds well the main point |
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1.War guilds (ones who only go after guild forts) 2.Social guilds (ones who talk with others) 3.School guilds (ones that act like its really a high school/pre-school) 4.Role-Players Guilds (ones that role plays with others) 5.Lots of others guilds (Like this guild, support guild, development guild,etc.) Don't think guilds is all about towers. It does sound like it but its not |
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It's not fair collecting votes yourself. You can fabricate the numbers, selectivivly only choose the ones that you know want it removed.
Anyway, if you only counted the members of tower taking guilds that Would be biased. Just try to adapt to the system or try the other towers, no matter what, it's not gonna be changed. |
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dont loose hope!!! XD |
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http://media.giantbomb.com/uploads/6...-seriously.png It's also worth noting that I've gotten a fair few "they should make a new tower for KotH keep the old ones as they were" |
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King of the hill is very similar to regular tower taking... I hope you realise this. The only difference is that you won't suffer from arthritis after hitting a flag 250 times. Regular towers you go in, kill everyone and continuously hit the flag. Koth you go in, kill everyone and idle. When you die you get warped out so the idea is to stay alive while killing people. Koth is way more intense in my opinion and i really don't see why people are making this a big deal.
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