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-   -   graalians community, should we ressurect izone. (https://www.graalians.com/forums/showthread.php?t=32771)

SammyPs 12-22-2015 09:19 PM

So much hate towards zone. They are still loved. By some...people?

G Fatal 12-22-2015 09:43 PM

To be fair the old pc characters to use could open alot up for zone(allows more uploads heads/hair/body/(maybe even armour?)

So unix gets a profit and at the same time makes zone unique to the other ios servers..
It's just a pretty big thing to do though as gani's would be different etc(i guess someone possibly has though from old zone) but also needing to go through every hat ongame to fit the new/old zone head, would take a long time but possibly also causing different problems (like guildhats won/event hats etc if they didnt fit right)

Weeno 12-23-2015 12:03 AM

as stupid as this sounds I think zone needs some recoloring make things glow, make things brighter, but make it lighter.

TWIZ 12-23-2015 12:30 AM

Quote:

Posted by PigParty (Post 648240)
We need to call extreme home makeover.

"MOVE THAT SHIP!"

G Fatal 12-23-2015 12:31 AM

Yeah zone should go down that road more glowing stuff/on bulidings etc.. also having like perk attacks(like groundsmash(damage players around player/having cooldowns)and lots more different types of attacks to stun them would be pretty cool and unique to classic/era/ol.

Alex Damian 12-23-2015 12:57 AM

Quote:

Posted by G Fatal (Post 648386)
To be fair the old pc characters to use could open alot up for zone(allows more uploads heads/hair/body/(maybe even armour?)

So unix gets a profit and at the same time makes zone unique to the other ios servers..
It's just a pretty big thing to do though as gani's would be different etc(i guess someone possibly has though from old zone) but also needing to go through every hat ongame to fit the new/old zone head, would take a long time but possibly also causing different problems (like guildhats won/event hats etc if they didnt fit right)

You basically just said everything we discussed in many many many paragraphs into a small paragraph. Lol

Quote:

Posted by TWIZ (Post 648469)
"MOVE THAT SHIP!"

Hahahahahah

TWIZ 12-23-2015 01:07 AM

Quote:

Posted by Alex Damian (Post 648494)
You basically just said everything we discussed in many many many paragraphs into a small paragraph. Lol



Hahahahahah

That's why I think it's worth starting from scratch. Like I said, refunds are easy for customs. As for hats, the best possible decisionI in my opinion is to go through all hat files and determine its value based on rarity. Some players might get pissed, not to name any names, but if it means a definite future for Zone, in my eyes it's worth it.

I hope others propose any other ideas for the hat compensation, because I would really like to see this idea go into play.

PigParty 12-23-2015 02:33 AM

Honestly, doing something major even if it removes some content players have will benefit the players. They also want Zone to grow, and even though they might lose some of their items, I don't see it being a deal-breaker. People play zone because they truly like what it offers and its potential. If they wanted a server with shooting, they have era or ol west as options. The players on zone know that zone is unique and can continue to separate itself from all the other servers to stand on its own.

Livid 12-23-2015 02:51 AM

Quote:

Posted by PigParty (Post 648532)
Honestly, doing something major even if it removes some content players have will benefit the players. They also want Zone to grow, and even though they might lose some of their items, I don't see it being a deal-breaker. People play zone because they truly like what it offers and its potential. If they wanted a server with shooting, they have era or ol west as options. The players on zone know that zone is unique and can continue to separate itself from all the other servers to stand on its own.

And stop the damn favoritism bull****. Its a good server, but some of the graphics look rushed, and I know the GFX have more potential. Then theres the hats that are just editted, why are they a thing and why are some hats from other servers accepted when in the past they werent. The game can truly be good but its gonna need some serious work for that to happen.

Weeno 12-23-2015 05:05 AM

Quote:

Posted by Alex Damian (Post 647888)
Yeah the music is not that good I will get iMask to try and make some music for us right now, but we are also getting really talented SFX Artists so they will for surely make some good SFX for us :)

I really understand what you mean about the exploration thing, it is a good idea to make it more so the players can explore and find there way around stuff instead of just following paths, I'll put this note to the LAT's.

Good questions. I never really had intentions in the Casino or Fishing or Oak Trees, but I kind of like the oak trees in this futuristic kind of theme. It brings more nature to the theme. Have you ever walked around our map for more than 30 seconds? It's all blue, the grass and nice trees helps get rid of the blue. If you see futuristic games they have trees as well like the Institute in Fallout 4,

You can't tell me that doesn't make it look more attractive, right?



I like that idea because I really dislike our fishing job, as it has nothing to do with our theme we live in the sky and there is no water lol. Your idea does sound pretty cool I'll talk to some of our staff about it and see what they think.


Well anyways, I know I stated this before but I just want to re-state it, we have a lot of projects in the works and they won't be done too soon but they will really make Zone different in a good way. I really can't wait for this specific project to be done because it will change Zone for all the better. And after that project is done it just goes from there :) With amazing things yet to come.

IMPORTANT: OH, and I almost forgot to state that I want to implement more jobs on iZone because as you may have noticed we don't have that many jobs and the ones we do have really don't help you players earn money which I want to change that because I don't play Zone that much I just work for it but when I do I always notice how hard it is to earn money. SO, if you have any ideas for jobs on iZone I really want to hear them. Hopefully it'll match our theme. Thanks again.

Have a nice day everyone :) Happy Holidays <3

About the trees and the grass, now that I think of it you're right it helps draw away all that blue but the reason it sucks is because it's really overused and all look the same and are also not that futuristic. Along with that the roads really just destroys everything :) Is it ever easy to experiment constantly with different levels and looks?

Elk 12-23-2015 05:10 AM

Quote:

Posted by Weeno (Post 648600)
Is it ever easy to experiment constantly with different levels and looks?

what do you mean by that? if its easy to experiment and see what fits best?

PumaD 12-23-2015 01:07 PM

Is PD still staff?

Asteria 12-23-2015 01:13 PM

He resigned / has been inactive too much.

PigParty 12-23-2015 01:47 PM

This is what zone needs to look like: It needs to be dark, with neon/glowing lights all over the place. Aka: make the tileset maker watch tron while they make the tileset.
http://i.imgur.com/5nvGVXj.jpeg

G Fatal 12-23-2015 02:20 PM

Quote:

Posted by PigParty (Post 648776)
This is what zone needs to look like: It needs to be dark, with neon/glowing lights all over the place. Aka: make the tileset maker watch tron while they make the tileset.
http://i.imgur.com/5nvGVXj.jpeg

Yeah something like that but with areas slightly lighter silverblue/black buildings-structure with white/yellow/etc glowing lights(maybe the lights could go of some kind of world event theme or something also like how they changed for valentines days etc(just made game different at times rather than seeing same thing)

Asteria 12-23-2015 02:28 PM

Whats happening ? Can't log on zone and zforums are broken..

TWIZ 12-23-2015 11:17 PM

1 Attachment(s)
Quote:

Posted by PigParty (Post 648776)
This is what zone needs to look like: It needs to be dark, with neon/glowing lights all over the place. Aka: make the tileset maker watch tron while they make the tileset.
http://i.imgur.com/5nvGVXj.jpeg

I think in day hours it should look like the picture from fallout 4 that was posted, but at night it suddenly turns to a more tron-like feel

Or, what if the "pk arena" on the new skyworld was more like tron, as well as the spar arenas, which will make it feel a lot more like zone was meant to be a pvp based game. (Btw, I think there should be a large pk arena with buildings, obstacles and such) I reckon there should be a respawning system kinda like borderlands, which would make sense in organized futuristic warfare.

Then upon going to other planets, the government and law suddenly doesn’t exist, which means organized warfare doesn’t either, and the world becomes the battlefield. I think guns and knives should be allowed in buildings on other planets, if that ever happens, because It doesn't make much sense if once you enter a building, "haha, I'm inside, so that means you, as psychopathic as you are, can't kill me under any circumstances even though you really want to."

Attachment 20413

Weeno 12-23-2015 11:43 PM

1 Attachment(s)
me personally I would go for a bright look completely out of range of era completely sci-fi but in a colorful way. My plan B is to add at least 18 guns! Look at era, they have at least 109 guns total after all these years, but look at izone we only have like 20 different guns and the only guns people REALLY use is rippers and rail gun. Each gun would serve as something a player would most enjoy out of. For example, if someone wants a really fast gun that gun should have a fast speed but something negative along it like low capacity. Also they should be a lot more futuristic look at all the new guns they have the same base color with nothing special about them and they don't match the kind of futuristic that zone was going for at first. It takes a lot to make guns but they usually come out worth it if it serves a good purpose.

Elk 12-24-2015 12:19 AM

find someone who can make all this is the bigger obstacle

Weeno 12-24-2015 12:49 AM

it's just that players can really help make zone better but usually they won't have the requirements to be an admin..;/ for example they may not be able to play 7 hours a day but they CAN have the ability to draw new things

Elk 12-24-2015 01:21 AM

i highly doubt that its a requirement to be online 7 hours a day

show me someone on graal who is willing to make some tilesets in an acceptable quality and who doesnt suddenly quit because of whatever

the most common reason to be rejected is probably that people want to become admin because they thing its so cool to be admin and it wont be as boring as a player

PigParty 12-24-2015 03:32 AM

If you can make good GFX, you don't have to be online for a single minute. ZPs are the only staff required to be on, development staff just have to do their dev work and aren't required to lot on at all.

TWIZ 12-24-2015 11:20 PM

Quote:

Posted by Elk (Post 649323)
i highly doubt that its a requirement to be online 7 hours a day

show me someone on graal who is willing to make some tilesets in an acceptable quality and who doesnt suddenly quit because of whatever

the most common reason to be rejected is probably that people want to become admin because they thing its so cool to be admin and it wont be as boring as a player

Me :( I don't want to be an admin. In fact, I kinda hate it. I just want a fun server that won't get boring within 20 minutes of gameplay.

Ivy 12-25-2015 01:13 AM

Quote:

Posted by TWIZ (Post 649747)
Me :( I don't want to be an admin. In fact, I kinda hate it. I just want a fun server that won't get boring within 20 minutes of gameplay.

Play classic

Liz 12-25-2015 03:52 AM

I actually REALLY like futuristic theme... I would play but I really don't understand guns D:

Ghettoicedtea 12-25-2015 04:50 AM

You click the shoot pad and shoot. Simple nuff

TWIZ 12-25-2015 06:19 AM

1 Attachment(s)
Quote:

Posted by Ivy (Post 649803)
Play classic

I still get bored, otherwise I would

So I made a quick sketch of a gmap concept

Attachment 20441

It's basically three gmaps and there's a story behind each one of them. The first level is "old skyworld" which is pretty much just the ruins of the current skyworld. Then there's the "the ghetto" version of a skyworld, following close to the typical futuristic ghetto. My idea behind this was that it got overrun by gang, or squad, activity, and there's ai enemies that you can kill, ultimately gaining experience and level up. I think it would be cool if the ai were giant mechs and small bots. Anyway, the third level, the "new skyworld", is an elegant combination of nature and man made marvels, including large statues and trees and such, but with a futuristic vibe at the same time, much like the fallout 4 pic posted earlier, then in the center of it all is the pvp arena. I reckon the arena would be pretty massive with obsticles and small buildings, in order to emphasize the shooter experience. This arena would be based off the Tron style, and I think all in all it would be pretty badass. Also, a few bases in the arena wouldn't hurt for competition. As the population grew, so did each level of Skyworld, but like any other population, it fails at some point hence why new ones were created atop the other, which is also why the entirety has a cone shape.

Now, if there was a legitimate story mode on the server, here's how I think it should go:

You obviously start on level 3, which you learn the basics of Zone like any other game. Once you're ready, you prepare to enter level 2, which is obtained by going through a treacherous path of hallways, tunnels and giant ventilation systems. Do whatever it is you have to do on level three, then move on --

Now, you're probably wondering why level 1 wasn't overrun by mechs. There was previously a civil war, causing skyworld to split into two. The new skyworld built itself above level 1, sealing it off and losing any remaining contact from the new civilization on level 2. Eventually, the new skyworld was sort of failed as population grew, and started building the new new skyworld atop of level 2 to support the growth. Favoritism caused level 2 to be overrun by gang activity, while level 3 thrived, until now. Level 3 is now experiencing down fall, which is why you need to clear level 2 of gang activity to not only make more room for a worthwhile population, but to also reach level 1 to make even more room. When you reach level 3, you expect a deserted ruin of the old skyworld, but upon entering, you find out the old skyworld actually did survive the civil war and desertion.

I have more ideas for the story further on, and the map, but it probably isn't worth typing an additional five paragraphs to explain them.

What do you guys think? I sort of built the gmap off Elk's concept early on. Is something along these lines plausible or is it not worth it and/or are my ideas crap?

I actually just got a cool idea for the story. Same thing, you are sent to level 2 to clear for more room for the expanding population, but they also send you to level 1 to prepare the jets for stage two of fuel, since stage one is nearing the end, causing two waves of chaos and decisions.

Ghettoicedtea 12-25-2015 06:16 PM

Heres a better concept
Extremely small gmap like old gmap size
Have it in a mothership
Have a room for shops, a room for transportation to other planets, and a room for the start
Seriously no city bs, izone should be centralized around organized warfare not cities. Supposed to be like that from the start.

CM 12-25-2015 06:23 PM

Quote:

Posted by TWIZ (Post 649905)
map concept

It's a good idea but I do not think it would be a map that would work in the current state that Zone is in. If Zone is removed from the app store to be worked on, I can guarantee that the playercount is going to drop - a lot. It's already small as it is, and it will only get smaller. Zone needs to be in a state where it will support a growing player count, not a depleting one. It's a lovely concept but far too big for Zone. The map needs to start off small. That map would be great for maybe a player count you would find on Era and even Classic, but not for Zone. You need to start off small so as the player count grows higher, you can expand the map to accommodate the larger population.

TWIZ 12-25-2015 06:34 PM

Quote:

Posted by CM CM (Post 650185)
It's a good idea but I do not think it would be a map that would work in the current state that Zone is in. If Zone is removed from the app store to be worked on, I can guarantee that the playercount is going to drop - a lot. It's already small as it is, and it will only get smaller. Zone needs to be in a state where it will support a growing player count, not a depleting one. It's a lovely concept but far too big for Zone. The map needs to start off small. That map would be great for maybe a player count you would find on Era and even Classic, but not for Zone. You need to start off small so as the player count grows higher, you can expand the map to accommodate the larger population.

I half agree and half disagree. That was the original plan for zone, but it didn't really work in the end. I honestly don't think the map size has much to do with the player count unless it's either excessively too large or excessively too small. I actually thought a gmap the size I conceptualized was far too large, but after thinking about it I came to the conclusion that content brings players, not the size of the map. I guess what I'm saying is that there needs to be a certain ratio of content to map size to compensate for the boringness.

I would love to start off small by simply using the level 3 of the concept, which I think would suit Zone really well, then building off of that as time goes on as not to rush in content. It isn't much different than GTA V waiting to release online multiplayer or Battlefront waiting to release its campaign.

Either that or just eliminate the first two levels altogether. It was just an application of a story. I'm just too in love with the top level to let it go, since I think it also fits in the theme GIT was talking about where it remains centralized around organized warfare.

CM 12-25-2015 07:26 PM

Quote:

Posted by TWIZ (Post 650194)
I half agree and half disagree. That was the original plan for zone, but it didn't really work in the end. I honestly don't think the map size has much to do with the player count unless it's either excessively too large or excessively too small. I actually thought a gmap the size I conceptualized was far too large, but after thinking about it I came to the conclusion that content brings players, not the size of the map. I guess what I'm saying is that there needs to be a certain ratio of content to map size to compensate for the boringness.

I would love to start off small by simply using the level 3 of the concept, which I think would suit Zone really well, then building off of that as time goes on as not to rush in content. It isn't much different than GTA V waiting to release online multiplayer or Battlefront waiting to release its campaign.

Either that or just eliminate the first two levels altogether. It was just an application of a story. I'm just too in love with the top level to let it go, since I think it also fits in the theme GIT was talking about where it remains centralized around organized warfare.

Why have a huge map with lots of content if only one hundred people will play? Sure it may attract more people, but what will you release in the future? More map expansion? That would make for a fairly large map honestly. Start off small to compensate for the smaller player count, then work your way up as more and more people begin to play. Add more content as you go. Imagine if when Classic started they released all of the current map (Snowtown, Deadwood, York, Destiny, etc.) There would be too much for a small player count. You need to leave room for future map expansion so you can attract more players over time, not all at once.

Ghettoicedtea 12-25-2015 10:14 PM

Or instead you dont do ****ing citys as the gmap. have a small gmap and focus on things like creating new planets for us to fight on explore etc, creating battlefields, and focusing more on combat.

Trust me you guys are wasting so much time on a large - medium size gmap. The gmap shpuld only be really the size of the last three rooms of GZ in iera. We want to explore other planets because it gives us the option to do that. This isn't era or classic where your stuck with one spot. No you can explore other planets. Make the main gmap very small so we want to go to other planets.

Quote:

Posted by TWIZ (Post 650194)
I half agree and half disagree. That was the original plan for zone, but it didn't really work in the end.

Yea it didn't work because they screwed up big time on guns and no one wants to play a game where you have to shoot the guy 10 times and wait 2+ seconds to get a kill. They also programmed the guns exactly like era so slow bullets = easy doging. That + lowdamage = absolutely atrocious slow gameplay. It would have worked if you keep the average t2k at 1.4 seconds and have bullets going 2.5x as fast as they currently are.

If you played during my 2nd admin run. I made the guns do insane damages, i tried to make the game work better for long range combat and it did. Iricia and ctf were fun because you actually had to plan your movement and it was impossible to go rambo solo because 1 mistake and thats 1/3rd of your health gone. Even with slow bullets its possible to make izone a large scale warfare game.

TWIZ 12-25-2015 10:16 PM

Quote:

Posted by CM CM (Post 650242)
Why have a huge map with lots of content if only one hundred people will play? Sure it may attract more people, but what will you release in the future? More map expansion? That would make for a fairly large map honestly. Start off small to compensate for the smaller player count, then work your way up as more and more people begin to play. Add more content as you go. Imagine if when Classic started they released all of the current map (Snowtown, Deadwood, York, Destiny, etc.) There would be too much for a small player count. You need to leave room for future map expansion so you can attract more players over time, not all at once.

Dude, I agree with you. I was explaining the two sides of the argument in my last post, but sorry if it wasn't clearly understood.

Seriously though, I hope people pitch in with the ideas and help Zone desperately needs.

PumaD 12-25-2015 10:30 PM

So PD did resign? May someone confirm this for me?

TWIZ 12-25-2015 10:43 PM

Quote:

Posted by PumaD (Post 650465)
So PD did resign? May someone confirm this for me?

I can't confirm it, but I think he just got extremely inactive so it's assumed.

PigParty 12-26-2015 04:57 AM

Quote:

Posted by PumaD (Post 650465)
So PD did resign? May someone confirm this for me?

not sure if he ever officially resigned, but yea, he basically did. He hasn't been on in a very long time but probably still has access to the server like Tashkin does if he did choose to come back.

Ghettoicedtea 12-26-2015 06:25 AM

Lets pray that he never ever comes back. He gon hate this

While im here, can someone please explain the commotion about art styles in graal? Like maybe its something im missing here but im a ok with the different clashes of style. In fact i think it would benifit izone a lot since izone is supposed to take you across different planets. All the planets having one particular art style seems, i dunno, dull. I think it would be pretty kick ass if one planets style was classics fairly flat graphics, another eras heavy shading style, another being a mix of the two so on so fourth. I think that would be cool and really give you a feeling of you being a forigner in another land and you don't belong there.

Sardon 12-26-2015 07:33 AM

we need a manager who can do stuff
I suggest that whoever is mamager at this point spawn like a huge bomby warship and post in the news that a bomby warship has destroyed skyworld so they can make a better city.
something that doesn't look like blue garbage

PumaD 12-26-2015 11:16 AM

Quote:

Posted by PigParty (Post 650740)
not sure if he ever officially resigned, but yea, he basically did. He hasn't been on in a very long time but probably still has access to the server like Tashkin does if he did choose to come back.

Well.. if that kid is gone I would give Zone a try and get back to it actually.

G Fatal 12-26-2015 12:08 PM

If unix isn't letting delteria on ios anytime soon they should come taleover with zone staff and let them show him if they can keep a playercount for ios server. Then least you'd have more scripters etc.

Hugop 12-26-2015 02:58 PM

Quote:

Posted by CM CM (Post 646946)
1. It sounded like a song you would hear in the background at the end of a YouTube video or rave music or something. It's obnoxiously loud and I automatically mute when I hear it.

It is supposed to be a background music but I don't understand why you call a background music loud, lower the sound maybe?
Quote:

Posted by CM CM (Post 646946)
2. The map. The map is, as it is now, just bad. Sooo many styles clash. The candy canes do not at all match the tileset, neither do the Christmas trees or presents. Map layout is not great either. If you want to get somewhere, you basically follow one path to get there. The thing that makes exploration games fun is trying to find different ways to get somewhere. On zone, there's a specific path that takes you where you want go and basically does not encourage much exploration.

I don't get this.
Quote:

Posted by CM CM (Post 646946)
3. Delete anything that has nothing to do with a futuristic theme. Why are there oak trees in space? Why is there fishing? Why is there a casino?

This makes even less sense. You need nature to survive. Why should fishing get disbanded on the future? I don't think fish troll magnets are going to exist. No casinos? Do you even watch Futurama?

Actually this whole thread makes no sense. Chosing Dropbox as uploadserver to make sure no one uploads a file, removing jobs to add more jobs, blaming about the tileset but not helping in making a new one, the balancing of the balance (don't get it wrong Ghetto) and blaming for everything, which can be anything but is actually nothing.

Atleast thanks for trying :shy:

Elk 12-26-2015 04:34 PM

the jetpack sound always confuses me :p it should be more decent

Weeno 12-26-2015 04:54 PM

Stupid Question: Graal is 2D so can anyone explain these diagrams with layers?

Elk 12-26-2015 05:39 PM

a LAT can probably understand :p

its a diagram as you say, to express a vision, the realization would be 2d of course lol

Weeno 12-26-2015 06:55 PM

But if everything is in 2d what's the point of all those layers unless there's some portal that leads to an underground layer

TWIZ 12-26-2015 06:55 PM

Quote:

Posted by Ghettoicedtea (Post 650784)
Lets pray that he never ever comes back. He gon hate this

While im here, can someone please explain the commotion about art styles in graal? Like maybe its something im missing here but im a ok with the different clashes of style. In fact i think it would benifit izone a lot since izone is supposed to take you across different planets. All the planets having one particular art style seems, i dunno, dull. I think it would be pretty kick ass if one planets style was classics fairly flat graphics, another eras heavy shading style, another being a mix of the two so on so fourth. I think that would be cool and really give you a feeling of you being a forigner in another land and you don't belong there.

It's not just art style, but it's content style, and simply the theme and overall concept of the server. Even then, the levels aren't the only thing pertaining to art style. There's also hats and the menu screen, and many others as well. Hell, even the sound effects and background music have style. In the end, all of this creates a certain level of unity. In art, unity is valuable, and can make all the difference. If you view video game development as an art, all of what I just said creates the theme, which should compliment the concept. When it does, unity will be achieved, and you have one hell of a server.

Ivy 12-26-2015 07:01 PM

Quote:

Posted by TWIZ (Post 651055)
It's not just art style, but it's content style, and simply the theme and overall concept of the server. Even then, the levels aren't the only thing pertaining to art style. There's also hats and the menu screen, and many others as well. Hell, even the sound effects and background music have style. In the end, all of this creates a certain level of unity. In art, unity is valuable, and can make all the difference. If you view video game development as an art, all of what I just said creates the theme, which should compliment the concept. When it does, unity will be achieved, and you have one hell of a server.

Sorry to go off topic but I'm really loving your new profile pic

TWIZ 12-26-2015 07:03 PM

Quote:

Posted by Ivy (Post 651060)
Sorry to go off topic but I'm really loving your new profile pic

Thanks, I kinda modeled it off my chimp head on Zone :)

Ivy 12-26-2015 07:12 PM

Quote:

Posted by TWIZ (Post 651065)
Thanks, I kinda modeled it off my chimp head on Zone :)

Adorbs :3

You should apply for classic if you're looking to work on a server






























































We desperately need good artists

TWIZ 12-26-2015 07:16 PM

Quote:

Posted by Ivy (Post 651074)
You should apply for classic if you're looking to work on a server
We desperately need good artists

I sympathize, but as you can see I want to help Zone lol


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