![]() |
So much hate towards zone. They are still loved. By some...people?
|
To be fair the old pc characters to use could open alot up for zone(allows more uploads heads/hair/body/(maybe even armour?)
So unix gets a profit and at the same time makes zone unique to the other ios servers.. It's just a pretty big thing to do though as gani's would be different etc(i guess someone possibly has though from old zone) but also needing to go through every hat ongame to fit the new/old zone head, would take a long time but possibly also causing different problems (like guildhats won/event hats etc if they didnt fit right) |
as stupid as this sounds I think zone needs some recoloring make things glow, make things brighter, but make it lighter.
|
Quote:
|
Yeah zone should go down that road more glowing stuff/on bulidings etc.. also having like perk attacks(like groundsmash(damage players around player/having cooldowns)and lots more different types of attacks to stun them would be pretty cool and unique to classic/era/ol.
|
Quote:
Quote:
|
Quote:
I hope others propose any other ideas for the hat compensation, because I would really like to see this idea go into play. |
Honestly, doing something major even if it removes some content players have will benefit the players. They also want Zone to grow, and even though they might lose some of their items, I don't see it being a deal-breaker. People play zone because they truly like what it offers and its potential. If they wanted a server with shooting, they have era or ol west as options. The players on zone know that zone is unique and can continue to separate itself from all the other servers to stand on its own.
|
Quote:
|
Quote:
|
Quote:
|
Is PD still staff?
|
He resigned / has been inactive too much.
|
This is what zone needs to look like: It needs to be dark, with neon/glowing lights all over the place. Aka: make the tileset maker watch tron while they make the tileset.
http://i.imgur.com/5nvGVXj.jpeg |
Quote:
|
Whats happening ? Can't log on zone and zforums are broken..
|
1 Attachment(s)
Quote:
Or, what if the "pk arena" on the new skyworld was more like tron, as well as the spar arenas, which will make it feel a lot more like zone was meant to be a pvp based game. (Btw, I think there should be a large pk arena with buildings, obstacles and such) I reckon there should be a respawning system kinda like borderlands, which would make sense in organized futuristic warfare. Then upon going to other planets, the government and law suddenly doesn’t exist, which means organized warfare doesn’t either, and the world becomes the battlefield. I think guns and knives should be allowed in buildings on other planets, if that ever happens, because It doesn't make much sense if once you enter a building, "haha, I'm inside, so that means you, as psychopathic as you are, can't kill me under any circumstances even though you really want to." Attachment 20413 |
1 Attachment(s)
me personally I would go for a bright look completely out of range of era completely sci-fi but in a colorful way. My plan B is to add at least 18 guns! Look at era, they have at least 109 guns total after all these years, but look at izone we only have like 20 different guns and the only guns people REALLY use is rippers and rail gun. Each gun would serve as something a player would most enjoy out of. For example, if someone wants a really fast gun that gun should have a fast speed but something negative along it like low capacity. Also they should be a lot more futuristic look at all the new guns they have the same base color with nothing special about them and they don't match the kind of futuristic that zone was going for at first. It takes a lot to make guns but they usually come out worth it if it serves a good purpose.
|
find someone who can make all this is the bigger obstacle
|
it's just that players can really help make zone better but usually they won't have the requirements to be an admin..;/ for example they may not be able to play 7 hours a day but they CAN have the ability to draw new things
|
i highly doubt that its a requirement to be online 7 hours a day
show me someone on graal who is willing to make some tilesets in an acceptable quality and who doesnt suddenly quit because of whatever the most common reason to be rejected is probably that people want to become admin because they thing its so cool to be admin and it wont be as boring as a player |
If you can make good GFX, you don't have to be online for a single minute. ZPs are the only staff required to be on, development staff just have to do their dev work and aren't required to lot on at all.
|
Quote:
|
Quote:
|
I actually REALLY like futuristic theme... I would play but I really don't understand guns D:
|
You click the shoot pad and shoot. Simple nuff
|
1 Attachment(s)
Quote:
So I made a quick sketch of a gmap concept Attachment 20441 It's basically three gmaps and there's a story behind each one of them. The first level is "old skyworld" which is pretty much just the ruins of the current skyworld. Then there's the "the ghetto" version of a skyworld, following close to the typical futuristic ghetto. My idea behind this was that it got overrun by gang, or squad, activity, and there's ai enemies that you can kill, ultimately gaining experience and level up. I think it would be cool if the ai were giant mechs and small bots. Anyway, the third level, the "new skyworld", is an elegant combination of nature and man made marvels, including large statues and trees and such, but with a futuristic vibe at the same time, much like the fallout 4 pic posted earlier, then in the center of it all is the pvp arena. I reckon the arena would be pretty massive with obsticles and small buildings, in order to emphasize the shooter experience. This arena would be based off the Tron style, and I think all in all it would be pretty badass. Also, a few bases in the arena wouldn't hurt for competition. As the population grew, so did each level of Skyworld, but like any other population, it fails at some point hence why new ones were created atop the other, which is also why the entirety has a cone shape. Now, if there was a legitimate story mode on the server, here's how I think it should go: You obviously start on level 3, which you learn the basics of Zone like any other game. Once you're ready, you prepare to enter level 2, which is obtained by going through a treacherous path of hallways, tunnels and giant ventilation systems. Do whatever it is you have to do on level three, then move on -- Now, you're probably wondering why level 1 wasn't overrun by mechs. There was previously a civil war, causing skyworld to split into two. The new skyworld built itself above level 1, sealing it off and losing any remaining contact from the new civilization on level 2. Eventually, the new skyworld was sort of failed as population grew, and started building the new new skyworld atop of level 2 to support the growth. Favoritism caused level 2 to be overrun by gang activity, while level 3 thrived, until now. Level 3 is now experiencing down fall, which is why you need to clear level 2 of gang activity to not only make more room for a worthwhile population, but to also reach level 1 to make even more room. When you reach level 3, you expect a deserted ruin of the old skyworld, but upon entering, you find out the old skyworld actually did survive the civil war and desertion. I have more ideas for the story further on, and the map, but it probably isn't worth typing an additional five paragraphs to explain them. What do you guys think? I sort of built the gmap off Elk's concept early on. Is something along these lines plausible or is it not worth it and/or are my ideas crap? I actually just got a cool idea for the story. Same thing, you are sent to level 2 to clear for more room for the expanding population, but they also send you to level 1 to prepare the jets for stage two of fuel, since stage one is nearing the end, causing two waves of chaos and decisions. |
Heres a better concept
Extremely small gmap like old gmap size Have it in a mothership Have a room for shops, a room for transportation to other planets, and a room for the start Seriously no city bs, izone should be centralized around organized warfare not cities. Supposed to be like that from the start. |
Quote:
|
Quote:
I would love to start off small by simply using the level 3 of the concept, which I think would suit Zone really well, then building off of that as time goes on as not to rush in content. It isn't much different than GTA V waiting to release online multiplayer or Battlefront waiting to release its campaign. Either that or just eliminate the first two levels altogether. It was just an application of a story. I'm just too in love with the top level to let it go, since I think it also fits in the theme GIT was talking about where it remains centralized around organized warfare. |
Quote:
|
Or instead you dont do ****ing citys as the gmap. have a small gmap and focus on things like creating new planets for us to fight on explore etc, creating battlefields, and focusing more on combat.
Trust me you guys are wasting so much time on a large - medium size gmap. The gmap shpuld only be really the size of the last three rooms of GZ in iera. We want to explore other planets because it gives us the option to do that. This isn't era or classic where your stuck with one spot. No you can explore other planets. Make the main gmap very small so we want to go to other planets. Quote:
If you played during my 2nd admin run. I made the guns do insane damages, i tried to make the game work better for long range combat and it did. Iricia and ctf were fun because you actually had to plan your movement and it was impossible to go rambo solo because 1 mistake and thats 1/3rd of your health gone. Even with slow bullets its possible to make izone a large scale warfare game. |
Quote:
Seriously though, I hope people pitch in with the ideas and help Zone desperately needs. |
So PD did resign? May someone confirm this for me?
|
Quote:
|
Quote:
|
Lets pray that he never ever comes back. He gon hate this
While im here, can someone please explain the commotion about art styles in graal? Like maybe its something im missing here but im a ok with the different clashes of style. In fact i think it would benifit izone a lot since izone is supposed to take you across different planets. All the planets having one particular art style seems, i dunno, dull. I think it would be pretty kick ass if one planets style was classics fairly flat graphics, another eras heavy shading style, another being a mix of the two so on so fourth. I think that would be cool and really give you a feeling of you being a forigner in another land and you don't belong there. |
we need a manager who can do stuff
I suggest that whoever is mamager at this point spawn like a huge bomby warship and post in the news that a bomby warship has destroyed skyworld so they can make a better city. something that doesn't look like blue garbage |
Quote:
|
If unix isn't letting delteria on ios anytime soon they should come taleover with zone staff and let them show him if they can keep a playercount for ios server. Then least you'd have more scripters etc.
|
Quote:
Quote:
Quote:
Actually this whole thread makes no sense. Chosing Dropbox as uploadserver to make sure no one uploads a file, removing jobs to add more jobs, blaming about the tileset but not helping in making a new one, the balancing of the balance (don't get it wrong Ghetto) and blaming for everything, which can be anything but is actually nothing. Atleast thanks for trying :shy: |
the jetpack sound always confuses me :p it should be more decent
|
Stupid Question: Graal is 2D so can anyone explain these diagrams with layers?
|
a LAT can probably understand :p
its a diagram as you say, to express a vision, the realization would be 2d of course lol |
But if everything is in 2d what's the point of all those layers unless there's some portal that leads to an underground layer
|
Quote:
|
Quote:
|
Quote:
|
Quote:
You should apply for classic if you're looking to work on a server We desperately need good artists |
Quote:
|
| All times are GMT. The time now is 11:34 AM. |
Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.