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-   -   Guild Forts - Too many or Not enough? (https://www.graalians.com/forums/showthread.php?t=28105)

Cecily 04-10-2015 10:51 PM

I feel that guild fort's flags have way too much health

and it also doesn't help that it's boring going to the top every time just to take a flag down to 0, there needs to be various ways to capture the fort such as taking down the gates then circling the forts to take the defense down and gather up in the last room to own the fort.

there could also be levers, switches, some cube pushing puzzles and many more ways to capture the fort.. there could have been so many unique ways to capture each fort instead of making it a boring flag kill fest.

Smitty 04-10-2015 11:06 PM

Quote:

Posted by Cecily (Post 553275)
I feel that guild fort's flags have way too much health

and it also doesn't help that it's boring going to the top every time just to take a flag down to 0, there needs to be various ways to capture the fort such as taking down the gates then circling the forts to take the defense down and gather up in the last room to own the fort.

there could also be levers, switches, some cube pushing puzzles and many more ways to capture the fort.. there could have been so many unique ways to capture each fort instead of making it a boring flag kill fest.

Its sounds interesting, it would make defending the less active towers such a snow more challenging and chaotic. I wouldn't implement this for mod though.

twilit 04-10-2015 11:36 PM

Quote:

Posted by Cecily (Post 553275)
I feel that guild fort's flags have way too much health

Tower HPs have already been significantly lowered twice in the past...

Kendama 04-11-2015 02:50 AM

Quote:

Posted by Cecily (Post 553275)
I feel that guild fort's flags have way too much health

and it also doesn't help that it's boring going to the top every time just to take a flag down to 0, there needs to be various ways to capture the fort such as taking down the gates then circling the forts to take the defense down and gather up in the last room to own the fort.

there could also be levers, switches, some cube pushing puzzles and many more ways to capture the fort.. there could have been so many unique ways to capture each fort instead of making it a boring flag kill fest.

Yeah that requires development which Classic is suprisingly struggling with.

Asaiki 04-11-2015 05:35 AM

lolz, not enough guild towers? why need more? so we can just have a peaceful towers? isn't guild towers supposed to be challenging? not relaxing?

Multipas* 04-11-2015 08:19 AM

Could create a tower with different rules such as
Can only ride mount or
Can only use bombs or
Can only use arrows or
Can only stay in flag room for a set period of time or
In room where flag is, it is obtained by keeping a series of switches pushed down or
Just how about forget flag rooms and make a dungeon with series of bosses you fight with members of guild. And if you make a new tower add a New town that has CTF, addition to scarf quest, new bug, new hat/ mount shop, railroad access, clothing store , vip room, some weird graal shiii that makes no sense and seems kind of satanic.

Sardon 04-11-2015 01:40 PM

a tower in the gs room that spawns in the middle of gs

Zetectic 04-11-2015 05:00 PM

Quote:

Posted by Sardon (Post 553274)
keep the hat maybe reward players more
honestly towering is fun but in the end people do things for rewards

I don't mind having a hat as a reward. Just hoping that towering system gets changed. How about counting individual kills INSIDE a tower. Then you can exchange with a reward when you have a certain amount.

It makes no sense leaving guilds like this. Leaders are abusing noobs and staying inactive for several hours and just get on to check the leaderboard and AFK. And when it comes to a custom hat decision they get to choose a hat and pick 'loyal' members (80% friends). And those 'loyal' members participate in every events, leave to pk blob while noobs are defending towers. I kept an eye on a leader of a tower guild. Just out of curiosity I checked her profile after 3 month. Guess what? she only got 3k kills. While her members got average of 10k kills.

GOAT 04-11-2015 06:12 PM

Quote:

Posted by Ph8 (Post 553)
Note: I'm not on iClassic playing forts all the time (or at all.... in like a year), so what I'm about to say could be 100% nonsense.

There is a group of people (probably the majority) who are playing forts regularly not to have fun, but because they want the reward (HATZ, and I guess prestige?). For them. forts are just a means to an end.

When holding a fort, they would rather it not be under attack, so they can idle/chat, than for it to be under attack. This is understandable, as holding a fort that is under attack from a real threat for 1000 hours would be both difficult but mind numbing, even with most of the forts giving the defenders a massive advantage. Thus the pool of players interested solely in the fort rewards have mostly allied together so there are rarely any major conflicts over control of forts.

If one or two forts were added, this group of people would simply spread out and create more guilds and use the method of constantly recruiting and dropping people to control the new forts as well. If one or two forts were removed, they'd merge and there would be fewer guilds controlling the forts, and the core groups of members of towering guilds would just get larger.

The best thing that could be done to improve forts IMO is to remove the hat reward. I'd much rather be towering with a bunch of people who are doing it because they like it, rather than who are doing it as a sort of job, even if that means there are far fewer people involved. Hat rewards are more effective IMO for things like sparring, where people can't just idle their way into them.
[/SPOILER]

preach on brotha

Hadzz 04-11-2015 07:38 PM

I think if we had 4 different versions of towering say one per season it would completely save the towering community. For example we could have one season of the current towering system then say for another season a hard point or capture the flag alternative could be put in place of course having a defender/attacker twist to it. I would definitely be inspired to tower more often if they introduced more of a variety to it. This would also tackle the problem of lack of skill required to defend. I explained this horribly but i would definitely prefer it to the current situation.

Kendama 04-11-2015 11:14 PM

Quote:

Posted by Hadzz (Post 553415)
I think if we had 4 different versions of towering say one per season it would completely save the towering community. For example we could have one season of the current towering system then say for another season a hard point or capture the flag alternative could be put in place of course having a defender/attacker twist to it. I would definitely be inspired to tower more often if they introduced more of a variety to it. This would also tackle the problem of lack of skill required to defend. I explained this horribly but i would definitely prefer it to the current situation.

This is actually... a PHENOMENAL idea.

Seriously, this is one of the best ideas I have ever read on the forums.

MattKan 04-11-2015 11:24 PM

Quote:

Posted by Hadzz (Post 553415)
I think if we had 4 different versions of towering say one per season it would completely save the towering community. For example we could have one season of the current towering system then say for another season a hard point or capture the flag alternative could be put in place of course having a defender/attacker twist to it. I would definitely be inspired to tower more often if they introduced more of a variety to it. This would also tackle the problem of lack of skill required to defend. I explained this horribly but i would definitely prefer it to the current situation.

This is great

DanteGraal 04-12-2015 12:02 AM

I voted the 'too many' option because most of these towers can just idle for most of the day, but really they should find instead a way to stop guilds from adding and removing members constantly.

The only thing that I can come up with is adding a restriction that stop members of a guild to help their towering guild until they've been in the guild for a certain amount of time (1 week? 1 month?). But if you do something like that then I think you need to start adding more rewards after the 1000 hours achievement so they will continue towering on that tag and not just join another guild.

Zetectic 04-12-2015 01:59 AM

would b awesome if Guild houses were renamed to Mansion. And if a guild gets a 1000 hour, they get to have a Guild house. In the guild house you can add a statue, flag, some cool decorations as well. Guild house can be accessible to any guild members, even allies.

Quote:

Posted by DanteGraal (Post 553461)
I voted the 'too many' option because most of these towers can just idle for most of the day, but really they should find instead a way to stop guilds from adding and removing members constantly.

The only thing that I can come up with is adding a restriction that stop members of a guild to help their towering guild until they've been in the guild for a certain amount of time (1 week? 1 month?). But if you do something like that then I think you need to start adding more rewards after the 1000 hours achievement so they will continue towering on that tag and not just join another guild.

pretty good suggestion. But adding on to that. I would include certain amount of time with TAG ON + in TOWER HALL or PK Zone. This why, they can't just AFK to get a hat.

4-Lom 04-12-2015 04:03 AM

Quote:

Posted by Sardon (Post 553365)
a tower in the gs room that spawns in the middle of gs



http://vinylmationkingdom.com/wp-con...4/09/9JLrr.jpg

Or something like this?


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