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			| Twinny | 02-15-2013 12:35 AM |  
 
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					Posted by Dusty
					(Post 298518)
				 
 |  I hope that isn't being done dynamically with showimg as that would surely destroy those poor iOS device GPUs (unless Stefan coded to mostly use CPU which would be worse).
 
As for limited flower colours, the tileset is limited in size so sacrifices have to be made. It would be nice if multiple tilesets could be easily added in a non-hack way but eh...
 
NPCs could be used but unfortunately, that adds overhead as NPCs effectively become objects: causing CPU overhead from scripting. A few wouldn't cause an issue but something like a garden? Would be nice if you could specify notascript; which would mean it doesn't get included in any scripting processes...
 
Thinking on this, if you had a system which reads a file (or a script in the level) which contains an image name, x and y coordinates and uses this to place showimgs of all the images on screen: it might be somewhat feasible?
 
I'm not in a position to test and dunno and what point it would become beneficial (if at all) |