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Gonna laugh at all these boosters.
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I'd thing of a system, similar to the stop boosting PK's one, but then again, when two gangs join even in a packed room they will more often than not fight each other more than 3 times in a row 3: My suggestion would be only enable spar gang points when a staff member announces it therefore it is monitored and boosting is minimal to none. Keep the gang spar points and the gang spar separate I guess is what I'm saying Quote:
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This would be awesome! :D
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i like the idea too, as long as we can think of a way to reduce boosting
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Sure *purposely dies a million times* So please dont add the deaths part |
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But on the other hand someone might join "loyally" just to screw you over when you and whatever co's you have are offline. I can see many instances going wrong with that/people lying, being paid to do dirty work. Ex: I pay a guy in a gang I don't like 1000 shells to die purposefully over and over and guarantee him a spot in my guild. Etc etc It's like a two sided coin, hmm Also another problem is people will want to continue joining those guilds that are already active and running taking over the leader boards. This will hinder making new basing guilds as everyone will just join the ones with the most points already. Which will in turn just ruin basing more because there will be no challenge at all. Just some thoughts |
The gang guns would be good,the leader buys it with the points and it lasts for a week and everyone in the gang gets it. Will surely get your gang members active.I'd like to see lr16 as a gang gun,pk2's,metalstorm,hypershell ect..
But will it be like,each kill in spar gets 1 point,and it will be the same as pk points so they will combine? Say 3299 points,from spar and pk kills together? |
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Response to Jester's recent post: Yeah true, could be a lot of blackmailing with this system. |
I don't like the base points lost for deaths, it might encourage people to join a gang then late at night troll to make the gang lose points by intentionally dieing.
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Sweet, A pretty good idea!
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