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-   -   Player Kills Not Counting (https://www.graalians.com/forums/showthread.php?t=40430)

Bryan* 07-11-2018 02:43 PM

Quote:

Posted by Saeed (Post 815358)
Both wins and loses ALWAYS count in sparring regardless if the player is trying to boost or not, nothing automatic will take place. However, when admins manually get involved and catch them boosting they will warn the player/s etc. Eventually reset their spar stats (both wins and loses)

They should only reset wins, not both. Why give em a clean record. Defeats the purpose of punishment.

Master Li 07-11-2018 05:19 PM

I am too lazy to read the entire thread, has anyone said anything about reverting it back to how it was? I would like to start PKing again, but I'd rather not if I am going to be missing out on a substantial amount of kills during hours MoD/Sardons are relatively empty.

TeK 07-12-2018 04:47 AM

No, I’m pretty sure we have gone through 2 months and 7 pages without a single response from anyone of power.

Alex R 07-17-2018 08:21 PM

This is really dumb, however it is a little exaggerated. It's not thatttt bad. only really happens to me if I'm pking a tower with 3-4 people. I'm pretty sure if you kill someone X amount of times , kills stop counting on that person., to reset the kill count you need to kill X amount of different people (it's definitely more than 2-3). I don't believe it's time based but not 100%.
I have seen a lot more active tower pkers than usual recently, so that is a positive at least. It's much more encouraging to pk when everyone else isn't boosting

Harau Bacsey 08-01-2018 06:42 AM

Bumping this thread, I wanna see an official response. I would rather see the old way of the PK system (no pk disabling or anything) than what we have now. Mobs/riots were fun. I enjoyed the multiple day riots below Graal city. They were fun. If youre concerned with leaderboards, I guess I can see why you'd dislike them, but you have the same opportunity to pk there as others, so eh. Just wish Graal was like it used to be, without all the automation. It was more fun then. (In my opinion, of course.)

Chuli Skotos 08-01-2018 05:36 PM

Quote:

Posted by Harau Bacsey (Post 816185)
Bumping this thread, I wanna see an official response. I would rather see the old way of the PK system (no pk disabling or anything) than what we have now. Mobs/riots were fun. I enjoyed the multiple day riots below Graal city. They were fun. If youre concerned with leaderboards, I guess I can see why you'd dislike them, but you have the same opportunity to pk there as others, so eh. Just wish Graal was like it used to be, without all the automation. It was more fun then. (In my opinion, of course.)



Agreed


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Agonee 09-01-2018 09:05 PM

Could you please take away this system, I didn't realise how bad it is until I finally PKed again, there were around 6 people in DW and I could barely get any kills added even tho I killed a huge ton. I get your goal was to make some kind of anti boost system but this clearly is more of an anti tower pk system.

-Remove this system
-Add kills for people who suicide

Saeed 09-01-2018 09:12 PM

Whoever invented this system clearly don’t have experience in pking. I’m not trying to harras that developer but please be more aware of the impacts that can be caused by updates like these. It’s just an unwanted update, it will still cause problems even when the NGS is out. We do our best by giving feedback as experienced players and hoping the developers listen to their community. But right now it’s not going very well

Westbrook Graal 09-01-2018 09:27 PM

Still confused as to why there hasnt been any official developer comments on this

Faded 09-02-2018 03:42 AM

couldn't agree more with agonee.
As someone who pk at swamp tower everyday, this system doesn't work very well. I could kill the same 4-5 people defending over and over but the stats are not adding up. Also, i agree about the kills for people who suicide. Would make things more fair and will make people fight more instead of just running around/bombing

GOAT 09-02-2018 08:35 AM

Quote:

Posted by Agonee (Post 817618)
Could you please take away this system, I didn't realise how bad it is until I finally PKed again, there were around 6 people in DW and I could barely get any kills added even tho I killed a huge ton. I get your goal was to make some kind of anti boost system but this clearly is more of an anti tower pk system.

-Remove this system
-Add kills for people who suicide

I thought this was just a band-aid fix for mob pkng.

kush420swagYOLO 09-02-2018 11:26 AM

Quote:

Posted by GOAT (Post 817651)
I thought this was just a band-aid fix for mob pkng.

Pretty sure this is the actual reason. I’d rather keep this system then have mob pk become a thing again.

Kosiris 09-02-2018 12:02 PM

Quote:

Posted by Agonee (Post 817618)
-Add kills for people who suicide

So basically you want kills when you didn't kill someone?

4-Lom 09-02-2018 12:19 PM

Make PK a ratio. Kills per death.

Agonee 09-02-2018 02:19 PM

Quote:

Posted by Kosiris (Post 817656)
So basically you want kills when you didn't kill someone?

If I lead someone to kill theirself I should get the kill, most games have that feature.

Saeed 09-02-2018 02:27 PM

Quote:

Posted by GOAT (Post 817651)
I thought this was just a band-aid fix for mob pkng.

No, that was a complete different fix. They made it so if there is a certain amount of players pking (more than 20 or something) in one area, all the kills wouldn’t count.

This system is to unable boosting but its going wrong

Crono 09-02-2018 02:42 PM

Quote:

Posted by kush420swagYOLO (Post 817655)
Pretty sure this is the actual reason. I’d rather keep this system then have mob pk become a thing again.

how does this system prevent mob pking? if anything it promotes it

kush420swagYOLO 09-02-2018 03:54 PM

Quote:

Posted by Crono (Post 817664)
how does this system prevent mob pking? if anything it promotes it

Idk Exactly how the system works but when there’s a mob kills become disabled so the mob ends up dispersing. I’ve noticed this happening under taylorrichaards where pk mobs tend to form they only end up lasting a few minutes before kills stop counting.

Crono 09-02-2018 04:06 PM

Quote:

Posted by kush420swagYOLO (Post 817665)
Idk Exactly how the system works but when there’s a mob kills become disabled so the mob ends up dispersing. I’ve noticed this happening under taylorrichaards where pk mobs tend to form they only end up lasting a few minutes before kills stop counting.

last i checked you wouldnt get kills if you kept killing the same people over and over so towering basically got nerfed while encouraging you to kinda "mob pk" in the sense that you're constantly killing new people. its this mechanic that people want gone. the mob one where it stops counting if everyone is moshpitting can stay, even though it kind of defeats the purpose of the kill stat.

Chuli Skotos 09-02-2018 04:09 PM

Quote:

Posted by Crono (Post 817666)
last i checked you wouldnt get kills if you kept killing the same people over and over so towering basically got nerfed while encouraging you to kinda "mob pk" in the sense that you're constantly killing new people



It was just a quick fix for boosting where you would get a friend to go into the water and walk into your sword while you spam it. Get really fast kills.


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Saeed 09-02-2018 04:47 PM

https://cdn.discordapp.com/attachmen...13/unknown.png

If this system is supposed to replace the current one. It's actually a better system however, I would suggest to create an exception statement for players inside the flag room of towers.

In addition to the system that is explained in the screenshot, after getting warped three times (which are basically three warnings) then the system that makes kills not count for killing the same player multiple times should be activated. This should apply Only inside towers.

However, outside towers if the player got warped once and kept on killing the same person then his kills should stop counting. One warning is enough outside towers.
I'm not sure how many times do you have to kill the same player multiple times but depending on that is the amount of times the player is supposed to get warped till his kills stop counting.

It's very important to disable the system I suggested inside flag rooms of towers, because nobody boosts there so there is no point having that system activated there.

GOAT 09-02-2018 06:47 PM

Quote:

Posted by Chuli Skotos (Post 817667)
It was just a quick fix for boosting where you would get a friend to go into the water and walk into your sword while you spam it. Get really fast kills.

I know they had boosting alarms for people that did that in their house. I hope that wasn’t the reason why they added this feature. If it was an issue in the world map they could just disable pk in stairs that lead to water


Quote:

Posted by kush420swagYOLO (Post 817665)
Idk Exactly how the system works but when there’s a mob kills become disabled so the mob ends up dispersing. I’ve noticed this happening under taylorrichaards where pk mobs tend to form they only end up lasting a few minutes before kills stop counting.

Yeah I saw the same thing a couple weeks ago when I did a lil bit of pkng

I agree that it should stay like that in the open world, but wouldn’t mind if they removed it from towers


Quote:

Posted by Saeed (Post 817661)
No, that was a complete different fix. They made it so if there is a certain amount of players pking (more than 20 or something) in one area, all the kills wouldn’t count.

This system is to unable boosting but its going wrong

Like real boosting? I don’t consider mob pkng boosting, just a cheap way to get easy kills.

It would be nice if the staff would post fixes/changes that are done to the server and why, so players could give feedback on how it affects the actual game play. Similar to the thread Dust made

Kyren* 09-03-2018 02:08 PM

edit: Fixed.

Saeed 09-03-2018 05:36 PM

Did it actually get fixed now? That's good, although we're going to have some boosters but that fix wasn't very appropriate and it made the situation worse.
Anyways:
https://cdn.discordapp.com/attachmen...35/unknown.png
As you can see from this image, according to my friend a pk mob took place in that location. The kills were counting apparently. The first player #1 in the PK season leaderboard was there too. In addition to other pkers. I assume there was no admin available to stop the mob. However, decreasing the amount of possible kills players can get from towers is as bad as allowing mobs.

I wouldn't say this is the developers fault it's quite unfortunate that players tries to take an advantage and cheat in any possible way. I suggest the GP team to start banning/warning players that goes to mobs rather than just warp them (if they don't do that already). I hope something is also done towards the #1 current pker now for boosting his pks with other players in that mob.

I don't know if all kills are counted again, I don't know what suggestions can be acceptable and what suggestions can't be acceptable/possible. That's because i'm not a developer and I don't know as much as Dusty and the others know. So why not communicate with us? Why don't you allow us to help you guys? Yes, I know that there are people who tries to complain as much as they can for whatever reason. But you can just ignore this type of players and listen to the players who actually gives useful feedback as experienced players who plays this game. With the experience of being a developer and the experience of being a player we can get into a solution together.

GOAT 09-03-2018 06:01 PM

Quote:

Posted by Saeed (Post 817756)
As you can see from this image, according to my friend a pk mob took place in that location. The kills were counting apparently. The first player #1 in the PK season leaderboard was there too. In addition to other pkers. I assume there was no admin available to stop the mob. However, decreasing the amount of possible kills players can get from towers is as bad as allowing mobs.

It was on the cliff between angel clan pond and the steps that lead you to the singles bar

Quote:

Posted by Saeed (Post 817756)
I wouldn't say this is the developers fault it's quite unfortunate that players tries to take an advantage and cheat in any possible way. I suggest the GP team to start banning/warning players that goes to mobs rather than just warp them (if they don't do that already). I hope something is also done towards the #1 current pker now for boosting his pks with other players in that mob.

I'm not gonna go too hard on you because I used to feel the same way about mod pkrs when everybody became a pkr to get on the all-time leader board. Then I realized that players get to enjoy the game however they wanted as long as it wasn't real cheating.
In the words of my old pal rufus, if they would just get rid of the leaderboards it would fix the mob pks.

Point being that if players pk for fun then they shouldn't care about what other pkrs do. If players pk for rewards, but feel mob pkng is cheap then they should start suggesting ideas and hope dust or fp like them


Quote:

Posted by Saeed (Post 817756)
I wouldn't say this is the developers fault it's quite unfortunate that players tries to take an advantage and cheat in any possible way. I suggest the GP team to start banning/warning players that goes to mobs rather than just warp them (if they don't do that already). I hope something is also done towards the #1 current pker now for boosting his pks with other players in that mob.

It's hard keeping the whole community happy. Sometimes they're stuck between two bad decisions

You should call it mob boosting, so it's clear that it's not cheating boosting.


Edit: There's 2 types of mob boosters
The ones that are in the actual mob (lames)
and
The ones that stay outside and arrow spam and hunt players with 0.5 (cool ones like me)
I use unidentified accounts, so they don't count towards rewards or go into my main account

Kosiris 09-03-2018 09:40 PM

Quote:

Posted by Agonee (Post 817658)
If I lead someone to kill theirself I should get the kill, most games have that feature.

You’re asking for kills to count when you didn’t actually kill them, that’s the definition of absurdity

Faded 09-03-2018 11:17 PM

What's the point in killing yourself anyway? Except for "trolling", Maybe? If you hit someone let's say 4-5 times and lead him to .5 then he suicide, it just make sense to get the kill.

Saeed 09-03-2018 11:21 PM

The most appropriate fix to the problem when players kill themselves at 0.5 is to disable players from getting hit with the spikes and their own bombs at 0.5 hp

XBanished 09-04-2018 01:34 AM

Quote:

Posted by Faded (Post 817777)
What's the point in killing yourself anyway? Except for "trolling", Maybe? If you hit someone let's say 4-5 times and lead him to .5 then he suicide, it just make sense to get the kill.

The only reason people do this is to troll and to boost their moral/egos. Otherwise, there is no point in killing yourself at 0.5.

Quote:

Posted by Kyren* (Post 817743)
edit: Fixed.

This has not been fixed as kills still go off in mobs under Graal city, this happens multiple times a day...

I'm still confused why we haven't got any reply from any staff member here...

Agonee 09-04-2018 06:31 AM

Killing yourself at 0.5 does make sense when you're holding a tower, right now you can keep away Pkers with that and or respawn faster to reach the flag room with full life.
Anyway, if I lead someone to kill theirself I killed them, if I didn't hit them they wouldn't have killed theirself. CS:GO, CoD, LoL, Fortnite and like way more games have the same feature, if you want to say this makes no sense you should talk to the huge companies and explain them.

GOAT 09-04-2018 07:49 AM

Quote:

Posted by Agonee (Post 817811)
Killing yourself at 0.5 does make sense when you're holding a tower, right now you can keep away Pkers with that and or respawn faster to reach the flag room with full life.
Anyway, if I lead someone to kill theirself I killed them, if I didn't hit them they wouldn't have killed theirself. CS:GO, CoD, LoL, Fortnite and like way more games have the same feature, if you want to say this makes no sense you should talk to the huge companies and explain them.

What if you hit them at 1.0 health and then they kill themselves ? I hit that player 4 times before you hit him/her, but now you have a free kill from my hard work.

I don't have any issues with suicides(in-game obviously), but if a player dies by his own bomb or killed by a baddy the kill could go to the player that had the most hits on him/her or the last player to hit him/her if there was a 5-way tie.

Kosiris 09-04-2018 12:36 PM

Quote:

Posted by Agonee (Post 817811)
Killing yourself at 0.5 does make sense when you're holding a tower, right now you can keep away Pkers with that and or respawn faster to reach the flag room with full life.
Anyway, if I lead someone to kill theirself I killed them, if I didn't hit them they wouldn't have killed theirself. CS:GO, CoD, LoL, Fortnite and like way more games have the same feature, if you want to say this makes no sense you should talk to the huge companies and explain them.

I don't need to explain anything, leading a person to kill themselves =/= killing the person. You assisted their death but you didn't kill the them.

Quote:

Posted by Faded (Post 817777)
What's the point in killing yourself anyway? Except for "trolling", Maybe? If you hit someone let's say 4-5 times and lead him to .5 then he suicide, it just make sense to get the kill.

It makes 0 sense because you didn't kill the person.

IDK why this is taking me 3 posts to explain.

Agonee 09-04-2018 04:49 PM

Quote:

Posted by GOAT (Post 817815)
if a player dies by his own bomb or killed by a baddy the kill could go to the player that had the most hits on him/her or the last player to hit him/her if there was a 5-way tie.

Yeah, I agree on that, the player who did the most hits should get the kill.
If you lead someone to kill theirself, then you killed them, even tho you did it indirectly.

Darkk 09-04-2018 04:54 PM

Who cares if pks don't count. It's a brain dead activity that requires 0 skill, very boring. I'm glad the admins finally removed it

Asaiki 09-04-2018 04:59 PM

Pker Pker
Yes admins?
Boosting kills?
No admins
Telling lies
No admins
Here's a new update

hahaha

GOAT 09-04-2018 05:06 PM

Quote:

Posted by Darkk (Post 817845)
Who cares if pks don't count. It's a brain dead activity that requires 0 skill, very boring. I'm glad the admins finally removed it

50% agree. But I bet the top PKrs at angel clan pond would run circles around you. Went to pk there for old time sakes and I need to step my game up. I can’t believe I got rusty in a 5 button game. :'(

Saeed 09-04-2018 05:39 PM

Quote:

Posted by Saeed (Post 817778)
The most appropriate fix to the problem when players kill themselves at 0.5 is to disable players from getting hit with the spikes and their own bombs at 0.5 hp

I disagree with the idea to give the player who landed the most hits the kill because he might be dead before that player even attempted to suicide. I also disagree with letting players die at 0.5 and making the kill go to nobody. I do believe my suggestion would make everyone happy. Anyways back to topic, @ players who still pks. Is there still mobs taking place and does your kill counts all the times now?

GOAT 09-04-2018 05:57 PM

Quote:

Posted by Saeed (Post 817853)
I disagree with the idea to give the player who landed the most hits the kill because he might be dead before that player even attempted to suicide. I also disagree with letting players die at 0.5 and making the kill go to nobody. I do believe my suggestion would make everyone happy. Anyways back to topic, @ players who still pks. Is there still mobs taking place and does your kill counts all the times now?

What about non tower PKrs? A majority use baddies to kill themselves.

Saeed 09-04-2018 07:06 PM

Non tower Pkers who don’t pk at mobs at the same time are very rare. In addition to that those Pkers are usually killing random players and those type of places usually don’t have baddy kills nearby. If you’re talking about a bunch of people gathered in a snall area pking eachother then dying to baddies at 0.5 then this technically called a mob. Because they’re just spamming their sword without moving till they’re 0.5

Zorma Knight 09-05-2018 02:58 AM

lol pk is a joke now cuz now theres a limit to kill 2 per person and then you have to wait 10 minutes to repeat again (tested it with a friend) , so yeah I hope the game will fix the limit kill back to normal or at least add it up like 5-10 kills per person. Because its super slow to gain kills now and pk at towers is the worst for anyone but Im glad I can pk my old pk spot at daycare.

Bryan* 09-05-2018 03:35 AM

- Deduct 5 kills if you suicide, easy fix
- Killing your own guild members or allies shouldn’t count as a kill

GOAT 09-05-2018 05:15 AM

Quote:

Posted by Saeed (Post 817865)
Non tower Pkers who don’t pk at mobs at the same time are very rare. In addition to that those Pkers are usually killing random players and those type of places usually don’t have baddy kills nearby. If you’re talking about a bunch of people gathered in a snall area pking eachother then dying to baddies at 0.5 then this technically called a mob. Because they’re just spamming their sword without moving till they’re 0.5

You take away MoD and there’s probably 10? Tower PKrs. Not sure about sardon. MoD pkng is basically the same as a mob riot as both consist of a group of players killing each other.

I pk at the Graal city entrance and I don’t have issues with my kills counting.

Quote:

Posted by Zorma Knight (Post 817913)
lol pk is a joke now cuz now theres a limit to kill 2 per person and then you have to wait 10 minutes to repeat again (tested it with a friend) , so yeah I hope the game will fix the limit kill back to normal or at least add it up like 5-10 kills per person. Because its super slow to gain kills now and pk at towers is the worst for anyone but Im glad I can pk my old pk spot at daycare.

Classic is recovering all those kills you boosted with your hax arrows ;0:blush:


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