Graalians

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-   -   Graal Online Classic: The Card Game (https://www.graalians.com/forums/showthread.php?t=33852)

Santa Claus 02-01-2016 12:51 AM

Support Card: Excuse.

"Get out of Ban because Brother did it."

Dusty 02-01-2016 01:21 AM

Quote:

Posted by Santa Claus (Post 667003)
Support Card: Excuse.

"Get out of Ban because Brother did it."

Ban: Send a single minion back to the deck.

Appeal: Play a minion that was banned for 0 gralats.

CM 02-01-2016 01:29 AM

Quote:

Posted by Coco (Post 667000)
I was thinking

Bernard - opponent loses 3 turns
lol

Also trap card:

http://i.imgur.com/VvYFWcf.png

Could you rename it to Area/Location maybe? Just makes more sense in my mind flavor wise :P

Coco 02-01-2016 01:38 AM

Quote:

Posted by CM (Post 667021)
Could you rename it to Area/Location maybe? Just makes more sense in my mind flavor wise :P

But it wouldn't be used for just areas. Like for instance, the bernard trap card

Also made magic card. think that's all the different cards hearthstone uses?

http://i.imgur.com/NsxTMUa.png

CM 02-01-2016 01:44 AM

Quote:

Posted by Coco (Post 667031)
But it wouldn't be used for just areas. Like for instance, the bernard trap card

Also made magic card. think that's all the different cards hearthstone uses?

http://i.imgur.com/NsxTMUa.png

Looks great! Also, wouldn't Bernard would go in the NPC section? :o

Pharaoh 02-01-2016 01:57 AM

Quote:

Posted by CM (Post 667034)
Looks great! Also, wouldn't Bernard would go in the NPC section? :o

There could be an npc card of bernard and then a trap card for bernard. Something like Bernard's Fury were it's effect would be "keeps all minions frozen for one turn" or something like that. In yugioh there are magic and trap cards that will work together like that and have the name of the "archetype" in it ex. Lightsworn Hunter (monster card), Lightsworn Barrier (trap card), and Lightsworn sanctuary (magic).

CM 02-01-2016 01:59 AM

Quote:

Posted by Pharaoh (Post 667041)
There could be an npc card of bernard and then a trap card for bernard. Something like Bernard's Fury were it's effect would be "keeps all minions frozen for one turn" or something like that. In yugioh there are magic and trap cards that will work together like that and have the name of the "archetype" in it ex. Lightsworn Hunter (monster card), Lightsworn Barrier (trap card), and Lightsworn sanctuary (magic).

Ah ok, that makes sense.

Coco 02-01-2016 02:14 AM

Made some non-minion cards for the lols. Want to make more tomorrow since I think the main card layout and design is done.

http://i.imgur.com/Mkbt6H4.png

http://i.imgur.com/b5h38ve.png

http://i.imgur.com/94l70Sl.png

Here's the numbers Dusty gave me, too:

http://i.imgur.com/Fi4MCao.png

CM 02-01-2016 02:32 AM

These designs are amazing. Thanks a bunch Coco!

The main focus now (I think) should be gameplay and such. I think it's been established that battling would be similar to Hearthstone, which is fine. However, my one main concern is the Trap vs. Spell card. I'm afraid that they'll end up being too similar and we'll have to just end up merging them into one. Does anyone have any ideas as to how to make them different? (in terms of effects)

As for actually playing a card, I had a few ideas. My main one was drawing two cards on your turn: one from the Summon pile and possibly one from a Gralat pile? The idea is that you draw Gralat cards (similar to Energy in Pokemon) and can use these to play certain cards. For example, a card could cost 2 Green Gralats to be played, while another could cost 1 Red Gralat, etc. Gralat color could be based off of how powerful a card is, and this can lead to some interesting ideas for game mechanics (for example, you can only bring 15 Black Gralat cards into a deck, etc.) Just an idea I had, very different from Hearthstone but idk, thoughts?

Gralats would probably have their own template btw (although I would assume nothing fancy, probably just look very similar to Energy from Pokemon).

Coco 02-01-2016 02:42 AM

Quote:

Posted by CM (Post 667055)
These designs are amazing. Thanks a bunch Coco!

The main focus now (I think) should be gameplay and such. I think it's been established that battling would be similar to Hearthstone, which is fine. However, my one main concern is the Trap vs. Spell card. I'm afraid that they'll end up being too similar and we'll have to just end up merging them into one. Does anyone have any ideas as to how to make them different? (in terms of effects)

As for actually playing a card, I had a few ideas. My main one was drawing two cards on your turn: one from the Summon pile and possibly one from a Gralat pile? The idea is that you draw Gralat cards (similar to Energy in Pokemon) and can use these to play certain cards. For example, a card could cost 2 Green Gralats to be played, while another could cost 1 Red Gralat, etc. Gralat color could be based off of how powerful a card is, and this can lead to some interesting ideas for game mechanics (for example, you can only bring 15 Black Gralat cards into a deck, etc.) Just an idea I had, very different from Hearthstone but idk, thoughts?

Gralats would probably have their own template btw (although I would assume nothing fancy, probably just look very similar to Energy from Pokemon).

Well the trap cards are the "secret" cards from hearthstone. They only play when something specific happens and the opponent doesn't know what the trap cards even is until that surviving thing happens, unlike magic cards that can be played whenever.

As for the cost, it's whatever the number is over the gralat. I figured it would work like it does in hearthstone and the different colored gralats are only to represent rarity. It would be a give-in that the rarer cards are more powerful, like an ultimate card would have high damage and health or something.

Livid 02-01-2016 02:45 AM

Wheres a xor , rufus, colin, Leah, Dusty, and fp4 card. They need to be legendary.

CM 02-01-2016 02:47 AM

Quote:

Posted by Coco (Post 667059)
Well the trap cards are the "secret" cards from hearthstone. They only play when something specific happens and the opponent doesn't know what the trap cards even is until that surviving thing happens, unlike magic cards that can be played whenever.

Ah ok, yeah sorry don't play much Hearthstone myself, only familiar with really just the basics (although I can confirm that I have beaten Mr. FloridaOranges before).[/QUOTE]

Quote:

Posted by Coco (Post 667059)
As for the cost, it's whatever the number is over the gralat. I figured it would work like it does in hearthstone and the different colored gralats are only to represent rarity. It would be a give-in that the rarer cards are more powerful, like an ultimate card would have high damage and health or something.

My idea was mainly just to see how the cost could possibly be different. I was kinda thinking of like a mashup between Pokemon and Hearthstone (in Pokemon, there are specific types of Energy cards that Pokemon need to attack), mainly to promote more complex deck building.

Although, I wouldn't mind just doing the basic Hearthstone mechanic either, although I still think that certain limits would be in place to create complex strategies (ex. you can only have one Rainbow Card in a deck, 15 max Black cards, etc.)


Also, I'm not great at editing (and I know not many other people are), so I was thinking that until I figure out an easier way to edit the templates Coco made, I could just stick to the normal Hearthstone generator and someone could create cards based off of the ideas?

Coco 02-01-2016 02:52 AM

Quote:

Posted by CM (Post 667063)
Ah ok, yeah sorry don't play much Hearthstone myself, only familiar with really just the basics (although I can confirm that I have beaten Mr. FloridaOranges before).

I don't play it at all LOL...I only just downloaded it today just because of this thread. I get all my information from Dusty since he has played it and has a decent amount of experience for it.

Also maybe Dusty and I can make a card generating site if it's easy enough ;D
and of course by "Dusty and I"...I just mean Dusty...

Don't get your hopes up.

CM 02-01-2016 02:57 AM

Quote:

Posted by Coco (Post 667065)
Also maybe Dusty and I can make a card generating site if it's easy enough ;D
and of course by "Dusty and I"...I just mean Dusty...

That would be amazing o_o (don't worry I won't rofl) I owe you so much +rep right now

EDIT: Made a Leah card because I was bored:


Might be a bit strong but w/e

Dread 02-01-2016 03:09 AM

perhaps rather than minions you could refer to that card type as a "player"

CM 02-01-2016 03:13 AM

Quote:

Posted by Dread (Post 667069)
perhaps rather than minions you could refer to that card type as a "player"

I had been referring to them as Summons but Player works much better

EDIT: Dusty card:


Also, I think I decided on this for the classes (right now, classes don't do anything):
- Sparrer
- Artist
- PKer
- Baddy (will make Baddy, Pyrat, etc. cards in the future)
- Socializer
- Special (made for cards that don't fall completely into any of these categories, for example maybe a Xor or fp4 card in the future (might make Dusty and Coco Specials, but I see them more as artists)). Specials will probably always be Epic/Rainbow Gralat status.
- Troll (probably wouldn't name anyone in particular, thinking more of maybe like Spammer, Hacker, Scammer, etc.)

Jarace 02-01-2016 03:59 AM

Will update to Coco's card style when I have the chance.

Image now in wonderful JPEG quality!
Spoiler
http://i.imgur.com/vtxU3eG.png
Basically, it casts the "ban" card on what it attacks as long as both (attacker and enemy summon receiving the attack) survive. Would have put the tribe or type as just staff or Graal Police but there was no fitting one listed by CM..

CM 02-01-2016 04:17 AM

An example of a Troll card:

Santa Claus 02-01-2016 04:25 AM

Graal Online Classic: The Card Game
 
Before we make any more cards. We need to make the base everything. We won't give each other rare stats or blah blah. It will all be random.


Maybe we can all become a game on steam
If we plan this out well

CM 02-01-2016 04:54 AM

Quote:

Posted by Santa Claus (Post 667095)
Before we make any more cards. We need to make the base everything.

This is true, I've mainly been making cards that work with the current format and can be easily modified if needed to. I assume battling will be very similar to Hearthstone, but win conditions still need to be a thing.

A few things to work out first:
1. Deck size. How many cards allowed in a deck? 60? 50?
2. Battling. Should Players (minions) need to wait a turn before they can attack? Should Charge and Taunt even be a thing?
3. Classes. Should these mean anything?
4. Hero cards. Should they exist?
5. Should this just basically be Hearthstone with a few changes? What can we do to make it more unique or original?
6. Should a Player take damage when it attacks like in Hearthstone?

Brick 02-01-2016 06:05 AM

I don't think it should just be a hearthstone remake. I mean it's nice to take ideas from it, but I don't think it should be the same game with a different skin. It needs something that'll make it stand out from other card games. I'm still trying to think of what that might be though. Perhaps a speed stat and different types of attacks, such as bomb, sword, and arrow with varying levels of accuracy and damage. I don't know yet.

CM 02-01-2016 06:31 AM

Quote:

Posted by Brick (Post 667134)
I don't think it should just be a hearthstone remake. I mean it's nice to take ideas from it, but I don't think it should be the same game with a different skin. It needs something that'll make it stand out from other card games. I'm still trying to think of what that might be though. Perhaps a speed stat and different types of attacks, such as bomb, sword, and arrow with varying levels of accuracy and damage. I don't know yet.

I agree. My main concern with this is that it would end up turning out to be too similar to Hearthstone.

I was thinking of ways that guilds could somehow be implemented. I had a few ideas that I'll share tomorrow.

As it is now, I think we shouldn't borrow anything more from Hearthstone. We're adapting so much from it already (mana system, attack and health system, etc.)

I think the main thing to be avoided to prevent this from becoming too similar to Hearthstone is not including heroes.

Red 02-01-2016 06:34 AM

Quote:

Posted by CM (Post 667114)
This is true, I've mainly been making cards that work with the current format and can be easily modified if needed to. I assume battling will be very similar to Hearthstone, but win conditions still need to be a thing.

A few things to work out first:
1. Deck size. How many cards allowed in a deck? 60? 50?
2. Battling. Should Players (minions) need to wait a turn before they can attack? Should Charge and Taunt even be a thing?
3. Classes. Should these mean anything?
4. Hero cards. Should they exist?
5. Should this just basically be Hearthstone with a few changes? What can we do to make it more unique or original?
6. Should a Player take damage when it attacks like in Hearthstone?

1. 30-45
2. Wait a turn, add cards that can "charge" and "taunt" come up with new names though
3. Yes, different abilities = different meta = everyone doing something different
4. Yes
5. Try different ideas see if they work
6. Yes

slyde 02-01-2016 10:06 AM

Field cards anyone?

We got Destiny, MoD, Winter, Summer, Fall.

Or it could just be used as Locations or something. Implementing all the towns/islands, buildings and such with effects that can relate to its ingame area. Such as Castle could have the effect of an increase bees attack or something; Snowtown could have the effect of a more delay on attacks or evade percentage. Though this is only if this card game is complex.

Coco 02-01-2016 12:04 PM

The "hero card" could be a guild area flag like "MoD" or "SwampTown" so the hands is basically towing... But with cards

Dusty 02-01-2016 12:12 PM

Quote:

Posted by Brick (Post 667134)
I don't think it should just be a hearthstone remake. I mean it's nice to take ideas from it, but I don't think it should be the same game with a different skin. It needs something that'll make it stand out from other card games. I'm still trying to think of what that might be though. Perhaps a speed stat and different types of attacks, such as bomb, sword, and arrow with varying levels of accuracy and damage. I don't know yet.

It's best something that should be made for fun, and I think people are turning it into something way too serious. Making an original card game that is accessible and balanced is extremely hard and time-consuming and I don't think anyone here has the time or skill to do that.

I think it was something that was much better as a concept when people were just making funny cards. Having new graphics doesn't mean it needs to be turned into an actual game.

CM 02-01-2016 03:20 PM

Hearthstone is a fairly simple game to learn on its own. Sure it's difficult to master but nearly any competitive or strategic game is. I don't mind having his be extremely similar to Hearthstone, in fact I really like the flag/hero idea Coco came up with. My only concern is that this will just be a reskin of Hearthstone in the end. This will probably never get anywhere big, but even Blueh didn't want the Graalians card game being exactly like Yu-Gi-Oh!, and it's merely just a personal preference.

I'm honestly not that concerned with gameplay and such, the original cards I made were simply for fun, and Coco's templates just make that process even more fun! I think it's just nice to have a few ground rules so things aren't all over the place, because then the idea of having fun with this would become very messy and obscure.

Dusty 02-01-2016 03:28 PM

Who cares if it's just a reskin of Hearthstone? It's for fun, and hearthstone already did all the work of setting up the rules.

Thallen 02-01-2016 03:30 PM

need FF8 Triple Triad, Graal version

CM 02-01-2016 03:35 PM

Quote:

Posted by Dusty (Post 667233)
Who cares if it's just a reskin of Hearthstone? It's for fun, and hearthstone already did all the work of setting up the rules.

It's mainly just a personal preference. Again, I won't mind if it ends up like that. :)

Dusty 02-01-2016 03:35 PM

Quote:

Posted by Thallen (Post 667234)
need FF8 Triple Triad, Graal version


CM 02-02-2016 05:50 AM

Here is a glossary for some words/terms:
Boast = Taunt
Disconnection = Deathrattle
Greetings = Battlecry

Any ideas for other basic Hearthstone abilities (I think Furry is a thing) or some better names (mine aren't the best, I know) are appreciated.

KristenGW 02-02-2016 06:18 AM

Maybe summoner cards could be well known guild leaders (I don't really know any) and they summon well known guild members. Maybe they could do double attack or health of their tower that they mostly attacked is on the field?

Bram- 02-02-2016 06:23 AM

Would be cool if someone like coco take card requests so we can show it off in our status or something

CM 02-02-2016 06:28 AM

Quote:

Posted by Bram- (Post 667487)
Would be cool if someone like coco take card requests so we can show it off in our status or something

That's completely up to Coco if she wants to do that. Right now the Summons I'm making are based off of Graal characters/some friends/well-known players.

Pharaoh 02-02-2016 06:30 AM

Quote:

Posted by Dusty (Post 667199)
It's best something that should be made for fun, and I think people are turning it into something way too serious. Making an original card game that is accessible and balanced is extremely hard and time-consuming and I don't think anyone here has the time or skill to do that.

I think it was something that was much better as a concept when people were just making funny cards. Having new graphics doesn't mean it needs to be turned into an actual game.

Yeah, I kind of agree with Dusty. The aesthetic (comedic?) purposes of the cards seem more appealing than a whole game around it.

Droid 02-02-2016 07:55 AM

Quote:

Posted by Pharaoh (Post 667489)
Yeah, I kind of agree with Dusty. The aesthetic (comedic?) purposes of the cards seem more appealing than a whole game around it.

I'm sure if someone makes a card generator to make the cards easily creatable, then I could spend some time messing around with them. Would be an awesome project to turn it into a working game. Especially, if older players become "rare" or w/e.

Skyzer 02-02-2016 08:03 AM

There's a pretty good reason why DC's Classic Trading Card Game doesn't have a bunch of cards named after players.

That reason is so nobody gets upset when the card representing them isn't up to par with what they wanted, or upset when someone's card is stronger than theirs. It is much easier to create fair cards when you do not have to worry about the people on the card.

Of course, it's fun to make your own cards and make silly cards of other people, but if you actually want to make a game out of this idea then do not make player cards.

Coco 02-02-2016 12:02 PM

Quote:

Posted by CM (Post 667488)
That's completely up to Coco if she wants to do that. Right now the Summons I'm making are based off of Graal characters/some friends/well-known players.

Maybe. Though I don't want to be getting 15 million requests lol. Not that it's that hard to just edit one but...

Might just stick with making some here and there whenever people give me good ideas for effects.

CM 02-02-2016 03:03 PM

Quote:

Posted by Skyzer (Post 667508)
There's a pretty good reason why DC's Classic Trading Card Game doesn't have a bunch of cards named after players.

That reason is so nobody gets upset when the card representing them isn't up to par with what they wanted, or upset when someone's card is stronger than theirs. It is much easier to create fair cards when you do not have to worry about the people on the card.

Of course, it's fun to make your own cards and make silly cards of other people, but if you actually want to make a game out of this idea then do not make player cards.

Luckily this is just for fun, so we don't have to worry too much about that.

Quote:

Posted by Coco (Post 667554)
Might just stick with making some here and there whenever people give me good ideas for effects.

I agree with this. I think it'll get to the point where you either become overwhelmed with requests or people start making crazy requests and things become extremely messy and crazy.

Zetectic 02-02-2016 04:13 PM

http://www.graalians.com/forums/showthread.php?t=5
replace those cards with the card signature?

Aguzo 08-17-2016 08:50 AM

So will this ever be a thing? Would be nice to make it better than gta's trading card game, specifically the card designs. I can already see the time running out for my turn, after the huge lag spike.

Crono 08-17-2016 12:24 PM

Quote:

Posted by Aguzo (Post 728554)
So will this ever be a thing?

no.

Aguzo 08-17-2016 09:37 PM

Quote:

Posted by Coco (Post 667554)
Might just stick with making some here and there whenever people give me good ideas for effects.

I can help you out if you want. Give you ideas and you can make the actual card.

Not good at all, but you get the idea.
http://i.imgur.com/fhqtr88.png

Heroes

Dusty: Delay an enemy card's movement for 2 turns

Albus: Heal a card by 1.5 hp

Coco: Paint a card of 0.5 hp & attack onto the battlefield


Knights/Baddies

Sarah: Add +2 attack towards any card

Brett: Destroy any card from opponent's hand

Clops: Aggro all enemies, until death

Crono: Select a target and add a layer of +2 defense


Spells

Chicken: Make any card run back to it's deck

Ethacon 08-19-2016 01:37 AM

I just realized emote "bubbles" make the smiley faces look like a flower smiling or crying etc.


MAYBE FLOWEY THE FLOWER (lol) IS HAUNTING GRAAL (XD).

4-Lom 08-20-2016 02:55 PM

:pluffy:

Yami 08-24-2016 03:11 AM

Why was I never told about this? My name is ****ing Yami for christ sake.

Alex Damian 08-24-2016 04:40 AM

Yami more like momi ;)

Saber Alumba 08-24-2016 09:26 PM

Someone should make a unixnad card

Affects should drain the enemy from any sort of currency immediately and cause his side of the server to disconnect giving a played and auto win.

princess becca 09-01-2016 06:35 PM

The cards need flavor text. Like text saying something funny regarding what the card does or something like that


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