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Support Card: Excuse.
"Get out of Ban because Brother did it." |
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Appeal: Play a minion that was banned for 0 gralats. |
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Also made magic card. think that's all the different cards hearthstone uses? http://i.imgur.com/NsxTMUa.png |
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Made some non-minion cards for the lols. Want to make more tomorrow since I think the main card layout and design is done.
http://i.imgur.com/Mkbt6H4.png http://i.imgur.com/b5h38ve.png http://i.imgur.com/94l70Sl.png Here's the numbers Dusty gave me, too: http://i.imgur.com/Fi4MCao.png |
These designs are amazing. Thanks a bunch Coco!
The main focus now (I think) should be gameplay and such. I think it's been established that battling would be similar to Hearthstone, which is fine. However, my one main concern is the Trap vs. Spell card. I'm afraid that they'll end up being too similar and we'll have to just end up merging them into one. Does anyone have any ideas as to how to make them different? (in terms of effects) As for actually playing a card, I had a few ideas. My main one was drawing two cards on your turn: one from the Summon pile and possibly one from a Gralat pile? The idea is that you draw Gralat cards (similar to Energy in Pokemon) and can use these to play certain cards. For example, a card could cost 2 Green Gralats to be played, while another could cost 1 Red Gralat, etc. Gralat color could be based off of how powerful a card is, and this can lead to some interesting ideas for game mechanics (for example, you can only bring 15 Black Gralat cards into a deck, etc.) Just an idea I had, very different from Hearthstone but idk, thoughts? Gralats would probably have their own template btw (although I would assume nothing fancy, probably just look very similar to Energy from Pokemon). |
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As for the cost, it's whatever the number is over the gralat. I figured it would work like it does in hearthstone and the different colored gralats are only to represent rarity. It would be a give-in that the rarer cards are more powerful, like an ultimate card would have high damage and health or something. |
Wheres a xor , rufus, colin, Leah, Dusty, and fp4 card. They need to be legendary.
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Although, I wouldn't mind just doing the basic Hearthstone mechanic either, although I still think that certain limits would be in place to create complex strategies (ex. you can only have one Rainbow Card in a deck, 15 max Black cards, etc.) Also, I'm not great at editing (and I know not many other people are), so I was thinking that until I figure out an easier way to edit the templates Coco made, I could just stick to the normal Hearthstone generator and someone could create cards based off of the ideas? |
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Also maybe Dusty and I can make a card generating site if it's easy enough ;D and of course by "Dusty and I"...I just mean Dusty... Don't get your hopes up. |
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EDIT: Made a Leah card because I was bored: Spoiler
Might be a bit strong but w/e |
perhaps rather than minions you could refer to that card type as a "player"
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EDIT: Dusty card: Spoiler
Also, I think I decided on this for the classes (right now, classes don't do anything): - Sparrer - Artist - PKer - Baddy (will make Baddy, Pyrat, etc. cards in the future) - Socializer - Special (made for cards that don't fall completely into any of these categories, for example maybe a Xor or fp4 card in the future (might make Dusty and Coco Specials, but I see them more as artists)). Specials will probably always be Epic/Rainbow Gralat status. - Troll (probably wouldn't name anyone in particular, thinking more of maybe like Spammer, Hacker, Scammer, etc.) |
Will update to Coco's card style when I have the chance.
Image now in wonderful JPEG quality! Spoiler
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An example of a Troll card:
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Graal Online Classic: The Card Game
Before we make any more cards. We need to make the base everything. We won't give each other rare stats or blah blah. It will all be random.
Maybe we can all become a game on steam If we plan this out well |
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A few things to work out first: 1. Deck size. How many cards allowed in a deck? 60? 50? 2. Battling. Should Players (minions) need to wait a turn before they can attack? Should Charge and Taunt even be a thing? 3. Classes. Should these mean anything? 4. Hero cards. Should they exist? 5. Should this just basically be Hearthstone with a few changes? What can we do to make it more unique or original? 6. Should a Player take damage when it attacks like in Hearthstone? |
I don't think it should just be a hearthstone remake. I mean it's nice to take ideas from it, but I don't think it should be the same game with a different skin. It needs something that'll make it stand out from other card games. I'm still trying to think of what that might be though. Perhaps a speed stat and different types of attacks, such as bomb, sword, and arrow with varying levels of accuracy and damage. I don't know yet.
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I was thinking of ways that guilds could somehow be implemented. I had a few ideas that I'll share tomorrow. As it is now, I think we shouldn't borrow anything more from Hearthstone. We're adapting so much from it already (mana system, attack and health system, etc.) I think the main thing to be avoided to prevent this from becoming too similar to Hearthstone is not including heroes. |
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2. Wait a turn, add cards that can "charge" and "taunt" come up with new names though 3. Yes, different abilities = different meta = everyone doing something different 4. Yes 5. Try different ideas see if they work 6. Yes |
Field cards anyone?
We got Destiny, MoD, Winter, Summer, Fall. Or it could just be used as Locations or something. Implementing all the towns/islands, buildings and such with effects that can relate to its ingame area. Such as Castle could have the effect of an increase bees attack or something; Snowtown could have the effect of a more delay on attacks or evade percentage. Though this is only if this card game is complex. |
The "hero card" could be a guild area flag like "MoD" or "SwampTown" so the hands is basically towing... But with cards
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I think it was something that was much better as a concept when people were just making funny cards. Having new graphics doesn't mean it needs to be turned into an actual game. |
Hearthstone is a fairly simple game to learn on its own. Sure it's difficult to master but nearly any competitive or strategic game is. I don't mind having his be extremely similar to Hearthstone, in fact I really like the flag/hero idea Coco came up with. My only concern is that this will just be a reskin of Hearthstone in the end. This will probably never get anywhere big, but even Blueh didn't want the Graalians card game being exactly like Yu-Gi-Oh!, and it's merely just a personal preference.
I'm honestly not that concerned with gameplay and such, the original cards I made were simply for fun, and Coco's templates just make that process even more fun! I think it's just nice to have a few ground rules so things aren't all over the place, because then the idea of having fun with this would become very messy and obscure. |
Who cares if it's just a reskin of Hearthstone? It's for fun, and hearthstone already did all the work of setting up the rules.
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need FF8 Triple Triad, Graal version
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Here is a glossary for some words/terms:
Boast = Taunt Disconnection = Deathrattle Greetings = Battlecry Any ideas for other basic Hearthstone abilities (I think Furry is a thing) or some better names (mine aren't the best, I know) are appreciated. |
Maybe summoner cards could be well known guild leaders (I don't really know any) and they summon well known guild members. Maybe they could do double attack or health of their tower that they mostly attacked is on the field?
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Would be cool if someone like coco take card requests so we can show it off in our status or something
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There's a pretty good reason why DC's Classic Trading Card Game doesn't have a bunch of cards named after players.
That reason is so nobody gets upset when the card representing them isn't up to par with what they wanted, or upset when someone's card is stronger than theirs. It is much easier to create fair cards when you do not have to worry about the people on the card. Of course, it's fun to make your own cards and make silly cards of other people, but if you actually want to make a game out of this idea then do not make player cards. |
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Might just stick with making some here and there whenever people give me good ideas for effects. |
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http://www.graalians.com/forums/showthread.php?t=5
replace those cards with the card signature? |
So will this ever be a thing? Would be nice to make it better than gta's trading card game, specifically the card designs. I can already see the time running out for my turn, after the huge lag spike.
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Not good at all, but you get the idea. http://i.imgur.com/fhqtr88.png Heroes Dusty: Delay an enemy card's movement for 2 turns Albus: Heal a card by 1.5 hp Coco: Paint a card of 0.5 hp & attack onto the battlefield Knights/Baddies Sarah: Add +2 attack towards any card Brett: Destroy any card from opponent's hand Clops: Aggro all enemies, until death Crono: Select a target and add a layer of +2 defense Spells Chicken: Make any card run back to it's deck |
I just realized emote "bubbles" make the smiley faces look like a flower smiling or crying etc.
MAYBE FLOWEY THE FLOWER (lol) IS HAUNTING GRAAL (XD). |
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Why was I never told about this? My name is ****ing Yami for christ sake.
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Yami more like momi ;)
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Someone should make a unixnad card
Affects should drain the enemy from any sort of currency immediately and cause his side of the server to disconnect giving a played and auto win. |
The cards need flavor text. Like text saying something funny regarding what the card does or something like that
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