Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   GraalOnline Zone (https://www.graalians.com/forums/forumdisplay.php?f=10)
-   -   Zombieessss! (https://www.graalians.com/forums/showthread.php?t=19938)

kenthefruit 07-15-2013 09:49 PM

Quote:

Posted by Bleck3v3 (Post 387290)
Here is a alien type I was working on it is like a tank from left 4 dead it will use a graal head template tell me what u think still making /fixing

Heheh I liek left 4 dead, I'd make it bigger though.

Bleck3v3 07-15-2013 09:50 PM

Quote:

Posted by TwistedWizard (Post 387311)
Heheh I liek left 4 dead, I'd make it bigger though.

its already bigger than a average graal player

kenthefruit 07-15-2013 11:08 PM

Quote:

Posted by Bleck3v3 (Post 387312)
its already bigger than a average graal player

O cool.

Bleck3v3 07-21-2013 03:06 AM

Guys tell me what you think about this idea to kinda of speed up production and process would you guys like if the zombies/aliens are dead noobs?

I know it seems kind of cheap but it does keep graal theme while also mixing up with our own ideas plus it would just be simple and fun

Stratus 07-21-2013 03:38 AM

I like the idea of dead alien/zombie noobs

Vladamir Blackthorne 07-21-2013 04:00 AM

Quote:

Posted by Stratus (Post 389792)
I like the idea of dead alien/zombie noobs

+1

It's efficient and I honestly don't care what I'm shooting, I'd just be glad I'm shooting something aside from random players in skyworld or mission enemies.


Seriously, if this ends up focussing completely on squads, I'm quitting and never coming back. iZone has made the mistake of locking out new players by leaning to much toward stuff that most new players might not even know about, or care for that matter.

Platinum 07-21-2013 05:01 AM

It would be cool if you could do this in groups of four. This should stray as far away from squads as possible.

Bleck3v3 07-22-2013 03:15 AM

Our intentions aren't based on squad we just want it to be a activity players will enjoy with their party/friends once we put in all our images and other items etc its up to scripting how it will end up

if you want to help still make a perk machine in which will be used to be giving out a specific perk

Vladamir Blackthorne 07-23-2013 01:05 AM

There should be temporary weapons exclusivley for usage in this event, all of which being aqcuired inside it of course. And maybe limit players to the starter rifle (don't remember what it's called) and players can't use any other outside weapons.

Anyone else think that any weapons in this should have a near-futuristic theme instead of pew-pew lasers?

Meatman204 07-23-2013 05:26 PM

Quote:

Posted by Lazerlatté (Post 390711)
There should be temporary weapons exclusivley for usage in this event, all of which being aqcuired inside it of course. And maybe limit players to the starter rifle (don't remember what it's called) and players can't use any other outside weapons.

Anyone else think that any weapons in this should have a near-futuristic theme instead of pew-pew lasers?

Lazerbeamin' Lazurrss.

Bleck3v3 07-24-2013 05:13 AM

new zombie
 
1 Attachment(s)
We have a new zombie / alien :) made by AV

Edit: has been fixed

Shiz 07-24-2013 05:29 AM

Quote:

Posted by Bleck3v3 (Post 391295)
We have a new zombie / alien :) made by AV

Just a thing that bugs the hell out of some people.

The red line is only on one eye, not two.
Which means the views facing left need it removed.

Meatman204 07-24-2013 06:08 PM

Quote:

Posted by ShizGodsu (Post 391301)
Just a thing that bugs the hell out of some people.

The red line is only on one eye, not two.
Which means the views facing left need it removed.

Agreed.

Stratus 07-25-2013 11:50 PM

7 Attachment(s)
Update: All the perk Icons are finished
1st. Nade
2nd. Rate
3rd. HP
4th. Damage
5th. Quick
6th. Speed
7th. Tomb

mango 07-26-2013 12:10 AM

I wish all the people working on this project the best of luck, this could really make the playercount skyrocket if successfully implemented in the game.

kenthefruit 07-26-2013 02:48 AM

Quote:

Posted by Stratus (Post 392086)
Update: All the perk Icons are finished
1st. Nade
2nd. Rate
3rd. HP
4th. Damage
5th. Quick
6th. Speed
7th. Tomb

Fix the x2 icon, it won't look good on map, it'll be hard to visualize. Make it a coin with x2 on it or something

Bleck3v3 07-26-2013 03:37 AM

1 Attachment(s)
Quote:

Posted by TwistedWizard (Post 392143)
Fix the x2 icon, it won't look good on map, it'll be hard to visualize. Make it a coin with x2 on it or something

didnt shade it but something like this?

kenthefruit 07-26-2013 03:43 AM

Quote:

Posted by Bleck3v3 (Post 392154)
didnt shade it but something like this?

Yeah.

Bleck3v3 07-29-2013 05:01 PM

must not let this die.. images are 95% completed before this project can go through scripting process

Shiz 07-29-2013 07:58 PM

I would help but I'm making soooooo many things.

If I ever do get time, I'll put something in for you guys :)

Stratus 07-30-2013 05:42 PM

7 Attachment(s)
Update: I believe we are 100% of the way done. All that needs to be done is scripting. If someone could critique them that would be sweet

Shiz 07-30-2013 06:50 PM

Quote:

Posted by Stratus (Post 394131)
Update: I believe we are 100% of the way done. All that needs to be done is scripting. If someone could critique them that would be sweet

Tbh, there is like no shading on the damage perk. Try brightening it up a little bit and not shade around the edges.

Bleck3v3 07-30-2013 07:12 PM

1 Attachment(s)
Quote:

Posted by ShizGodsu (Post 394143)
Tbh, there is like no shading on the damage perk. Try brightening it up a little bit and not shade around the edges.

agreed maybe this would do?

Shiz 07-30-2013 10:33 PM

Quote:

Posted by Bleck3v3 (Post 394148)
agreed maybe this would do?

It's a good improvement. :)

Platinum 07-31-2013 10:25 AM

http://i.imgur.com/BUoAjSL.png http://i.imgur.com/GhD4DMn.png
http://i.imgur.com/u1udada.png

Some edits. I made the shading smoother and put an icon on Quick Revive and rounded Speed Cola. They aren't transparent.

Stratus 07-31-2013 03:57 PM

1 Attachment(s)
kind of made them more Zombie like

Ivy 07-31-2013 04:11 PM

I would like to help what can I do

Stratus 07-31-2013 10:58 PM

nothing we are done all we need is your critique

Ivy 07-31-2013 11:45 PM

I leik it so much I think I might die

Alex Damian 08-01-2013 04:59 AM

Can't wait! It sounds like a great idea, and you guys have made great progress! Bravo.

Cigam 08-01-2013 05:08 PM

Everything is looking good so far.

Good job guys.

Nyte* 08-01-2013 08:16 PM

Mind showing off a bit of the map?

MonicaLewinsky 08-02-2013 05:10 PM

Quote:

Posted by Nyte* (Post 395039)
Mind showing off a bit of the map?

Not supposed too, it would be showing unreleased content... Dx

Isaac 08-02-2013 05:24 PM

Quote:

Posted by Hayze (Post 395434)
Not supposed too, it would be showing unreleased content... Dx

Technically, aren't the graphics "unreleased content" as well?

Bleck3v3 08-02-2013 07:13 PM

Quote:

Posted by Isaac (Post 395438)
Technically, aren't the graphics "unreleased content" as well?

I kinda get what hayze is saying , see the graphics are player made there for they are just normal graphics hayze is staff and he made the levels so it would count as content for the server already

Bleck3v3 08-05-2013 03:51 AM

concepts and ideas
 
well with the gmap and images being done for this project, maybe you guys can give more concepts and stuff to this project to give it more meaning

kenthefruit 08-05-2013 03:57 AM

Quote:

Posted by Bleck3v3 (Post 395474)
I kinda get what hayze is saying , see the graphics are player made there for they are just normal graphics hayze is staff and he made the levels so it would count as content for the server already

Do you not see Ver posting unreleased projects/maps all the time? Plus, was this even OK'd to be on the server, I mean, last I heard you were just developing this stuff just in case it's implemented.

Bleck3v3 08-05-2013 04:00 AM

Quote:

Posted by TwistedWizard (Post 396548)
Do you not see Ver posting unreleased projects/maps all the time? Plus, was this even OK'd to be on the server, I mean, last I heard you were just developing this stuff just in case it's implemented.

Ver's stuff is already on the server pplnot on forums even saw it, and I believe so that it has been ok 'd it has went through tashkin and Stefan already some changes wanted to be done and we fixed them

kenthefruit 08-05-2013 04:02 AM

Quote:

Posted by Bleck3v3 (Post 396551)
Ver's stuff is already on the server pplnot on forums even saw it, and I believe so that it has been ok 'd it has went through tashkin and Stefan already some changes wanted to be done and we fixed them

Sounds legit, keep up da work guis.

Bleck3v3 08-05-2013 06:54 AM

1 Attachment(s)
well this is a concept/image I made this isn't part of the actual level these are images that I put together none of this was LAT'd it was all a pixel program

kenthefruit 08-05-2013 06:58 AM

Quote:

Posted by Bleck3v3 (Post 396599)
well this is a concept/image I made this isn't part of the actual level these are images that I put together none of this was LAT'd it was all a pixel program

I think there should be a hut where the machines are located imo.

The hut could be the spawning area.
Make like 3 levels to choose from when playing.

Bleck3v3 08-05-2013 10:05 AM

Quote:

Posted by TwistedWizard (Post 396602)
I think there should be a hut where the machines are located imo.

The hut could be the spawning area.
Make like 3 levels to choose from when playing.

the level is already completed just wait and see what it has :)


All times are GMT. The time now is 06:00 PM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.