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-   -   New Guild System! (https://www.graalians.com/forums/showthread.php?t=35634)

PigParty 05-20-2016 10:34 PM

Quote:

Posted by Aguzo (Post 706495)
Would points be refunded if you are changing guilds, or would you lose everything you gained from that guild?

Could just be a 50% refund, and transfer those points towards a new guild.
In case the first guild you were in, goes inactive. That way you don't have to completely start over.

Also, for the list of members. You should order them by experience points gained. That way the more active one's are shown at the top of the guild. Not sure if by default, leader should always stay at the top?

I could be wrong, but I don't think it's individual points. I get the impression it's points for each guild. So if you personally leave a guild, the points won't matter as they're for that guild, and not each individual member.

Aguzo 05-20-2016 10:50 PM

Quote:

Posted by PigParty (Post 706498)
I could be wrong, but I don't think it's individual points. I get the impression it's points for each guild. So if you personally leave a guild, the points won't matter as they're for that guild, and not each individual member.

No, I think they mentioned the fact that you have to choose your members wisely. Otherwise if they go inactive, and you kick them, then the guild loses points. This is so that people won't nub recruit 24/7, and helps guilds with loyalty.

twilit 05-21-2016 01:38 AM

Quote:

Posted by Winter (Post 704895)
I think the main idea is to increase the value of a guild via its contents (members) rather than the guild name itself carrying all the value (a vehicle towards individual success).

I agree with this. But the sad thing is, currently, only spar/guild spar guilds even have value in their guild name. Tower guilds have no value in their members nor guild name. Very few tower guild names are actually memorable; the rest are active for 5-12 weeks then forgotten.

Rufus 05-21-2016 02:37 PM

Quote:

Posted by Ivy (Post 706371)
This is good, except when it comes to social guilds.

Social guilds aren't gaining anything right now in the current system; the road to 1k is guild fort based and I've never seen a purely social guild take a GST win. Any gains or losses that are introduced in a new guild system is therefore not really going to affect social guilds, since it's not something they ever had to begin with. If the interest of the guild turns to cashing in on the system, they're going to need to get involved in some element of competition, and it's no longer going to be a purely social guild.

Quote:

Posted by Aguzo (Post 706495)
Would points be refunded if you are changing guilds, or would you lose everything you gained from that guild?

Could just be a 50% refund, and transfer those points towards a new guild.
In case the first guild you were in, goes inactive. That way you don't have to completely start over.

Also, for the list of members. You should order them by experience points gained. That way the more active one's are shown at the top of the guild. Not sure if by default, leader should always stay at the top?

As mentioned, points aren't going to be attached to individual members. Member lists will be determined by rank, if you purchase the advanced ranking system expansion :quiet:

Quote:

Posted by twilit (Post 706541)
I agree with this. But the sad thing is, currently, only spar/guild spar guilds even have value in their guild name. Tower guilds have no value in their members nor guild name. Very few tower guild names are actually memorable; the rest are active for 5-12 weeks then forgotten.

I think a lot of the changes that are expected to happen will address this.

Areo 05-21-2016 04:09 PM

Where members lists are concerned, I think it would be awesome to have multiple ways to shuffle your roster. Of course, the leader of the guild would be the only one who could do such a thing. Ways that I imagine would be

1. By points earned(self-explanatory).

2. By activity(online members go on top, offline members will be shuffled down according to how long they have been offline).

3. Join date(this should still be an option).

4. By rank(which Rufus has stated will be happening).

I think that all of those could enhance gameplay for different guilds. Family guilds would probably want to use join date, since that(from my perspective, of course) seems important to them. Social guilds might like using Activity, so then it would be very easy to tell who is online.

Points would show who is working the hardest for the guild, but the issue with that would be that certain things(GS wins, Tower hours) could be difficult to factor into the individual point value. GS wins could be attributed to the members who participated, but tower hours would be wonky. Whether that is possible, or even wanted, is debatable.

But I do think that having different ways to shuffle the guild members list would be a cool feature.

Nanner 05-21-2016 06:03 PM

Is there an estimate time in which this would be released? Can't wait. I have only enjoyed towering twice in my graal time and really hope this will be something I enjoy

qes 05-21-2016 07:16 PM

Hopefully theres an active pro spar/pk guild that wants to recruit me when this system opens so we can quickly dominate using the new system :P

Pokki 05-21-2016 07:20 PM

Quote:

Posted by qes (Post 706720)
Hopefully theres an active pro spar/pk guild that wants to recruit me when this system opens so we can quickly dominate using the new system :P

Same here, haven't towered since Arcanum reached 1k.

Zetectic 05-29-2016 07:14 PM

IS THIS COMING SOON? TOMORROW? WEDNESDAY?

G Fatal 05-29-2016 07:18 PM

Quote:

Posted by Zetectic (Post 709125)
IS THIS COMING SOON? TOMORROW? WEDNESDAY?

Graal soon :)

Thallen 05-29-2016 07:24 PM

I wouldn't expect a full release on the 1st... It'll probably be rolled out slowly, and there will probably be a period where staff need to test and tweak stuff

Aguzo 05-30-2016 06:21 PM

Quote:

Posted by Thallen (Post 709129)
I wouldn't expect a full release on the 1st... It'll probably be rolled out slowly, and there will probably be a period where staff need to test and tweak stuff

Are you saying that, because of this post?
Quote:

Posted by Rufus (Post 704416)
There isn't going to be a miracle fix for guilds. Most of the perceived issues are caused by players, and while there are a few things that can be addressed at a development level, any changes are still going to be up to the community to use appropriately. Introduce new standards to what a guild means once the system is revised and and set an example to your peers.

If something is wrong, I'm sure the players will let staff know. I feel like when staff state, "not a miracle fix.", then it seems as if the update won't really be much.

Hopefully it's not all hype.

Thallen 05-30-2016 07:04 PM

Just saying it because I understand the workload and I think a scripting project of this size is difficult to roll at all once without encountering any issues... It's practically a secondary economy, except way more complex than gralats

I'd expect it to come out sometime this season, but only staff can say for sure

Rufus 05-30-2016 07:36 PM

Quote:

Posted by Aguzo (Post 709476)
I feel like when staff state, "not a miracle fix.", then it seems as if the update won't really be much.

Ya.

Caferino 05-30-2016 09:17 PM

Quote:

Posted by qes (Post 704462)
Theres a new guild system on its way, Rumors say it will make the capacity of guilds bigger, and make the "kicking and recruiting" methods of towers go away. With this said, I'm very interested in making/joining an active guild full of Great PKers/Sparrers who want to PK/Spar all day. PM me in game if interested or if you already had this idea.

I guess there will be a menu for guild leaders with options like "Automatically kick offliners" "People with x stats or y name can join freely" "Ex-members can join freely" "Whitelist/blacklist" "Automatically kick slackers" And more random options like that. Just maybe, would be cool.

Maybe the Ol'West system will be part of it too, where you receive a point for every minute you help a tower. And I am not sure what you can do with those points, but must be good.

Quote:

Posted by Thallen (Post 709494)
Just saying it because I understand the workload and I think a scripting project of this size is difficult to roll at all once without encountering any issues... It's practically a secondary economy, except way more complex than gralats

I'd expect it to come out sometime this season, but only staff can say for sure

Graal in general has/had honor points, EC points, they can disconnect you if you are afk, the AP system... They have base script formulas to do a new Guild System Economy with few problems.


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