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-   -   Killing yourself at 0.5 (https://www.graalians.com/forums/showthread.php?t=35386)

LeNoobicus 04-26-2016 03:13 PM

To be fair on both sides, if you are either at a low health, or even just for fun, they could implement a suicide button, and as Aguzo implied, the last person that hit you should get the kill.

Kosiris 04-26-2016 04:12 PM

"I should get a kill for almost killing person A, even when I don't slash my sword at him at 0.5HP and actually kill him!", flawed logic right there

deadowl 04-26-2016 11:56 PM

Quote:

Posted by LeNoobicus (Post 699168)
To be fair on both sides, if you are either at a low health, or even just for fun, they could implement a suicide button, and as Aguzo implied, the last person that hit you should get the kill.

There used to be a Suicide Dagger you could get as a GC Prize before the first server wipe. I've changed my mind about the last person hitting you getting the kill. Instead, I think nobody should get that kill. See my new thoughts below.

Quote:

Posted by Kosiris (Post 699180)
"I should get a kill for almost killing person A, even when I don't slash my sword at him at 0.5HP and actually kill him!", flawed logic right there

I hate to say it, but you make a good point. For this reason, I have come up with a different, even better idea. If you kill yourself at some reasonable AP threshold, you respawn with the same health you had when you killed yourself. In addition, suicides count against AP the same as a kill. It actually fits better with the historic application of AP, which limited the number of hearts you could respawn with (3 @ AP < 20; 5 @ AP < 40).

To add: This also makes more sense in that it would make it a skill to avoid accidental suicides, whereas right now some people are calling it a skill to engage in intentional suicide.

Noxious 04-27-2016 07:03 AM

Quote:

Posted by deadowl (Post 699326)
I hate to say it, but you make a good point. For this reason, I have come up with a different, even better idea. If you kill yourself at some reasonable AP threshold, you respawn with the same health you had when you killed yourself. In addition, suicides count against AP the same as a kill. It actually fits better with the historic application of AP, which limited the number of hearts you could respawn with (3 @ AP < 20; 5 @ AP < 40).

To add: This also makes more sense in that it would make it a skill to avoid accidental suicides, whereas right now some people are calling it a skill to engage in intentional suicide.

Nope. That honestly sounds more annoying than suiciding is. It not only punishes the small percentage of people that suicide, but everyone. There doesn't need to be a "fix" for suiciding because it's really not much of a problem as it doesn't even occur that often. And when it does happen, it can easily be ignored because there are plenty of other people around to pk.

Areo 04-27-2016 07:33 AM

Quote:

Posted by Noxious (Post 699483)
Nope. That honestly sounds more annoying than suiciding is. It not only punishes the small percentage of people that suicide, but everyone. There doesn't need to be a "fix" for suiciding because it's really not much of a problem as it doesn't even occur that often. And when it does happen, it can easily be ignored because there are plenty of other people around to pk.

Imagine the death loop you could get into @ Sardon's spike room.(if im understanding what Deadowl said correctly.)

Aguzo 04-27-2016 07:43 AM

It's not even being used as a strategy.

A lot of people run away at 0.5, and then have their guildmates kill them, just so the pker will leave their tower.

Maybe it's just me, but by arrowing their teammates, I don't get the kill, after putting in 5 hits. Makes me just get bored very fast, since it's not as fast to get quick kills as mob sword spamming, and the fun also gets taken away.

F.F. Jeffery 04-27-2016 09:16 AM

Quote:

Posted by 4-Lom (Post 699092)
Seen this a few times in swamp near destiny. Those fires are pretty handy for suicide noobs. Where's Jeffery when you need him?

I'm not trained for suicide prevention :0

As for the thread, personally as a saint my death rate dropped substantially when I reached sainthood, sure there are arrows and bombs but they are fairly easy to avoid and block (they are much easier to do so even now thanks to the stamina which prevents spamming) however there is the fire lantern. It's ironic being that fire is actually the thing that kills me the most apart from the others means. As a short and terse answer, yes I will occasionally suicide, mostly to clear off 0.5 and to prevent players from getting an "legit" and "ez" kill, I'm a saint I can't harm anyone and can't be harm via sword, but the lantern is pretty much the sword imo. I've asked Dusty about this before, about making the 3000g firefighter suit some what fireproof. (He said no can do).
Despite that, I agree with most of Deadowl's points on how killing yourself should automatically count as a kill, however players will still commit suicide for other various reasons and they can't be completely stamped out of practice.

Noxious 04-27-2016 08:11 PM

Quote:

Posted by Aguzo (Post 699487)
It's not even being used as a strategy.

A lot of people run away at 0.5, and then have their guildmates kill them, just so the pker will leave their tower.

Maybe it's just me, but by arrowing their teammates, I don't get the kill, after putting in 5 hits. Makes me just get bored very fast, since it's not as fast to get quick kills as mob sword spamming, and the fun also gets taken away.

That is the strategy though, at least for tower guilds: deny kills from pkers until they leave the tower. And I don't see any issue with that. In my opinion, the tower guilds have every right to try to get pkers to leave. It's not their job to fight off pkers. The point of towering is to defend against other guilds from taking their flag.

Bryan* 04-27-2016 08:49 PM

http://www.graalians.com/forums/atta...1&d=1461786272


Being in the same guild and killing them on .5, does indeed count as a kill, as shown in the image I provided. This should be negated or not count towards your stats, since it's practically boosting.

Since I'm apart of the PK community, I do not find discourage or discomfort when they suicide since I kill until I meet my goal for the day.

Noxious 04-28-2016 01:58 AM

Picture's not showing up, Bryan. Not sure how much proof a picture is anyways, but you were right. I could've sworn they had it set so that team kills didn't count, but apparently they changed it back. I agree they shouldn't count as kills.

Thallen 04-28-2016 02:16 AM

I'd honestly consider kicking someone from my tower guild, or at least reassigning their position, if they don't suicide at 0.5...

If you're ever at a tower like Swamp or Destiny and you're at 0.5 at the flag, during downtime or after all attackers have been killed, you're kinda bad... That can be the sole reason a guild loses a tower. You suicide in that situation not to deny PKs, but to respawn and defend the tower at full health against a coordinated attack.

Aguzo 04-28-2016 02:22 AM

No one is saying that suiciding to defend faster is bad.

Suciding or having a teammate kill you is bad. Denying kills is bad. I used to pk at castle, then heal with the pots in top left room, next to the fountain. Everyone would go crazy.

You can suicide to defend faster, but the last person that registered a hit, and is not a guild member, ally, bomb, arrow, baddy should get the kill.

Thallen 04-28-2016 02:39 AM

Why should they get the kill, when they didn't get the kill... Wat? And who decided that it's bad and why?

Aguzo 04-28-2016 02:48 AM

Because people are abusing it. They fight against the pker. The pker gets them to 0.5 or 1hp, and then they run away to the suicide, and repeat. They get their teammate to arrow them, use a bomb, or a spike.

You can use it as a strategy to get to the flag and defend faster with full hp, and the last person who isn't a teammate should get the kill.

Livid 04-28-2016 03:51 AM

Quote:

Posted by Aguzo (Post 699780)
Because people are abusing it. They fight against the pker. The pker gets them to 0.5 or 1hp, and then they run away to the suicide, and repeat. They get their teammate to arrow them, use a bomb, or a spike.

You can use it as a strategy to get to the flag and defend faster with full hp, and the last person who isn't a teammate should get the kill.

Its not like you should expect people not to abuse it, no matter what in any game some players abuse something like this to annoy any player they can annoy and its clearly working out in their favor. Just because those plebs dont wanna get killed rightfully and abuse it doesnt mean we should make it so thats not possible, ruin the strageties behind them to keep a tower steadily, just cuz of that issue.


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