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-   -   Graal city is bland! (https://www.graalians.com/forums/showthread.php?t=30983)

DarkKnight 08-30-2015 07:14 AM

lmao kids be wanting graal city to look like dubai these days

BæwX 08-30-2015 08:06 AM

Quote:

Posted by DarkKnight (Post 609435)
lmao kids be wanting graal city to look like dubai these days



I never said anything about Dubai, kid.

I said it should have more because the only thing that makes it a city at the moment is the damn cathedral.

Red 08-30-2015 10:41 PM

ur bland

Dusty 08-31-2015 01:25 AM

Need to pull players away from Graal City, not bring them in.

Dread 08-31-2015 02:05 AM

Can someone pass the salt?

Aaron 08-31-2015 03:00 AM

Quote:

Posted by Dread (Post 609663)
Can someone pass the salt?


ヽヽ`ヽ`、ヽヽ`ヽ`、ヽヽ`ヽ、ヽヽ`ヽ`、ヽヽ`ヽ`、`、ヽヽ`ヽ`、ヽヽ`ヽ`、ヽヽ`ヽ`、ヽ ヽ`ヽ`、ヽ༼ຈل͜ຈ༽ノ☂ ɪᴛs ʀᴀɪɴɪɴɢ sᴀʟᴛ! ヽ༼ຈل͜ຈ༽ノ☂ ヽ`ヽ`、ヽヽ`ヽ`、`ヽ`、ヽヽ`ヽ`、ヽヽ`ヽ、ヽヽ`ヽ、ヽヽ`ヽ`、ヽヽ

Shmegg 08-31-2015 04:02 AM

rename it to Graal Settlement

Aguzo 08-31-2015 04:05 AM

Quote:

Posted by Dusty (Post 609654)
Need to pull players away from Graal City, not bring them in.

Last Resort: Enable pk

GreyWing 09-04-2015 02:18 AM

Quote:

Posted by BæwX (Post 608613)
So, to me, Graal city does not actually feel like a city (Apart from the cathedral.) I think it needs more, such as corner shops and a mall. (Like Era.) It needs to look more like a city too, trees, fountains and so on.

I think graal should blow up and die, then a huge city apears :D the end

Aaron 09-04-2015 04:00 AM

:/.

Bryan* 09-04-2015 12:51 PM

Drop some nukes as a warning

Ivy 09-04-2015 02:36 PM

Quote:

Posted by Dusty (Post 609654)
Need to pull players away from Graal City, not bring them in.

Would be cool if we had one, two, or even three vendors (maybe per area) that changed every few hours per town. (Snow town, mod, maybe switch out the ctf building, onnet are just possible locations. You could even have some vendors placed in caves, including railroad caves! How about a bandit black market)

These vendors could sell food and furniture items, and the new releases of them could be similar to destiny.

They could also sell pets (occasionally?)
Also, would it not be funny to have another food related mount? :p
(Looking at you, watermelon horse)

(obviously with a larger stock than destiny)

Mizochi 09-04-2015 05:24 PM

Quote:

Posted by Ivy (Post 611063)
Would be cool if we had one, two, or even three vendors (maybe per area) that changed every few hours per town. (Snow town, mod, maybe switch out the ctf building, onnet are just possible locations. You could even have some vendors placed in caves, including railroad caves! How about a bandit black market)

These vendors could sell food and furniture items, and the new releases of them could be similar to destiny.

They could also sell pets (occasionally?)
Also, would it not be funny to have another food related mount? :p
(Looking at you, watermelon horse)

(obviously with a larger stock than destiny)

Thats actually a pretty decent idea

Dusty 09-04-2015 07:55 PM

Quote:

Posted by Ivy (Post 611063)
Would be cool if we had one, two, or even three vendors (maybe per area) that changed every few hours per town. (Snow town, mod, maybe switch out the ctf building, onnet are just possible locations. You could even have some vendors placed in caves, including railroad caves! How about a bandit black market)

These vendors could sell food and furniture items, and the new releases of them could be similar to destiny.

They could also sell pets (occasionally?)
Also, would it not be funny to have another food related mount? :p
(Looking at you, watermelon horse)

(obviously with a larger stock than destiny)

The issue is most of the people populating Graal City aren't actually playing. They're idling/advertising. Giving players a reason to go to the other towns will stop active players from populating Graal City, but won't really do anything to budge the players who are already there. We just have to make sure we don't give players that are active reason to crowd up alongside the non-active players.

Ivy 09-04-2015 08:02 PM

Quote:

Posted by Dusty (Post 611122)
The issue is most of the people populating Graal City aren't actually playing. They're idling/advertising. Giving players a reason to go to the other towns will stop active players from populating Graal City, but won't really do anything to budge the players who are already there. We just have to make sure we don't give players that are active reason to crowd up alongside the non-active players.

Maybe we can lure them away from it.

An achievement system that gives loot, maps, and/or gralats for exploration related things would be cool!

Ex: "putting villains behind bars" at the police station, "milking" the cow



Another possibility:
Can we make a designated place other than the city for people with code shop/mazes?

Perhaps there could be a rps hat that says code shop/enter house/maze/Ect. it could have several rooms and it should be somewhere easily accessible.


Also, it would be interesting if Graal city was a single player level for a day or two. People would want find other areas in which they'd actually be seen :p


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