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-   -   Halloween 2014 (https://www.graalians.com/forums/showthread.php?t=25627)

AutumnFeast 08-17-2014 03:01 AM

Something involving the house where you'd turn in the matches would be pretty cool.
But overall, I would LOVE to see guild bosses implemented. (I had a whole bunch of ideas as to what this might be like on a different thread involving the giant blob). The boss could drop 1-5 peices of candy every time, along with a different prize if you're lucky enough. Or maybe there could be a dungeon involving certain amounts of baddy waves.(Still the whole guild dungeon idea.)

As for private spawning, I would like to see THI happen only if it were to have 2-5 ghosts on map for you at all times. and the price for trick or treating goes down to 1 candy per prize.

Candy quality is something I'd love to see. (Small size, Medium, and King.) The kinds of candy would depend on the quality, quantity, and chance of getting something. This is the scale of how I'd like to see things work:

Small - 25% chance of getting an item. Includes smaller hats (Accesory-type hats, no gifs) and things like Chairs, Rugs, & Gralats.

Medium - 50% chance of getting an item. Includes Medium sized/valued hats. (Hats such as headphones, snap backs, Player made Halloween hats.) and things like Beds, Shelves, more types of furniture, pets, effects (transparent/negative/walk on water/etc.), and more gralats.

King - 75% chance of getting an item. Bigger hats (Helmets, crowns, masks, gif hats, player made hats, etc.) You would be able to find interactive furniture (Like the guillotine), effects, morphs, and Interactive items such as Jump ropes, juggle, pogos, etc.

If you don't receive the gift, then you were tricked and there is a 5-10 minute cool down for turning in candy. There would be a Candy exchange station.

Exchange 5 smalls for a king, 3 smalls for a medium.

Exchange 2 (or 3 medium for a king, 1 medium for 2 smalls.

Exchange 1 king for 4 smalls or 1 king for 2 mediums.

This way players can downgrade (or upgrade) and they'd have to do it wisely because either way they're losing loot chances.

Howl 08-17-2014 03:50 AM

Quote:

Posted by AutumnFeast (Post 498954)
Something involving the house where you'd turn in the matches would be pretty cool.
But overall, I would LOVE to see guild bosses implemented. (I had a whole bunch of ideas as to what this might be like on a different thread involving the giant blob). The boss could drop 1-5 peices of candy every time, along with a different prize if you're lucky enough. Or maybe there could be a dungeon involving certain amounts of baddy waves.(Still the whole guild dungeon idea.)

As for private spawning, I would like to see THI happen only if it were to have 2-5 ghosts on map for you at all times. and the price for trick or treating goes down to 1 candy per prize.

Candy quality is something I'd love to see. (Small size, Medium, and King.) The kinds of candy would depend on the quality, quantity, and chance of getting something. This is the scale of how I'd like to see things work:

Small - 25% chance of getting an item. Includes smaller hats (Accesory-type hats, no gifs) and things like Chairs, Rugs, & Gralats.

Medium - 50% chance of getting an item. Includes Medium sized/valued hats. (Hats such as headphones, snap backs, Player made Halloween hats.) and things like Beds, Shelves, more types of furniture, pets, effects (transparent/negative/walk on water/etc.), and more gralats.

King - 75% chance of getting an item. Bigger hats (Helmets, crowns, masks, gif hats, player made hats, etc.) You would be able to find interactive furniture (Like the guillotine), effects, morphs, and Interactive items such as Jump ropes, juggle, pogos, etc.

If you don't receive the gift, then you were tricked and there is a 5-10 minute cool down for turning in candy. There would be a Candy exchange station.

Exchange 5 smalls for a king, 3 smalls for a medium.

Exchange 2 (or 3 medium for a king, 1 medium for 2 smalls.

Exchange 1 king for 4 smalls or 1 king for 2 mediums.

This way players can downgrade (or upgrade) and they'd have to do it wisely because either way they're losing loot chances.

http://img1.wikia.nocookie.net/__cb2...n_a_cookie.jpg

Kyle Del. M. H. 08-17-2014 05:04 AM

Quote:

Posted by AutumnFeast (Post 498954)
Something involving the house where you'd turn in the matches would be pretty cool.
But overall, I would LOVE to see guild bosses implemented. (I had a whole bunch of ideas as to what this might be like on a different thread involving the giant blob). The boss could drop 1-5 peices of candy every time, along with a different prize if you're lucky enough. Or maybe there could be a dungeon involving certain amounts of baddy waves.(Still the whole guild dungeon idea.)

As for private spawning, I would like to see THI happen only if it were to have 2-5 ghosts on map for you at all times. and the price for trick or treating goes down to 1 candy per prize.

Candy quality is something I'd love to see. (Small size, Medium, and King.) The kinds of candy would depend on the quality, quantity, and chance of getting something. This is the scale of how I'd like to see things work:

Small - 25% chance of getting an item. Includes smaller hats (Accesory-type hats, no gifs) and things like Chairs, Rugs, & Gralats.

Medium - 50% chance of getting an item. Includes Medium sized/valued hats. (Hats such as headphones, snap backs, Player made Halloween hats.) and things like Beds, Shelves, more types of furniture, pets, effects (transparent/negative/walk on water/etc.), and more gralats.

King - 75% chance of getting an item. Bigger hats (Helmets, crowns, masks, gif hats, player made hats, etc.) You would be able to find interactive furniture (Like the guillotine), effects, morphs, and Interactive items such as Jump ropes, juggle, pogos, etc.

If you don't receive the gift, then you were tricked and there is a 5-10 minute cool down for turning in candy. There would be a Candy exchange station.

Exchange 5 smalls for a king, 3 smalls for a medium.

Exchange 2 (or 3 medium for a king, 1 medium for 2 smalls.

Exchange 1 king for 4 smalls or 1 king for 2 mediums.

This way players can downgrade (or upgrade) and they'd have to do it wisely because either way they're losing loot chances.

YES! AND FOR KING SIZED YOU COULD ALSO GET AN EMOTE! OMG THIS IDEA OVERALL ALL IDEAS IS THE BOMB! I love it!

Zorma Knight 08-17-2014 06:13 AM

Quote:

Posted by AutumnFeast (Post 498954)
Something involving the house where you'd turn in the matches would be pretty cool.
But overall, I would LOVE to see guild bosses implemented. (I had a whole bunch of ideas as to what this might be like on a different thread involving the giant blob). The boss could drop 1-5 peices of candy every time, along with a different prize if you're lucky enough. Or maybe there could be a dungeon involving certain amounts of baddy waves.(Still the whole guild dungeon idea.)

As for private spawning, I would like to see THI happen only if it were to have 2-5 ghosts on map for you at all times. and the price for trick or treating goes down to 1 candy per prize.

Candy quality is something I'd love to see. (Small size, Medium, and King.) The kinds of candy would depend on the quality, quantity, and chance of getting something. This is the scale of how I'd like to see things work:

Small - 25% chance of getting an item. Includes smaller hats (Accesory-type hats, no gifs) and things like Chairs, Rugs, & Gralats.

Medium - 50% chance of getting an item. Includes Medium sized/valued hats. (Hats such as headphones, snap backs, Player made Halloween hats.) and things like Beds, Shelves, more types of furniture, pets, effects (transparent/negative/walk on water/etc.), and more gralats.

King - 75% chance of getting an item. Bigger hats (Helmets, crowns, masks, gif hats, player made hats, etc.) You would be able to find interactive furniture (Like the guillotine), effects, morphs, and Interactive items such as Jump ropes, juggle, pogos, etc.

If you don't receive the gift, then you were tricked and there is a 5-10 minute cool down for turning in candy. There would be a Candy exchange station.

Exchange 5 smalls for a king, 3 smalls for a medium.

Exchange 2 (or 3 medium for a king, 1 medium for 2 smalls.

Exchange 1 king for 4 smalls or 1 king for 2 mediums.

This way players can downgrade (or upgrade) and they'd have to do it wisely because either way they're losing loot chances.

why do I feel like alot of gralats involved o.o......

Ivy 08-17-2014 06:43 AM

Quote:

Posted by AutumnFeast (Post 498954)
Something involving the house where you'd turn in the matches would be pretty cool.
But overall, I would LOVE to see guild bosses implemented. (I had a whole bunch of ideas as to what this might be like on a different thread involving the giant blob). The boss could drop 1-5 peices of candy every time, along with a different prize if you're lucky enough. Or maybe there could be a dungeon involving certain amounts of baddy waves.(Still the whole guild dungeon idea.)

As for private spawning, I would like to see THI happen only if it were to have 2-5 ghosts on map for you at all times. and the price for trick or treating goes down to 1 candy per prize.

Candy quality is something I'd love to see. (Small size, Medium, and King.) The kinds of candy would depend on the quality, quantity, and chance of getting something. This is the scale of how I'd like to see things work:

Small - 25% chance of getting an item. Includes smaller hats (Accesory-type hats, no gifs) and things like Chairs, Rugs, & Gralats.

Medium - 50% chance of getting an item. Includes Medium sized/valued hats. (Hats such as headphones, snap backs, Player made Halloween hats.) and things like Beds, Shelves, more types of furniture, pets, effects (transparent/negative/walk on water/etc.), and more gralats.

King - 75% chance of getting an item. Bigger hats (Helmets, crowns, masks, gif hats, player made hats, etc.) You would be able to find interactive furniture (Like the guillotine), effects, morphs, and Interactive items such as Jump ropes, juggle, pogos, etc.

If you don't receive the gift, then you were tricked and there is a 5-10 minute cool down for turning in candy. There would be a Candy exchange station.

Exchange 5 smalls for a king, 3 smalls for a medium.

Exchange 2 (or 3 medium for a king, 1 medium for 2 smalls.

Exchange 1 king for 4 smalls or 1 king for 2 mediums.

This way players can downgrade (or upgrade) and they'd have to do it wisely because either way they're losing loot chances.

Awesome idea

Jared9 08-17-2014 06:49 AM

love it

roxas' 08-17-2014 10:02 AM

Random halloween things appearing to buy (hats, horses etc)
Candy trading
New textures

4-Lom 08-17-2014 12:16 PM

How about something of a scavenger hunt..?
I agree with what santa claus said near the beginning (lag on servers due to player count + ghosts = a lot of crying over lack of candies), and think that something a little less competitive might be good.
Potentially something akin to the 'scarf' quest, where random npcs give you items that are traded to unlock a secret store...?

Something I found to be an issue last year (and may have griped about) was that there was only a short time to cash in your candies. Personally, I had about 1.5 hours of time available to try and cash in as many as I could, and I felt like if I had done a bit more research with the other players I may have gotten some better stuff and/or not been tricked as much... I know that's part of the "Fun" but the cooldown on the tricks were painful because I only had so long to cash in my candies.

Hence, I suggest a common base of prizes, in a store-type location, with a medium-difficult chain of trade quests to unlock different rooms and/or prizes.

OH, and a pumpkin pet. And a use for the pumpkin lantern? If that's too much to ask?

Crono 08-17-2014 02:43 PM

halloween shop with outfits that i can only buy with gralats

MattKan 08-17-2014 03:27 PM

I liked Imprint's idea

Droid 08-17-2014 03:50 PM

50% off Uploads please :P

Thallen 08-17-2014 04:35 PM

do a Halloween singles spar tournament XDDD

Graal Man 08-17-2014 04:36 PM

Just bring back the outfits in taylorrichaards please :)

Quote:

Posted by AutumnFeast (Post 498954)
Something involving the house where you'd turn in the matches would be pretty cool.
But overall, I would LOVE to see guild bosses implemented. (I had a whole bunch of ideas as to what this might be like on a different thread involving the giant blob). The boss could drop 1-5 peices of candy every time, along with a different prize if you're lucky enough. Or maybe there could be a dungeon involving certain amounts of baddy waves.(Still the whole guild dungeon idea.)

As for private spawning, I would like to see THI happen only if it were to have 2-5 ghosts on map for you at all times. and the price for trick or treating goes down to 1 candy per prize.

Candy quality is something I'd love to see. (Small size, Medium, and King.) The kinds of candy would depend on the quality, quantity, and chance of getting something. This is the scale of how I'd like to see things work:

Small - 25% chance of getting an item. Includes smaller hats (Accesory-type hats, no gifs) and things like Chairs, Rugs, & Gralats.

Medium - 50% chance of getting an item. Includes Medium sized/valued hats. (Hats such as headphones, snap backs, Player made Halloween hats.) and things like Beds, Shelves, more types of furniture, pets, effects (transparent/negative/walk on water/etc.), and more gralats.

King - 75% chance of getting an item. Bigger hats (Helmets, crowns, masks, gif hats, player made hats, etc.) You would be able to find interactive furniture (Like the guillotine), effects, morphs, and Interactive items such as Jump ropes, juggle, pogos, etc.

If you don't receive the gift, then you were tricked and there is a 5-10 minute cool down for turning in candy. There would be a Candy exchange station.

Exchange 5 smalls for a king, 3 smalls for a medium.

Exchange 2 (or 3 medium for a king, 1 medium for 2 smalls.

Exchange 1 king for 4 smalls or 1 king for 2 mediums.

This way players can downgrade (or upgrade) and they'd have to do it wisely because either way they're losing loot chances.

Yes! This is would be good to give a good chance at getting better items and keepin em rare!

Dawn 08-17-2014 05:01 PM

Quote:

Posted by AutumnFeast (Post 498954)
Something involving the house where you'd turn in the matches would be pretty cool.
But overall, I would LOVE to see guild bosses implemented. (I had a whole bunch of ideas as to what this might be like on a different thread involving the giant blob). The boss could drop 1-5 peices of candy every time, along with a different prize if you're lucky enough. Or maybe there could be a dungeon involving certain amounts of baddy waves.(Still the whole guild dungeon idea.)

As for private spawning, I would like to see THI happen only if it were to have 2-5 ghosts on map for you at all times. and the price for trick or treating goes down to 1 candy per prize.

Candy quality is something I'd love to see. (Small size, Medium, and King.) The kinds of candy would depend on the quality, quantity, and chance of getting something. This is the scale of how I'd like to see things work:

Small - 25% chance of getting an item. Includes smaller hats (Accesory-type hats, no gifs) and things like Chairs, Rugs, & Gralats.

Medium - 50% chance of getting an item. Includes Medium sized/valued hats. (Hats such as headphones, snap backs, Player made Halloween hats.) and things like Beds, Shelves, more types of furniture, pets, effects (transparent/negative/walk on water/etc.), and more gralats.

King - 75% chance of getting an item. Bigger hats (Helmets, crowns, masks, gif hats, player made hats, etc.) You would be able to find interactive furniture (Like the guillotine), effects, morphs, and Interactive items such as Jump ropes, juggle, pogos, etc.

If you don't receive the gift, then you were tricked and there is a 5-10 minute cool down for turning in candy. There would be a Candy exchange station.

Exchange 5 smalls for a king, 3 smalls for a medium.

Exchange 2 (or 3 medium for a king, 1 medium for 2 smalls.

Exchange 1 king for 4 smalls or 1 king for 2 mediums.

This way players can downgrade (or upgrade) and they'd have to do it wisely because either way they're losing loot chances.

i would trade in all my smalls for kings and my mediums for kings.kings.

Kendama 08-17-2014 05:33 PM

Quote:

Posted by AutumnFeast (Post 498954)
Something involving the house where you'd turn in the matches would be pretty cool.
But overall, I would LOVE to see guild bosses implemented. (I had a whole bunch of ideas as to what this might be like on a different thread involving the giant blob). The boss could drop 1-5 peices of candy every time, along with a different prize if you're lucky enough. Or maybe there could be a dungeon involving certain amounts of baddy waves.(Still the whole guild dungeon idea.)

As for private spawning, I would like to see THI happen only if it were to have 2-5 ghosts on map for you at all times. and the price for trick or treating goes down to 1 candy per prize.

Candy quality is something I'd love to see. (Small size, Medium, and King.) The kinds of candy would depend on the quality, quantity, and chance of getting something. This is the scale of how I'd like to see things work:

Small - 25% chance of getting an item. Includes smaller hats (Accesory-type hats, no gifs) and things like Chairs, Rugs, & Gralats.

Medium - 50% chance of getting an item. Includes Medium sized/valued hats. (Hats such as headphones, snap backs, Player made Halloween hats.) and things like Beds, Shelves, more types of furniture, pets, effects (transparent/negative/walk on water/etc.), and more gralats.

King - 75% chance of getting an item. Bigger hats (Helmets, crowns, masks, gif hats, player made hats, etc.) You would be able to find interactive furniture (Like the guillotine), effects, morphs, and Interactive items such as Jump ropes, juggle, pogos, etc.

If you don't receive the gift, then you were tricked and there is a 5-10 minute cool down for turning in candy. There would be a Candy exchange station.

Exchange 5 smalls for a king, 3 smalls for a medium.

Exchange 2 (or 3 medium for a king, 1 medium for 2 smalls.

Exchange 1 king for 4 smalls or 1 king for 2 mediums.

This way players can downgrade (or upgrade) and they'd have to do it wisely because either way they're losing loot chances.

Great idea


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