AutumnFeast |
08-17-2014 03:01 AM |
Something involving the house where you'd turn in the matches would be pretty cool.
But overall, I would LOVE to see guild bosses implemented. (I had a whole bunch of ideas as to what this might be like on a different thread involving the giant blob). The boss could drop 1-5 peices of candy every time, along with a different prize if you're lucky enough. Or maybe there could be a dungeon involving certain amounts of baddy waves.(Still the whole guild dungeon idea.)
As for private spawning, I would like to see THI happen only if it were to have 2-5 ghosts on map for you at all times. and the price for trick or treating goes down to 1 candy per prize.
Candy quality is something I'd love to see. (Small size, Medium, and King.) The kinds of candy would depend on the quality, quantity, and chance of getting something. This is the scale of how I'd like to see things work:
Small - 25% chance of getting an item. Includes smaller hats (Accesory-type hats, no gifs) and things like Chairs, Rugs, & Gralats.
Medium - 50% chance of getting an item. Includes Medium sized/valued hats. (Hats such as headphones, snap backs, Player made Halloween hats.) and things like Beds, Shelves, more types of furniture, pets, effects (transparent/negative/walk on water/etc.), and more gralats.
King - 75% chance of getting an item. Bigger hats (Helmets, crowns, masks, gif hats, player made hats, etc.) You would be able to find interactive furniture (Like the guillotine), effects, morphs, and Interactive items such as Jump ropes, juggle, pogos, etc.
If you don't receive the gift, then you were tricked and there is a 5-10 minute cool down for turning in candy. There would be a Candy exchange station.
Exchange 5 smalls for a king, 3 smalls for a medium.
Exchange 2 (or 3 medium for a king, 1 medium for 2 smalls.
Exchange 1 king for 4 smalls or 1 king for 2 mediums.
This way players can downgrade (or upgrade) and they'd have to do it wisely because either way they're losing loot chances.
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