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			| Dusty | 12-04-2013 04:15 AM |  
 
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					Posted by Tricxta
					(Post 432828)
				 Not that I'm complaining, but I've always enjoyed randomised quest content much more than static quest content, it presents an actual mental teaser rather than running from house to house seeing if an npc will take your damn scarf which, while it's content, it's not very thought invoking. It could just be me though, I love your work, don't get me wrong, but I'd much rather look up a guide than spend several hours looking for that one npc, it's just boring... My bet is other players have a similar train of thought regarding this. Players may be more inclined to solve quest content by themselves if npcs dropped riddles or something that could give them something more than just a guess. 
 |  I can understand for say... selling loot. Then again, it's a process that rewards knowledge of the world. It's not like it's random NPCs taking random items. There's also the notifier... but like I said, I can understand. There are a lot of items and a lot of NPCs in the world. This is why Elster exists.
 
But I'm talking about the quests, the items... the core content. This is what people keep asking for. "Quests!" I watched when the railroads were released. It didn't take that long for people to piece everything together and figure it out with absolutely no help other than what was in the game and through exploring. The railroads were never meant to be... a huge quest. It was just some additional content meant to make it more interesting. But once you watch players, you'll realize this sort of attitude is very prevalent. A lot of players whined when they didn't get the Zorbi Helmet in the first 15 minutes of diving. They wanted it ASAP... It's not about the actual content, or the enjoyment or playing. They want what's at the end, and they want it as quickly as possible. They don't even try to enjoy the trip. I mean I know that it might not be fun for everyone, but I have a hard time understanding exactly what players want when they say "quests" and "actual content!" If I were to release a dungeon tomorrow, it'd be exactly the same.
 
A lot of people just don't try. And it bugs me that so many people will read a tutorial and then complain when they do everything in a day. |