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-   -   GST results and overall thoughts (https://www.graalians.com/forums/showthread.php?t=31124)

Zetectic 09-07-2015 07:10 PM

Quote:

Posted by juan23 (Post 612279)
if anyone is mad it's saber since u got his main account banned by being on it during gst XD GG u suk Lina

u better pray for rebellious buddy. sarah and abood will only target one guild for next 3 months.

Aserus 09-07-2015 07:25 PM

Quote:

Posted by Thallen (Post 612205)
Show me a recorded example of a player dying first in a spar and it being declared a tie or a win in their favor

Is this what you mean?


This is me vs Shiden from a while ago, I included the full match and a frame by frame version at the end of the video. As the slowed down part shows, I swung first, died first and it was declared a tie. (I'm from Toronto, Canada and average about 110ms)

The frame by frame version shows that:
  • He swings his sword
  • I go in and attack him while his sword is inactive (since the sword only does damage on the first frame)
  • He reactivates his sword's hitbox (swings again)
  • I die and my death animation starts
  • Right when I get warped out, his health goes down to zero and his death animation starts while he's still in the arena (you can see the 0 over his head)
  • He gets warped out and the tie message pops up

Quote:

Posted by Thallen (Post 612158)
The only time a spar is a tie is when both players die on the same frame

This is what I don't get, if the server saw me die and warped me out first then why did it still tie?

Saber Alumba 09-07-2015 08:44 PM

Quote:

Posted by juan23 (Post 612279)
if anyone is mad it's saber since u got his main account banned by being on it during gst XD GG u suk Lina

No clue what you are talking about lol ... I simply wasn't able to be online for gst since I had some stuff to do
http://i61.tinypic.com/2a5c28z.jpg

Thallen 09-07-2015 09:00 PM

Quote:

Posted by Aserus (Post 612288)
Is this what you mean?

That's super awkward to me and from a scripting perspective and I don't understand how or why it would work that way. From my understanding of how hit detection works on iClassic:
  • You swing sword on your client
  • Data is sent to the server telling it that you swung your sword
  • Opponent receives data from server telling them that you swung your sword
  • Your sword swings on opponent's client
  • If they are hit on their client, they take damage

It's clientside with serverside validation (I think). fp4 or Dusty would probably be the only ones able to 100% clarify how or why that spar went the way it did, but my assumption is that there is a very brief pause in the script before determining the winner (which allows for a longer tie period).

If that's true, then I was incorrect and in cases where one of the players delays (like Shiden) delayed ties can happen. That apparently still isn't what happened in VIS vs. Rebellious though, since the one side was told that they won (because neither Kouji or Domi delay). Thanks for posting video.

Darkk 09-07-2015 09:03 PM

Quote:

Posted by GOAT (Post 612225)
How about Yui and the ultimate choke on her guilds elimination match? Woot woot full health

Yui had 3.0 vs fro at 0.5 and nf at 1.0.
She got nervous and rushed.

bbobb 09-07-2015 09:11 PM

Quote:

Posted by Darkk (Post 612304)
Yui had 3.0 vs fro at 0.5 and nf at 1.0.
She got nervous and rushed.

So it's okay for her to be stupid and rush because she was nervous? I think everyone was nervous...lol

Kuz 09-07-2015 09:36 PM

I think I speak for everyone when I say that we are all surprised for the Mixed GST Results. I'm pretty sure everyone expected BDB to win. But it's good seeing a fresh group of underdogs win mixed GST. Nobody saw it coming.

Ph8 09-07-2015 09:51 PM

Can relate to both sides of the argument here, but personally believe that if both players die, it should be a tie, and that regular spar/regular guild spar should be modified to reflect that.

IRL, if two people are having a duel to the death using bow and arrows, and they both manage to hit each other, but one gets hit a half of a second ahead of the other one, but they both die, I think you'd pretty obviously call that a draw, no? Not that one dude won because he survived a half second longer. It's the same idea.

Also, it otherwise gives an advantage to people who lag, as the person with the better connection is more likely (not always, but more likely) to die first.

On a side note, congrats to deity on the mixed win. Great job with holding lines, being patient, and controlling space. Felt that made the difference in our match against them, we (Blackout) were more just a bunch of individuals all doing our own thing and they had strategy and solid teamwork.

Thallen 09-07-2015 09:59 PM

Quote:

Posted by Ph8 (Post 612317)
Can relate to both sides of the argument here, but personally believe that if both players die, it should be a tie, and that regular spar/regular guild spar should be modified to reflect that.

Agreed, I think there needs to be a full second pause before determining the winner of a spar so that we have some sort of compensation for delay
GGs

Shiden 09-07-2015 11:41 PM

Quote:

Posted by Aserus (Post 612288)
Is this what you mean?


This is me vs Shiden from a while ago, I included the full match and a frame by frame version at the end of the video. As the slowed down part shows, I swung first, died first and it was declared a tie. (I'm from Toronto, Canada and average about 110ms)

The frame by frame version shows that:
  • He swings his sword
  • I go in and attack him while his sword is inactive (since the sword only does damage on the first frame)
  • He reactivates his sword's hitbox (swings again)
  • I die and my death animation starts
  • Right when I get warped out, his health goes down to zero and his death animation starts while he's still in the arena (you can see the 0 over his head)
  • He gets warped out and the tie message pops up



This is what I don't get, if the server saw me die and warped me out first then why did it still tie?

lel tht aint me

Aserus 09-07-2015 11:50 PM

Quote:

Posted by Shiden (Post 612343)
lel tht aint me

I don't know who you are but the player's name said "shiden" so I referred to them as shiden, they were an idev player and had a 15k-3.5k spar record. It could have been anyone else but it wouldn't matter, it doesn't change the point

Zetectic 09-07-2015 11:52 PM

Quote:

Posted by Aserus (Post 612344)
I don't know who you are but the player's name said "shiden" so I referred to them as shiden, they were an idev player and had a 15k-3.5k spar record. It could have been anyone else but it wouldn't matter, it doesn't change the point

that is dontae

Kosma 09-07-2015 11:53 PM

Quote:

Posted by Ph8 (Post 612317)
Can relate to both sides of the argument here, but personally believe that if both players die, it should be a tie, and that regular spar/regular guild spar should be modified to reflect that.

IRL, if two people are having a duel to the death using bow and arrows, and they both manage to hit each other, but one gets hit a half of a second ahead of the other one, but they both die, I think you'd pretty obviously call that a draw, no? Not that one dude won because he survived a half second longer. It's the same idea.

Also, it otherwise gives an advantage to people who lag, as the person with the better connection is more likely (not always, but more likely) to die first.

On a side note, congrats to deity on the mixed win. Great job with holding lines, being patient, and controlling space. Felt that made the difference in our match against them, we (Blackout) were more just a bunch of individuals all doing our own thing and they had strategy and solid teamwork.

Agree on all of this, and also wanna comment on that last paragraph especially. I was quite active 2-3 weeks prior to the GST, I watched/participated in alot of GSing both at Belle and in the Arena and Deity definitely practiced more than most in my opinion. More than Blackout, WAR or SLX from what I saw (but not BDB!). Thallen and Eko started practicing with them a bit later on but as a whole they put in alot of time and I think more teams need to do that if they want to end up past the semi's!

juan23 09-08-2015 12:31 AM

was hoping dark's team would make it further than they did, was sad to see them lose

fp4 09-08-2015 12:38 AM

Quote:

Posted by Thallen (Post 612320)
Agreed, I think there needs to be a full second pause before determining the winner of a spar so that we have some sort of compensation for delay
GGs

This is in place now.


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