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I know that Thallen, I pretty much thought that it would solve the issues with leaderboards that people have been having with it. It seems like a good solution to me, people that want to boost can continue to do so, but they probably won't be on the leaderboard anymore. I really can't think of any solution for boosting right now, except constantly having to warp them to unstick me locations when they've gotten too many kills in x amount of time. I feel like that might discourage PKing all together, so that might be a bad idea. I'm sure there's a good solution though.
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So, to me, if they did that it's kind of like saying "every guild in the game should be a tower guild and nothing else" in terms of efficiency/rewards |
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could make it so there's a certain amount off kills you can get in a certain area so they have to move and make a time limit to when they can come back and pk there.
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I agree they should have no overworld pking and just have certain areas such as the war room and stuff. (Since the war room is not used at all almost this would be a perfect opportunity to get its visits way up!)
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I completely agree with Thallen on this one. If you think they're getting 1k kills an hour, go ahead and join them. Earlier today I saw them all get warped and then a huge group just ran back to Swamptown and continued. A year or two ago there used to be a mob at the MoD Tower doors all the time. And for sure, it can be a form of boosting, but if it were, admins would basically reset everyone kills stats at the mob if everyone was boosting.
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I don't know, this morning, the top PKer only had around 1k kills, now he's almost at 5k..
http://i.imgur.com/zc2Xiik.png |
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(P.S. wanderer didn't I see you PKing in a riot not too long ago??) |
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PKing ≠ towering
they're entirely different activities. |
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Also, this can be an analogy to religion. Tower PKers believe in the concept of using skill and attacking towers to gain their PKs. Mob PKers believe in the concept of PKing in large amounts to gain their kills faster without much required skill. (Sorry, that analogy was stupid and lame.) But, there is nothing in the "Graal Classic Rule Book" that differentiates PKing in large mobs from tower PKers. We have evolved from the generic concept of PKing in towers and upgraded. |
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(1st kill) If 1 kill, before death = 1 (2nd kill) Then the next kill is 3 x more = 3 (3rd kill) Next is 2x more = 9 (4th kill) 9 x 3 = 27 (5th kill) 27 x 3 = 81 (6th kill) 81 x 3 Rules 1. They have to get each kill in less than 10 seconds, otherwise you start back at 1 point. (So you won't run away, and camp) 2. Your rule from the quote. (Mob pking punishment) 3. Killing guild members and allies reduces points :) This way, it rewards people for skill, and not just grinding and spamming sword. |
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Not really sure what other rules should be added to prevent people from boosting points. Maybe, if you can't gain points from killing the same person, after 30 seconds? Idk. |
Filter for Fort kills and outside fort kills maybe? To be honest though even the you killed this guy 10times in few minutes so lets deduct some points that wouldn't work at all as person killing in flag room likely to do same on same players there just abit slower, for that reason I'd hardly see as boosting(letting them kill for kills-not actually pk mobs case) they just smarter to go and gather in a group and pk
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does having a seasonal leadboard and prizes for an activity that became easier than looting seem normal to anyone at all?
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The only activity out of the three that takes skill is sparring. You either no life BK or Mob PK. Deduct a kill for deaths only on seasonal, it will reduce mob pking.
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i've looked into systems that could "fix" mob pking. But ultimately it isn't my place to judge what is a problem and what is not. The developers will be the ones who decide if mob Pking is legitimate or not. |
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I hope this idea is self explanatory because I'm really lazy to explain/write it down btw this doesn't have to do anything with the points.
Also donate bc 4K from last season wasn't enough sorry..... |
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It wouldn't matter so much if tower Pkers or long term pkers actually had something to pk for. Seasonal is out the window cuz its impossible if you pk a tower or go to school/work. Stats gets boring when people I can flaw are overtaking me and there's less people at towers now. If your mindset is "players are just finding easier ways to pk" then why have they stopped Bush pking , and back in the day people boosted at the police station on the little bridge exactly the same way and got reset.
Admins just let this go on too long and now it's just accepted and they won't do anything about it. We wouldn't complain if there was still an all time. Its not competitive or skill based at all yet a statue goes to #1 and all the old and present real pkers aren't recognized. Add a pk zone already with respawns. That would be way more fun anyways and anyone who wouldn't prefer that is clearly just doing it to stay on leaderboards because it's easy. Don't see why they can't implement something to suit everyone , poor show by admins , if it was spar it would probably be changed |
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>:( Poor show |
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You can change the system. E.g. I suggested respawning at the same HP upon suicide to discourage people from suiciding in an anti-social fit when they're at a certain AP threshold. I suppose you could respawn people in different places if they die in a mob (maybe a very large morgue where the staff are freaking out about a zombie apocalypse?) You can also change the stats and players behaviors will start optimizing for the new stat instead of the old one. E.g. if you factor in deaths as a negative, people will try to minimize their deaths while maximizing their kills instead of simply trying to maximize their kills. So change the oh-so-holy system or change the oh-so-holy stats. |
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No. For the last time. Don't add deaths to stats. People don't just pk... Would also take up too much space when you have 100,000+ deaths.
All they have to do is make people who die, spawn at random areas near the area where they died. Prevents mobs. Pk zones? Isn't that what towers are for? If you add a dedicated area for pking, then people will just boost there... it won't remove mobs. It'll just make it easier for them to gather around there. |
Lost quote; but someone said something about there not being a reasonable and fair way to stop/discourage mob pking
>As it's been discussed before, warping players to an unstick point or other indoor location after dying on the overworld would be effective. Quote:
Yet I still dont understand why people care about having idle stats on their profile. The total scoreboards no longer exist; unless they see the seasonal boards as a comparable recognition. |
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Respawn players at random points around graal. Make em all really work for their kills.
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was the day change for leaderboards pushed forward a hour or 2 ?......
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There was a respawn system being worked on a while ago and it used doors to houses as a way to find the nearest safe respawn for you. We of course know that isn't really a resolution though since you could just keep respawning in the same house so we could also implement a random warp after x amount of deaths. |
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Maybe add a VIP special effect where players that are baddy killing dont get warped? As for the blob, isnt there a way to make a radius around it so players dont get warped when killed by another player? (VIP related as well) |
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Then there's the whole stats thing. The kills-to-deaths ratio is the first thing to pop into mind, but that doesn't measure magnitude very well. If you're 1-0 in PKing, you have the highest possible kills-to-deaths ratio. Ratios also promote selection bias which is bad for gameplay. What would be more appropriate if you want to promote healthy PKing gameplay would be a kills-to-deaths margin, i.e. the number of kills minus the number of deaths. Players would have to find a balance of quantity and skill in order to maximize the returns. If there's any reason to require the stats to be summative, points could be representative of the maximum kills-to-deaths margin a player has obtained. If using a particular statistic promotes a style of gameplay that more people enjoy, there's a clear benefit to using that statistic over one that does not. |
you guys really want to ruin iClassic over this
organized, "skilled" PKing is called sparring or GSing, some of you should try it it's bad enough we can't even use items while PKing without being throttled can't shoot arrows through walls anymore now we want to control where and how people PK because a group doesn't want to do what they're doing to what extent are we going to take this maybe eventually you'll just have to queue for PK and you'll only be able to use swords |
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I don't see the big deal. If you prefer to PK at mobs to get more pks on ur stats, then do it. If your a complainer who is butt hurt about people getting more pks then u at a tower, kys
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