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An updated lizardon version would get a pound attack and have way more health, also be able to shoot fireballs (or waterballs) rather than just fire breath for long range
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golden rebel solderhttp:///Users/reda/Desktop/18624444_...16730219_n.jpg
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This is a 2 day late reply oops :p |
Golden "Rebel Elite"
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Pretty spooky looking
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Blue crab or purple?
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Finally spotted one of these guys :D
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I'm a baddie
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Omg blue crabs exist :o I gotta find one ~(: I have a screenshot of almost all rare baddies beside: crab, green blob (saw 2 tho), lizardon, pyrat, swamp soldier
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Lizardons, pyrats and swamp soldiers don't have a rare version?
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Sent from my XT1032 using Tapatalk If you kill any rare baddy during a quest you get a 250 graalet bonus and a sparkle animation. (Don't quote me on the bonus you get but you do get one :)) Sent from my XT1032 using Tapatalk |
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The unnamed enemies on VIP island have vanished, anyone know when it happened? I was gonna try and see if they had a rare version but they packed up and moved out :D
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pretty weird
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Black Blob: Flaming Tar Blobs
Bats: Skull Bats Rats: Bomb Rats Spider/Octo: Giant Spider Green Blobs: Golden Blob Snakes: Skull Snakes Rebel Soldiers: Rebel Elite Crabs: Blue Crab Bandits: Bandit Leader Pyrats: Pyrat Leader At this current time, there is no 'rare' for Lizardons Lizardons: Golden Lizardons (Not in game yet.) |
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You decide :D
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Blue or purple? You decide :)
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And I just encountered the bomb rat
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Maybe a new rat skin? Or a twitch in the matrix but figured I’d post it :D
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I'm pretty sure it's a glitch. Same sort of darker coloring glitch I've seen happen to frogs and baddies |
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https://www.graalians.com/forums/att...3&d=1453339157 The lantern script implementation prior to that (we're talking like 2003 now) just overlayed a gradient image onto another already-applied alpha channel (via seteffect), which layered alpha applications instead of letting them cancel one another other out which just made it more foggy/gray instead of clearer when it was dark which bugged me. Meanwhile I thought the hard blackness of the polygon could add to the gameplay dynamic via limiting information, especially for something like a maze room (this one never having been released). Meanwhile, having multiple circles---definitely never implemented anything like that. Edit: I didn't realize how old this post was. If this is a problem: sorry. |
It’s ok, I’m just happy you bumped my post :D
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I saw a fire bomb running around like a rat once. It was somehow using the sprite of the bomb skin you get in the bandit cave - the one in the key chest.
The NPCs are evolving, guys. Like it or not. |
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Foxes in the hen house, Happy Easter everyone!
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