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-   -   Killing yourself at 0.5 (https://www.graalians.com/forums/showthread.php?t=35386)

Bryan* 04-28-2016 02:24 PM

Friendly-fire should not be considered a valid reason to raise your PK Stats. If they arrow or bomb someone on 0.5 (the person will indeed die BUT it won't count as a kill).

Brett 04-28-2016 05:47 PM

Not a fan of the killing guildmates either...idk seems cheap. I can definitely see why you do it though. I don't think people holding sards should be able to kill themselves on spikes though. I think bows/bombs could be disabled in towers and that could be a reasonable solution instead of 'last person to hit gets the kill' if this ever happened. I know some people will say this is part of strategy .etc, but I doubt it would change too much from happening/changing tower wise tbh.

Numbrero 04-28-2016 06:03 PM

Hmm... Would be useful... But, I do like taunting people that run away at 0.5 in Swamp Tower...

deadowl 04-29-2016 04:45 AM

Quote:

Posted by Areo (Post 699836)
As kosiris said, why give them a kill they didn't actually do? Besides, that system is flawed. Instead of suiciding themselves they will just have someone sit off-tag and collect the kills instead. No system that I can think of will actually work for this, though im biased becuase I don't feel one is needed.

And that's why I said it's a better system, assuming it's tied to AP, to respawn a player at the same health in the case of a death where no one gets a kill. Suicides and TKing for the sake of annoying other players is antisocial.

Also keep in mind that having someone sit off-tag to collect kills is against Graal's TOS and will result in a ban.

Quote:

As a pker, it's your job to stop them from doing this. It isn't the massively difficult thing the anti-suiciders act like it is. It is as simple as swinging at a door, or hitting the flag so they can't go and suicide. Or throwing a bomb of yours so when the bombs explode you get the kill.
I repeat, suicides and TKing for the sake of annoying other players is antisocial. It literally makes the game less fun.

Quote:

Posted by Areo (Post 699486)
Imagine the death loop you could get into @ Sardon's spike room.(if im understanding what Deadowl said correctly.)

Maybe you should just consider the fact that you suck at towering Sardon's if you found yourself stuck in a death loop there.

Noxious 04-29-2016 01:31 PM

Quote:

Posted by deadowl (Post 700139)
Maybe you should just consider the fact that you suck at towering Sardon's if you found yourself stuck in a death loop there.

You really can't imagine how annoying it would be to try to attack Sardon's? Make it past the first room with only 0.5, spike hits you and you go all the way back to start with only 0.5

There's no need to make that tower unbalanced again

Also, as for suicides and TKing being annoying, I don't see the issue. You realize that pkers are annoying the towering guilds in the first place by pking them? They pose no real threat to the flag, yet the guilds are still forced to deal with them. They have every right to try to get them to leave.

Aguzo 04-29-2016 05:03 PM

Just gonna boost 0.5 kills at tower, after the attackers put in 5 hits.

Who cares if it's ultimately making less people pk at them?
The easier the 1k, the better.

PigParty 04-29-2016 06:10 PM

Classic: selling suicide vests! 100 gralats each! Kill yourself at .5 health with the click of a button!

Go kamikaze on everyone.

Livid 04-29-2016 06:44 PM

Quote:

Posted by PigParty (Post 700266)
Classic: selling suicide vests! 100 gralats each! Kill yourself at .5 health with the click of a button!

Go kamikaze on everyone.

isis!

deadowl 04-30-2016 12:07 AM

Quote:

Posted by Noxious (Post 700195)
You really can't imagine how annoying it would be to try to attack Sardon's? Make it past the first room with only 0.5, spike hits you and you go all the way back to start with only 0.5

There's no need to make that tower unbalanced again

You could make it so the respawn position of the flag-holding guild is below the spike room, which would effectively make the spike room a bottleneck for all guilds. You could make it so the spikes have to be triggered by players in order for them to attack and do any damage, which would make someone worthy to assign a kill (or tk); heck, you can make it require 0.5 hearts to even use the spikes as an attack method. You can increase the size of the spike room to make it easier to avoid the spikes. It's not like changing the AP system to incorporate suicides can't be accompanied by other minor changes.

TD* 04-30-2016 12:28 AM

If the other player disconnects at 0.5 in a spar match, should you get the win?

Aguzo 04-30-2016 12:36 AM

Quote:

Posted by TD* (Post 700399)
If the other player disconnects at 0.5 in a spar match, should you get the win?

But
Quote:

Posted by Kosiris (Post 699180)
"I should get the win for beating person A, even when I don't slash my sword at him at 0.5HP and actually kill him!", flawed logic right there.

omg...


Areo 04-30-2016 01:14 AM

Quote:

Posted by deadowl (Post 700139)
And that's why I said it's a better system, assuming it's tied to AP, to respawn a player at the same health in the case of a death where no one gets a kill. Suicides and TKing for the sake of annoying other players is antisocial.

not everyone does it just to annoy people. Some people do it so they can quickly get back to full strength. What if mod is taken and I'm left at 0.5, do I have to go in and beg someone to kill me? Some of us take pride in not dying easily or often, so that seems lame to me. Besides that There would be a big devaluation of the death stat.

so much on this game creates the same "antisocial" environment. Stealing Gralats is antisocial, yet people aren't searching for a fix(yet).
Quote:

Posted by deadowl (Post 700139)
Also keep in mind that having someone sit off-tag to collect kills is against Graal's TOS and will result in a ban.

How will they monitor for that?
Quote:

Posted by deadowl (Post 700139)
I repeat, suicides and TKing for the sake of annoying other players is antisocial. It literally makes the game less fun.

What about those who don't do it to annoy other players? What if I'm a farmer who doesn't want to lose my bombs?

Quote:

Posted by deadowl (Post 700139)
Maybe you should just consider the fact that you suck at towering Sardon's if you found yourself stuck in a death loop there.

Would you like me to throw back in your face "maybe If you can't kill a suicider then you just should consider the fact that you suck at pking"? Probably not.

But for a real argument, this update is mostly for the newbies who can't get suiciders easily. Do you realize that they do suck at Sards, so that indeed will be a problem for them? Noobs could and would get in death spirals at Sards because of this.

All I see this doing is making Pking more annoying at certain places.

deadowl 04-30-2016 02:43 AM

Quote:

Posted by Areo (Post 700406)
not everyone does it just to annoy people. Some people do it so they can quickly get back to full strength. What if mod is taken and I'm left at 0.5, do I have to go in and beg someone to kill me? Some of us take pride in not dying easily or often, so that seems lame to me. Besides that There would be a big devaluation of the death stat.

so much on this game creates the same "antisocial" environment. Stealing Gralats is antisocial, yet people aren't searching for a fix(yet).

All antisocial aspects of the game should be addressed at some point. There's matters of priority, but I'm responding to this thread and not a thread about a different issue in gameplay.

Quote:

How will they monitor for that?
Computers are exceptional counting machines. Record sets of events that meet an weighted set of criteria (e.g. off-tag guild member kills on-tag guild member), provide a threshold (e.g. 5 times per minute), and report any activity exceeding that threshold for review. I will yield that these systems require statistical analysis in order to minimize false-negatives and false-positives.

Quote:

What about those who don't do it to annoy other players? What if I'm a farmer who doesn't want to lose my bombs?
That's why I suggested a tie-in to AP. Farmers don't generally have low AP.

Quote:

Would you like me to throw back in your face "maybe If you can't kill a suicider then you just should consider the fact that you suck at pking"? Probably not.
Maybe if you can't kill a suicider, the suicider is being antisocial, and the community deserves better.

Quote:

But for a real argument, this update is mostly for the newbies who can't get suiciders easily. Do you realize that they do suck at Sards, so that indeed will be a problem for them? Noobs could and would get in death spirals at Sards because of this.
Everyone starts somewhere, and newbies are more likely to be turned off by antisocial behavior than level of difficulty.

Quote:

All I see this doing is making Pking more annoying at certain places.
And I see this making PKing less annoying at certain places. If it wasn't annoying, nobody would have posted a thread about it.

Aguzo 04-30-2016 02:55 AM

You can still run all your strats.
Just that the pker gets the kill, not you, your guildmates, or spikes.

What is so hard to understand, that you can suicide, but the kill goes to the pker who registered the last hit.

Bombs are worth 15g... if you are a farmer, you should have enough money to buy more.

Why make excuses, when there is no need? Pker should get the kill. People mostly suicide, at least against me, just so I won't pk them 24/7.

Skyzer 04-30-2016 03:37 AM

Quote:

Posted by TD* (Post 700399)
If the other player disconnects at 0.5 in a spar match, should you get the win?

If a player disconnects during a spar at 3 HP you should get the win. If it doesn't work that way, the server is stupid.

deadowl 04-30-2016 04:19 AM

Quote:

Posted by Skyzer (Post 700464)
If a player disconnects during a spar at 3 HP you should get the win. If it doesn't work that way, the server is stupid.

Disconnecting is a forfeit in spar. So far this thread has spawned three arguments in regard to suicide/accidental-self-kill which includes the forfeit argument. Should suicide/accidental-self-kill be considered a forfeit in PKing (someone gets a kill)? A dumb-move/anti-strategy (respawn at previous health given AP threshold)? Or should it remain as a legitimate strategy (albeit particularly antisocial in most contexts)?

Skyzer 04-30-2016 04:21 AM

Quote:

Posted by Areo (Post 700406)
How will they monitor for that?

If Player 1 kills Player 2 too many times without Player 2 killing Player 1, a message can been sent to the server that can be seen by staff members using the Graal Remote Control.

Areo 04-30-2016 04:31 AM

Quote:

Posted by deadowl (Post 700440)
All antisocial aspects of the game should be addressed at some point. There's matters of priority, but I'm responding to this thread and not a thread about a different issue in gameplay.

Think that would probably be easier to address, but yeah, let's keep it relevant.
Quote:

Posted by deadowl (Post 700440)
Computers are exceptional counting machines. Record sets of events that meet an weighted set of criteria (e.g. off-tag guild member kills on-tag guild member), provide a threshold (e.g. 5 times per minute), and report any activity exceeding that threshold for review. I will yield that these systems require statistical analysis in order to minimize false-negatives and false-positives.

They could have them wear a different guild tag. Or if you meant any member not on that tag, what if it's a noob guild and it's a very good pker, who can kill them all very fast? I've seen people get over 10-20 kills a minute. The point im making is that it would be very difficult to actually tell who is kill collecting and who is not.
Quote:

Posted by deadowl (Post 700440)
That's why I suggested a tie-in to AP. Farmers don't generally have low AP.

That's true, but with the blob being in swamp, a lot of them now have lowish(10-40)AP.
Quote:

Posted by deadowl (Post 700440)
Maybe if you can't kill a suicider, the suicider is being antisocial, and the community deserves better.

I haven't really said this before, but I really don't know why it being antisocial matters all that much. Pking isn't a predominantly social activity, in its purest form.
Quote:

Posted by deadowl (Post 700440)
Everyone starts somewhere, and newbies are more likely to be turned off by antisocial behavior than level of difficulty.

If you're sure, that's all a matter of perspective.
Quote:

Posted by deadowl (Post 700440)
And I see this making PKing less annoying at certain places. If it wasn't annoying, nobody would have posted a thread about it.

Where will it make pking less annoying?

Spoiler
im not saying a good alternative can't be found, and im sure you could probably find one. I'm more saying that this one wouldn't be it, in my opinion


Quote:

Posted by Skyzer (Post 700491)
If Player 1 kills Player 2 too many times without Player 2 killing Player 1, a message can been sent to the server that can be seen by staff members using the Graal Remote Control.

But player 2 will still kill player 1, when his HP is low enough and he doesn't want to be killed by the pker/attacker.

My other concern is still the how quickly you would rack up deaths at destiny and sards, since getting killed by the spikes is still relatively easy.

Marc 04-30-2016 04:46 AM

I feel like someone managing to kill himself at 0.5 is a skill part of pking i wouldnt remove or try to fix it personally.

Kosiris 04-30-2016 09:02 AM

it's not even a big deal...

alexx 04-30-2016 09:52 AM

Id only say remove teammates getting the kill on you with arrows or bombs so it's only used as a tower technique to make sure your members are always on full hp. You shouldn't be given the kill for something you didn't even do.

When I pk (barely) it's usually towards a goal, if someone suicides then it just backfires onto them since I'll just be pking longer until I get my goal. Pkers should have that mindset coming into a tower to pk, or just plain and simple - get good?

PigParty 04-30-2016 12:04 PM

I think bombs and arrows should hit teammates... Otherwise they could just arrow a side of the flag where attackers and defenders are hitting it, and it will knock all the attackers off, while leaving their teammates there to continue hitting it. I don't see the problem with suiciding... I mean people get hundreds of PKs each day, is 1 person suiciding really a big deal? If you can't get them when it counts, you shouldn't get the kill.

Livid 04-30-2016 02:50 PM

Arrows that are able to affect your enemies, including other players, baddies but not your own team mates? What are they made of pure steel?

alexx 04-30-2016 03:23 PM

I never said they won't hit your teammates....I just said you wouldn't get the kill for it

PigParty 04-30-2016 03:46 PM

Quote:

Posted by alexx (Post 700604)
I never said they won't hit your teammates....I just said you wouldn't get the kill for it

But they do get the kill.. Seems pointless to not give them the kill. That's not solving any problem, it's just making people less mad when others do it. It's really a pointless thing to do.

Bryan* 04-30-2016 03:51 PM

Quote:

Posted by PigParty (Post 700614)
But they do get the kill.. Seems pointless to not give them the kill. That's not solving any problem, it's just making people less mad when others do it. It's really a pointless thing to do.


Because friendly-fire is a valid reason to boost my PK stats.

PigParty 04-30-2016 04:22 PM

Quote:

Posted by Bryan* (Post 700616)
Because friendly-fire is a valid reason to boost my PK stats.

How is that boosting? It's getting a kill. If people want to boost, it's much easier if they're in diff. guilds.

Zetectic 04-30-2016 05:38 PM

i don't like friendly fires. when i was noob, i was in this admin guild and there was a lead (who later he became GP) he attacked vulnerable underlings for his own sake. he arrowed mostly .5 ppl (if tower was quiet, .5-1.5) and no exception during the combat?? so i got pissed one day and attacked him back, then he kicks me out. lmao.
later the leader recruited me back, but this guy didn't stop for a quite awhile.

Bryan* 04-30-2016 06:34 PM

Quote:

Posted by PigParty (Post 700622)
How is that boosting? It's getting a kill. If people want to boost, it's much easier if they're in diff. guilds.


1 pker attacks. I get 1 kill. I have 15 members on 0.5, I get 15 kills.

Thallen 04-30-2016 07:30 PM

PKers and sparrers are extremely pretentious when it comes to making suggestions... Massokre is the only person ITT that approached it from a gameplay perspective, suggesting it promotes "antisocial" behavior and how that might be negative for the game... Even then, I disagree. This revolves entirely around PKers being frustrated that they can't get kills off of players that don't want to give them to them.

PKers will tell you that you're lame because you choose to PK somewhere like Graal City or the Angel Clan pond, because it's their preference not to PK there.
PKers will tell you that you're lame because you deny them kills when they're PKing you at your tower, because it's their preference not to do it.

It sounds a lot like, "You have to PK where we want you to and you have to do it the way we want you to." That's fine, but staff don't have to validate your random, player-made rules... The only suggestion I'm seeing that's even half-reasonable is making it so that same-guild kills do not raise your kills. Again though, it seems pretentious and unnecessary, but it's a lot more sensible then randomly giving the kill to the last player that hit you.

qes 04-30-2016 07:37 PM

I agree, people can PK anywhere, angel clan, or anywhere. But I do think the system should give the kill to the person who hit last if they suicide after. On other servers they fix this:
like era, you can't run into a NON PK building and eat, they allow players to keep killing you in NON PK area's if they were previously killing each other.
It is annoying and discouraging to be killing somebody for 30 seconds just so they can run away into a baddy at .5... It's annoying because you should be awarded that kill for hitting them last.

Aguzo 04-30-2016 07:59 PM

I used to pk, especially in castle and sards. People always arrow their friends for easy kills at 0.5. These are the strategies people love to use in towers. Kills going to the last registered hit from a non-ally/item/spike/baddy would definitely make pk fun for a lot of people, especially for me. It's lame when people deny kills, and I stopped doing that.

Sards
Even though I used to run away at 0.5 - 1hp, people do this all the time now.
You get their health low, and they run away. They either run away into the spike room, or they leave through the entrance, enter their house, and bomb themselves.

Castle
When at castle, people will get kills in the flag room, run outside, enter house, and die. The defenders don't get the kill, because of this, and a lot of defenders will do the same thing.

Destiny
People will fall through the holes, and kill themselves with the spikes.

York
Run away into the barrel room, and kill themselves with the explosions.

Other than that, the other towers like MoD, Swamp, and Snowtown were never that crazy on denying kills through suicides.

Just make the kill go towards the pker, not the guildmates, allies, or spikes.
It's annoying when you are getting kills very slowly, because every defender just keeps running away, or giving the kill to their friends. I got that person from 3hp to 0.5, and the kill goes to their friends. Ridiculous.


You can keep doing your strategies of having full hp in flag room, just give the kill to the person who actually worked for it.

Crono 04-30-2016 08:11 PM

Quote:

Posted by Aguzo (Post 698528)
Last person who registered a direct hit should get the kill.

So...it would literally not be different.

Thallen 04-30-2016 08:11 PM

Quote:

Posted by Aguzo (Post 700690)
just give the kill to the person who actually worked for it

Wat? I'm sure you understand the way kills work is that the person who hits them at 0.5 gets the kill. There is no "working for it" past that. PKing has never been some organized, 1-on-1 activity where one side is the definitive loser or winner... That's sparring.

What happens if I follow you around, watching you PK, and I hit every player you get to 0.5? Does the new suggestion become "kills should now go to the player that hit them the most?"

What happens when you're PKing at my tower and someone else is there and I run to PK them at 0.5? These rules are just dumb and exploitable, as is trying to make PKing more and more like sparring. If you want to do organized PvP between two players, we have something for that...

Aguzo 04-30-2016 08:18 PM

What I mean is, allies and guildmates shouldn't be able to get the kill at 0.5hp, when a pker dropped them down to that from 3.0hp. The guild member or ally can arrow them in order to get them back to full hp, but the kill should go towards the pker who hit last.

Not talking about a pker stealing a kill from another pker who worked hard. I'm talking about guild members boosting kills off of each other, after the pker got them to 0.5. The defender runs away and gives the kill to their friends. Needs to be stopped.

GOAT 04-30-2016 08:35 PM

As someone that never pk'd for stats I never cared about healers and suicides. Chasing people was part of the fun.

Shout out to BlackStarr, Fork, Jonepi/Yonchan, L3GAYCY and all the unknown runners I encountered throughout my pk'ng days.

Aguzo 04-30-2016 09:06 PM

Quote:

Posted by GOAT (Post 700722)
As someone that never pk'd for stats I never cared about healers and suicides. Chasing people was part of the fun.

Shout out to BlackStarr, Fork, Jonepi/Yonchan, L3GAYCY and all the unknown runners I encountered throughout my pk'ng days.

Yeah, but some people get super mad. I used to do this so much that the whole guild would start blocking the exits at sards, castle, and snow.
At castle, I would use the pots to heal. Then they added ap. I would spam bombs to heal, then they added bomb drops.

http://i.imgur.com/Dues5Bz.gif

Back to my point. It discourages people from pking at the tower, if the defenders keep on killing each other, while you keep getting them to 0.5. It certainly makes me want to not pk. I think that's what op is saying as well. It's annoying, and just ruins the game for a lot. Easier to just spam sword in mobs, and MoD.

Skyzer 05-01-2016 12:34 AM

The entire time week that I played on Facebook Classic, I just PK'd at towers. I was #1 on the daily kills board every day. The point of PKing is to get kills. If they run and kill themselves to deny you kills they are just going to lose the tower, anyway.

deadowl 05-01-2016 12:45 AM

Quote:

Posted by Thallen (Post 700675)
This revolves entirely around PKers being frustrated that they can't get kills off of players that don't want to give them to them.

I'll say I'm more experienced with casual PKing. There are instances where people just run away, kill themselves, and return to continue fighting when I just want to casually PK. It's exclusively antisocial in that context. I personally don't like the current tower system and would prefer a match system, but that's a whole other thread. I don't believe intentional death ought to be beneficial strategically in those cases either.

Meanwhile, having a stronger negative side-effect as an effect of team kills, suicide, or accidental death (other than the D count) would add higher stakes to performance at 0.5 hearts. It would add a level of tension not to screw up when you or someone in your guild is not at low health. Tension is an extremely strong gameplay element (which of course would be even better exemplified with match-based towering, but again, that's another discussion). Fighting Gannon when he can kill you with one more hit? That's a rush.

Skyzer 05-01-2016 12:46 AM

They still get a death for dying.

Aguzo 05-01-2016 01:03 AM

Quote:

Posted by Skyzer (Post 700798)
The entire time week that I played on Facebook Classic, I just PK'd at towers. I was #1 on the daily kills board every day. The point of PKing is to get kills. If they run and kill themselves to deny you kills they are just going to lose the tower, anyway.

They won't lose a tower when it's just one pker, and they are denying any kill towards that one person.

Quote:

Posted by Skyzer (Post 700802)
They still get a death for dying.

Deaths that don't really matter.

Aaron 05-01-2016 01:06 AM

"Suicide is never the answer."

GOAT 05-02-2016 04:03 AM

Quote:

Posted by Aguzo (Post 700727)
Yeah, but some people get super mad. I used to do this so much that the whole guild would start blocking the exits at sards, castle, and snow.
At castle, I would use the pots to heal. Then they added ap. I would spam bombs to heal, then they added bomb drops.

I come from the 2010 zone pkrs, everyone there was a healer(including me) and we would make many people rage. I remember 2 guys spent like a week chasing me around trying to get a kill from me. When one of them finally killed me they were relieved and stop going to the zone. What most people don't understand is that the reason people used to do that was to make people rage and not because they didn't want to get a death.

Anybody that has raged in-game knows that when you rage you become an easier player to beat.


Quote:

Posted by Aguzo (Post 700727)
Back to my point. It discourages people from pking at the tower, if the defenders keep on killing each other, while you keep getting them to 0.5. It certainly makes me want to not pk. I think that's what op is saying as well. It's annoying, and just ruins the game for a lot. Easier to just spam sword in mobs, and MoD.

I can't speak for everyone else, but I've never been discouraged by runners/suicides. If players are going to get discourage over a silly thing such as runners then they shouldn't pk towers(MoD doesn't count).

Fulgore 05-02-2016 02:56 PM

Quote:

Posted by GOAT (Post 701223)
Anybody that has raged in-game knows that when you rage you become an easier player to beat.

Can confirm, 98% of all ragers I've seen suck.

Brett 05-02-2016 03:44 PM

What if team killing or killing yourself spawned/warped you outside of the tower? It could possibly discourage players from doing it more often (a tiny bit) since it wouldn't be as beneficial to them for doing it like it is now.

qes 05-02-2016 07:07 PM

Zeroos is pretty good tho

Fulgore 05-02-2016 07:36 PM

Quote:

Posted by qes (Post 701424)
Zeroos is pretty good tho

That was what basically stopped me from saying 100

Aguzo 05-03-2016 01:34 AM

People were running their strategies, so I decided to start recording.




Total Suicides in 1 hour at Sards: 19 (Didn't count the team kills, and the deaths that I wasn't there to witness)
Note: It isn't always that low. Just letting people know that it happens, and sometimes guilds as a whole will run away and deny any kill.

David Suicide Count: 9
Spoiler
1:48 David runs into spike room
2:41 David uses spikes
3:49 David runs away into spike room
4:43 David runs away and uses spikes
9:33 David runs into spikes, no idea how he lag warped away.
29:03 David returns, and runs into spike room
32:41 "So Close!"
38:35 David runs into spikes
52:50 Runs into spikes
53:38 Spikes


Extra People, Few Suicides Count: 10
Spoiler
2:35 red haired girl runs into spike room
3:30 Exo19 runs into spike room
3:46 red haired girl runs into spike room
8:20 Exo19 runs into spike room
13:16 ArmyCap runs into spike room
17:45 CapPerson spikes
26:29 Thallen Runs into spikes
37:07 Saber runs into spikes
50:03 Dazo runs to spikes
53:38 Saber runs into spikes


Aguzo Suicide Count: 4 (2 by accident, but I'll count them)
Spoiler
0:36 Aguzo
0:48 Aguzo. Accident, but I'll count it
5:04 Aguzo uses spikes
10:26 Aguzo. Tried to dodge spike, and failed

Zetectic 05-03-2016 01:55 AM

lol dont tower. if u wanna pk, go to swamp pond.

Fulgore 05-03-2016 03:07 AM

Good strat to annoy pkers to get them to rage and stop pking


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