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I could be wrong, but I remember hearing that this server will be playable through Facebook. Is that true?
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Probably not going happen, but that's just my opinion. |
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This is literally the only server worth playing. The fact that this hasn't been a priority of GO management to get this on Facebook is just absurd.
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Maybe this time around magic can be implemented and established to a decent degree.
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There are a lot of things to do before we could think about magic, but it is something we would implement eventually.
Right now we have other things to focus on though :/ |
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That final boss in Voluran's... I can't get him down past one. He just keeps dash attacking. I mean the pillar segment I've gotten 4/6 (the top two are near impossible), I can hit him with the pillars, I've gotten him three or four times before he destroys me, but my lag is so bad right now (for some reason), I can't really do anything else.
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Have you try spamming bombs at him, one of time
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Took me quite some time to defeat him. I could never get him hit by all the pillars, and if I got one of the two at the top I'd usually miss one of the others.
You can hit him once or twice when he sends fire down the room too, helping a bit. |
Took me some time as well, which was nice to actually be challenged by a boss and actually have to THINK about how to beat him. Pillars, throw some bombs, hope you can kill him before he kills you.
Seriously though, the bomb throwing -1 damage is >>>>> than the .5 sword swing damage when it comes to this guy. |
Any news on the facebook update?
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Woah, I never thought of the bomb throw, it could really change the battle.
Nothing new on FB. |
Don't worry guys, even without Facebook, you guys can come play with me. I get bored.
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You know, why not make bombs clientside in quest mode just like pretty much everything else? I really want to beat that boss, but I've been having >1000ms ping for the last three days.
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Good news is that you'll be able to beat the boss when you're done lagging.
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I'll be playing :)!
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It isn't impossible to beat him without bombs. In fact I fought him twice yesterday again and was only able to use the bombs early, when he was still, then I had to use my sword.
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That said it is not actually necessary to have Bombs (or Bow) to defeat Voluran, it's possible to do it using the sword alone and without taking a single hit, much in the same way an adept sparrer might defeat a rushing newbie flawlessly. |
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A preprocessor could also be useful for other things like generating underwater levels that reflect changes in above-water levels. So it wouldn't need to be just a one-off hack to make it easier to preload clientside bombs in quest levels. Com013 had built something like this at one point, although he was trying to mass-convert scripts for NPC-Server compatibility rather than adding more powerful features to levels. Edit: I imagine you could even do it on the server without having to deviate from GScript, since online level editing became a bit of a push ~v4 of the client. The loadlines, savelines and maybe copylevel functions look like they could potentially be used for preprocessing functionality. Edit 2: Now that I think about it, you could also use it to be a clean substitute for the built-in baddies and built-in chests that the level editor currently provides. Edit 3: And the gajillion signs, bushes, swamp tiles (if those are NPCs now) that a lot of places have. |
Okay, so to my previous post, it would probably save you more time than you would need to invest.
As for playing GtA recently: some of it is ridiculously esoteric. Missing 5 gralats, and I've looked pretty exhaustively. I did the same for the card in Ebon's keep, but only ever tried pushing in the middle of book cases. Overall though, good work at teasing players to explore. |
Did you pick up the rock-turtle in Castle Quest with the crane? Drops a blue rupee.
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Will there be a player house system like on the iServers?
Also it would be nice if there were more ways to earn and spend gralats. They're kinda useless atm. |
How do player houses work on iClassic?
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Previously on PC Graal Classic, there was a thing called the Warptex which would pretty much be submit your own levels and be able to warp to it. Before that devs would just put your house somewhere on the map (or some other map), and quality standards for that got higher over time. |
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It's worth keeping in mind that your total number of obtainable Gelat is static, which means that once you lose or spend Gelat are you then able to re-obtain the lost amount through events such as baddie deaths or bush cuts. Once larger sums of obtainable Gelat are in existence we may implement new more entertaining ways to re-obtain them faster. |
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When I was a LAT on Classic, I'd put houses up if anyone asked.
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I want a playerhouse on G:tA
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why is this game not listed on the server list?
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If your question is why the game is still off of the list, then although PC Graal no longer has the game-breaking restrictions that crippled traditional style servers back in 2012 (plus the fact that we have developed several new systems and features which were admittedly sorely missed before), it is fair to say that PC Graal is still terribly out-dated between the client, website, forums, account system etc. With the agreement being made to port GtA on to Facebook/Web however there is the potential to obtain a larger frequency of player traffic on to the server, without requiring drastic changes to Graal's infrastructure. By re-launching the server for the sole sake of PC Graal we can realistically expect a player count of only 0/10/20/30/40, of which the time/effort required to maintain would be a hindrance to the long term goal. That doesn't mean to say that we are unwilling to cater to those few who have remained loyal to the server. For example we had events being hosted daily over several weeks of the summer with playercounts ranging from 10 - 25, which is something I have contemplated making more regular should enough interest be apparent. |
that is good for you sir. hopefully GtA makes its way through the web and become available to anyone. i appreciate your work and the server. just few suggestions though, i know you guys are already working on it, but double checking isn't a bad idea. it'd be greater if you could add the banking system along with the jobs, more fast transportation objects and few mini games (ex. chess, bomberman, trivia [solo/multiplayer]) to keep us occupied. i'm really looking forward to spend more time on that server. honestly it looks great and have a very strong base foundations.
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You've got a lot more content up since 2012, although someone seems to have been laming a spar record, which you might want to look into.
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The in-game GUI theme has been updated to appear more consistent with GtA's friend bar.
Attachment 21071 |
Sexy.
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May I recommend that text and background color contrasts should pass WCAG color contrast tests universally in scenarios where it's feasible to do so (e.g. Classic's TCG)?
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Considering it's Graal the Adventure, and the shared characteristics of iClassic and GtA, I was thinking it might make sense to implement spar tournies, events, etc as an "adventure" for differentiation value, particularly once your on Facebook. Maybe a fun way to do this would be storytelling. Come up with fictional backstories for players that are participating in spar tournaments, or a collection of backstories for events (why are we carrying this bush?). Maybe go full blown Disney and refer to GCs as cast members.
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I love the TCG. If only it wasn't pure luck... also some bots to play against would be fun.
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There's a lot of luck involved. Pretty damn unlucky when you get a hand that forces you to skip a turn.
However, if you're better than the person your playing with you should still win the majority of games played. |
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