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-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Proposal Regarding Tower System (https://www.graalians.com/forums/showthread.php?t=7520)

D-Vader 06-16-2012 09:39 PM

Everybody who keeps complaining about this stuff just needs to realize towers are fine the way they are. Nobody necessarily owns a tower, but the guilds that have towers for long periods of time get to keep them because nobody has attacked them with skill. You Voyage sissies and all still haven't realized that it is possible to take a bigger tower. Just keep trying over and over again, or find a point when they're low on members/asleep.

Joseph 06-17-2012 01:17 AM

Quote:

Posted by twilit (Post 141924)
stuff EXACTLY like this was posted in the half-dozen threads about this, so why another thread? and anyway "new tower" and "multipe cature points" IS YORK.

Twilit, please explain to me how York has multiple capture points. York has alternate routes, which is cool, don't get me wrong, but they all lead to the same singular capture point, so it doesn't really matter that much.

Quote:

Posted by RifRaff (Post 142332)
You Voyage sissies and all still haven't realized that it is possible to take a bigger tower. Just keep trying over and over again, or find a point when they're low on members/asleep.

This is something I talked about in an earlier thread. A guilds' ability to take a tower should not be determined by how lazy the controlling guild is. That is both unbalanced and unfair. And for the record, I'm not apart of the Voyage guild.

People, I'm not proposing some huge radical change here. I'm just asking you to consider trying something a bit different. Something that might, in the long run, improve Graal's enjoyability. Very few comments that have been posted here have been helpful in the slightest. I keep hearing variations of "omg stop complaining man" or "omg towers are fine the way they are" without an adequate explanation as to why they're fine the way they are.

Quote:

Posted by Bin (Post 141779)
It's a good idea, but all that really needs to be done is a few, small changes, such as:
  • Change respawn points (e.g. how MOD went from being super difficult to super easy with a simple respawn-point change)
  • Widen certain doors (e.g. the door leading into snow so the holding guild can't block; the door leading into castle so CJ can't cheaply block)
  • Widen certain walkways leading up to the door that goes to the roof (e.g. in Swamp, in Sards)
  • Limit the amount of 1K hats a person can get to prevent guilds like Takaii into starting new guilds to get 1k hat



These are all small improvements that would help balance out the tower system for sure. Not bad ideas at all.

Kendama 06-17-2012 03:37 AM

Quote:

Posted by RifRaff (Post 142332)
Everybody who keeps complaining about this stuff just needs to realize towers are fine the way they are. Nobody necessarily owns a tower, but the guilds that have towers for long periods of time get to keep them because nobody has attacked them with skill. You Voyage sissies and all still haven't realized that it is possible to take a bigger tower. Just keep trying over and over again, or find a point when they're low on members/asleep.

Voyage sissies?
We dont have trouble with fort time obviously, were complaining for the goodness of the game.
Me and bin actually care about how gameplay works, we want to see improvments on chokepoints and respawning and such to make it so a single guild cant hold a fort nonstop for months.

twilit 06-17-2012 06:05 AM

Quote:

Posted by Joseph (Post 142480)
Twilit, please explain to me how York has multiple capture points. York has alternate routes, which is cool, don't get me wrong, but they all lead to the same singular capture point, so it doesn't really matter that much.

ok now that uve explaine what you mean, no i dont like the idea of having 2flags in a tower either. not only are you dividing defense, but your also dividing offense, making it no easier to capture.

Quote:

Posted by Rifraff
Everybody who keeps complaining about this stuff just needs to realize towers are fine the way they are. Nobody necessarily owns a tower, but the guilds that have towers for long periods of time get to keep them because nobody has attacked them with skill. You Voyage sissies and all still haven't realized that it is possible to take a bigger tower. Just keep trying over and over again, or find a point when they're low on members/asleep.

God bless this post. *bows down to rifraff* (and lol @ "voyage sissies")

Craftz Cheese 06-23-2012 10:00 PM

Easiest tower solution: turn every tower into mod, add 10 extra mods, and make mod be koth with 5 flag health.

Skyzer 06-24-2012 12:21 PM

Ultimate solution: turn the point of the game away from guild forts.


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