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-   -   What Do You Want To See Added The Most? (https://www.graalians.com/forums/showthread.php?t=6291)

Ace 05-09-2012 11:22 PM

price reduction

iHawk 05-09-2012 11:23 PM

Quote:

Posted by Ace
price reduction

In my opinion, a price reduction would be nice. However, it is slightly unrealistic. A better thing would be to add more ways to earn gralats.

Pazx 05-10-2012 12:25 AM

Tyler, why the hell isn't "quests" an option up there?

Tyler 05-10-2012 12:32 AM

Quote:

Posted by Pazx (Post 113315)
Tyler, why the hell isn't "quests" an option up there?

Slipped my mind. I guess that would fit under the games like archery category.

iHawk 05-10-2012 02:46 AM

Quote:

Posted by Tyler

Slipped my mind. I guess that would fit under the games like archery category.

Umm. Not really:0

Tyler 05-10-2012 02:48 AM

Quote:

Posted by iHawk (Post 113365)
Umm. Not really:0

Well then vote for other.

iHawk 05-10-2012 02:49 AM

Quote:

Posted by Tyler

Well then vote for other.

I did XD

Talon 05-10-2012 03:33 AM

Trading system on Era: bad.
Trading system on Classic: not bad.

Furryamigo 05-10-2012 03:36 AM

I am strongly against a trading system, as it would completely change iClassic's economy. However, if it was ever added the only way I see it working out is:
-All hats and items added before the trading system would be not tradable
-All trades would be monitered by admins and recorded
-Limited stock would be put on hats/items in shops (only 100 copies of the item available before it sells out.)
-Guild hats/mounts, GST hats/items, and event hats/items would be not tradable.

Talon 05-10-2012 03:40 AM

Quote:

Posted by Furryamigo (Post 113382)
-Limited stock would be put on hats/items in shops (only 100 copies of the item available before it sells out.)

That would lead to item hoarding - very bad for new players trying to get things.

Quote:

Posted by Furryamigo (Post 113382)
-All hats and items added before the trading system would be not tradable

Why? I don't see a problem with older items being traded, it adds to the rarity of an item. I like the other two ideas though.

Tyler 05-10-2012 03:44 AM

Quote:

Posted by iHawk (Post 113368)
I did XD

Lol oh.

Quote:

Posted by Agony (Post 113386)
That would lead to item hoarding - very bad for new players trying to get things.



Why? I don't see a problem with older items being traded, it adds to the rarity of an item. I like the other two ideas though.

Agreed.

Talon 05-10-2012 03:45 AM

Heh. I said rarity.

Carnage 05-10-2012 04:21 AM

Quote:

Posted by Furryamigo (Post 113382)
I am strongly against a trading system, as it would completely change iClassic's economy. However, if it was ever added the only way I see it working out is:
-All hats and items added before the trading system would be not tradable
-All trades would be monitered by admins and recorded
-Limited stock would be put on hats/items in shops (only 100 copies of the item available before it sells out.)
-Guild hats/mounts, GST hats/items, and event hats/items would be not tradable.

then it would be pretty much pointless.

Tyler 05-10-2012 04:29 AM

Quote:

Posted by Agony (Post 113391)
Heh. I said rarity.

http://i1133.photobucket.com/albums/...ityGlamour.png

MrSimons 05-10-2012 04:40 AM

Quote:

Posted by Furryamigo (Post 113382)
I am strongly against a trading system, as it would completely change iClassic's economy. However, if it was ever added the only way I see it working out is:
-All hats and items added before the trading system would be not tradable
-All trades would be monitered by admins and recorded
-Limited stock would be put on hats/items in shops (only 100 copies of the item available before it sells out.)
-Guild hats/mounts, GST hats/items, and event hats/items would be not tradable.

That would make the whole tradin system pointless...

1. That's the whole reason people want the system...

2. That would take too much time to do, Staff already deal with uploads. I don't even see why trade would need to be monitored.

3. 5000 players, only 100 would get the item/hat?

4. I guess that's logical.


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