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Tera is another Korean grindfest. The whole aiming system is really gimmicky too. Guild wars 2 is going to be way better.
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Tera even faced lawsuits for stealing codes related to Linage 3 from NCSoft, who also is the publisher of Guild Wars 2.
http://massively.joystiq.com/2012/01...-and-en-masse/ |
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Only mmo built for players and what they find joyful. |
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Gw2 is seen as having no endgame to it. If anything like the first gw, the game gets better, amazing and more fun when you reach max level. Cant see anyone getting bored. |
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I see the combat breaks free of roles and is a little less than facerolling the keyboard, but it still isn't anything thats never been done before. Dynamic events/storyline have existed in several other MMOS as well. I do have to agree with the music thing though, music is probably the most involving aesthetic a game can have. Forsaken World had generic gameplay and awful graphics, but the music was astonishing and drew you into the game. The world pvp isn't original either. While nothing may be original, they combined several uncommon features of MMOS into one and tried to make a high quality one. I'm still not a fan of auto aiming combat, it often feels repetitive. But many people struggle with aiming and al that so I assume they tried to aim for the general MMo population. |
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Dynamic events were in games like Rift yes, but they didnt really seem to have ripple effects like Gw2 has. Each event can give you a different experience when doing it and the outcome can change based on how well you perform it. And of course it has a scale, the more players participating, the more harder it would be. The more you contribute, the better the reward. Events also can chain with over events. The world PvP isnt just PvP. You arnt just capturing points on the map and controlling towers, using supply to bring other players down. I look at it to be PvPvE. It has dynamic events built into the the WvWvW maps. It has a good amount of mixed PvP and PvE. Which makes the world feel more alive. |
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Dynamic events is in a lot of games, but I'm sure GW2 implemented it well. I'm pretty sure it will be a great game, but I think its overhyped and given too much credit. Diablo 3 had an insane amount of hype, and everyone hated me for saying its not gonna turn out that great, then it came out and everyone raged at Blizzard about how bad it was. |
I still hate the fact your PvE level doesn't stay the same in PvP. Everyone is the same level in GW2 PvP. Basiy the time you use questing and such doesnt play into affect.
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also this thread seems to be a bit derailed, why don't we discuss it in NITEs gw2 thread? |
The level scaling in GW2 puts everyone on an equal level, so someone new to the game isn't at a huge disadvantage when trying out PvP. That's one of the problems with the current MMOs out there now. If you just hit max level and want to do PvP, you basically have no chance at all. Structured PvP fixes this. If you don't like that, you can do the WvWvW, which even though everyone in the same level, not everyone has the same gear.
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Like if a level 1 would enter WvW, he would be missing all the slot skills and would have no elite skills if a lvl 30 would eneter. |
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hi.
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