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Yeah if they don't like it there's always other towers. Or that daycare center...
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@Michael me personally don’t really care if you can’t enter a tower guildless but I understand that pk’ers wouldn’t really like that. However, since you couldn’t enter box fort without having tag on and the purpose of box fort is to test mechanics and new features. It’s safe to assume the developers original plan is to disable guildless players from entering towers. It will probably happen. By the way I forgot what was Fp4 thread about something you’re not capable of doing if you’re not identified? Was it not being able to join guilds or not being able to enter towers? |
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@jarace That was like the 4th time a certain fan tried to bait me into giving him my attention. I think my video of Mariah Carey’s “obsessed” was appropriate. He needs to understand that without his moderator title he goes back to being insignificant to me. Thx :blush: |
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My comment wasn’t directed to only you, you, 4-Lom & anyone else who shares your viewpoint. Quote:
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Colin stop trying to get other people´s attention dude
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PKers want to hit MoD up rather than these other areas simply because the space is cramped and small, leading to a higher target density. You won't get the same results without the potential to block entrances. Sard's got an overhaul, now it's reasonable. Snowtown got removed, for whatever reason. York Fort (the best one around imho) was also removed. Destiny, again, has no door issue. Three spaces wide. Castle got removed, but it had no door issue. Swamp could use a bigger door at the top, but there's ample room on the approach. Box Fort... was... mechanically interesting, but not super competitive. Except that last 'ice skating' iteration which, again, had no door issue. Three wide. |
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I think the design is fine, or would be with a few tweaks. We do not want all towers to be dead like Snow town used to be by changing their design to be anti-pk. MoD is meant to be busy, just how other towers are meant to be well protected. This is why the flag HP is different. I don't think we can blame the design for the lag blocking either. I have seen this account in particular create multiple accounts in a line to block wider entrances and pathways. In my opinion, the best way to go is to re-introduce needing a guild tag to enter towers, but only for players with less than a certain number of kills, let's say 300 for instance. |
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I swear some people just don't read or comprehend what others write. Read it again, see if there's something I said you don't understand, ask questions if you need to, and DON'T TRY TO PUT YOUR WORDS IN MY MOUTH! :D Easy, right? |
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i only read the title, so sry if you wrote this-v
what about a server sided time ticker that when you don't move or swing sword for 20 seconds, you get auto warped out of tower? (my logic: at least on the server side, the lagger will be gone = to all of our screen the person wouldn't be there) |
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In my opinion some sort of kills limit would work better than hours, it's much harder to get 100 hours than it is to get 200/300 kills. Players with lower kills could still enter through a guild tag though. They could just create a guild as well if worse comes to worst. |
I thought we already handled this… so why was it reverted? I complained about this years ago and Dusty or someone else made it so that it warps you to the tower's spawn if you're lag blocking after like 30 seconds or so, it quit working a long time ago and not sure why.
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noob accounts without guild tags have no business in towers to begin with imo
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Even if the issue that is allowing players to lag block is fixed, that suggestion should still be implemented to unable hackers from entering towers too. |
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