| Relic |
06-22-2016 01:23 PM |
Quote:
Posted by Skyzer
(Post 713245)
... why? It's gameplay and artistic style are perfect for mobile
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Expanding the accessibility to other platforms is never a bad thing as long as cost isn't too much of a limiting factor.. Especially since a console would also probably be well suited to Graal style gameplay.
Quote:
Posted by Elk
(Post 713249)
hiring a front end c++ guy to clean up the core would be nice, but 100-150$ per hour can get expensive
might aswell rewrite graal entirely
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Like that's gonna happen; players/developers have been fighting for improvements/rewrites/etc for how many years? But yes. It would be nice.
Quote:
Posted by Senpai Enigma
(Post 713303)
$100-$150 an hours expensive for graal? they are probably making around $500 each minute from graalat packs, plus people buying the game and the revenue from the trialpay, so they make around $800 every 5 min
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You're not taking into account server costs, costs to pay people on payroll, costs to pay for any additional services required, costs for maintenance, etc. Not every penny that comes in is profit. Plus your estimates are terrible and based on literally nothing.
Quote:
Posted by Brick
(Post 713403)
Are you pulling these figures out of your ass? Or are you actually reading statistics from somewhere?
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Pulling them out of his ass.
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