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-   -   New baddy killing System (https://www.graalians.com/forums/showthread.php?t=35861)

Aguzo 06-02-2016 07:26 PM

Quote:

Posted by Thallen (Post 710609)
BK points aren't quite adding up cleanly around the same number of spar points/PKs, but maybe it's because people aren't BKing as actively, not sure

They made it stack up against 60k pks and spar points, which is ridiculous, since the top 2-3 bkers just no-lifed it way more than the top pker and baddy killers.

Points should give 50-100% more than what they are now, and then it won't feel as slow.

Droid 06-02-2016 08:18 PM

RIP Deadwood Bat Caves

Reemas 06-02-2016 08:30 PM

Quote:

Posted by Droid (Post 710641)
RIP Deadwood Bat Caves


Now they're just in railroad caves.

Thallen 06-04-2016 10:26 PM

Quote:

Posted by Aguzo (Post 710618)
Points should give 50-100% more than what they are now, and then it won't feel as slow.

Yeah, IDK... For consistency, I feel like the points gained by your guild in the upcoming guild points system should be the exact same as the points you gain on the leaderboards... Otherwise, "points" as a term becomes really confusing.

Today's #1 BKer, after 11 hours, has 281 points after killing 842 spiders... That's compared to today's top 3 PKers having 2305, 1866, 1460. PKing is way easier over the summer while BKing is harder, but 281 points vs. 2305 "points" just seems off. Same when you compare it to sparring, where today's top 3 are 1292, 736, 472. Hopefully it'll all be figured out properly and both the individual leaderboards and guild points can use the same values.

Like I said though, it could just be because it's summer... More people online means that sparring and BKing should be slower, while PKing should be faster. I feel like BKing shouldn't be as rewarding as sparring or PKing, but hopefully they won't get completely shafted when it comes to guild points contribution. Interesting how the playercount has the potential to dictate the most rewarding activity for guilds though.

It's always been like that to some extent anyway, at least for towering, PKing, and BKing. You can get an edge while towering by structuring your guild to hold towers while Americans are at school, or overnight US hours... You can get optimal PKs over the summer or weekends... You can get the most BKs during low playercount hours, etc.

Aguzo 06-05-2016 12:32 AM

Quote:

Posted by Thallen (Post 711307)
Spoiler
Yeah, IDK... For consistency, I feel like the points gained by your guild in the upcoming guild points system should be the exact same as the points you gain on the leaderboards... Otherwise, "points" as a term becomes really confusing.

Today's #1 BKer, after 11 hours, has 281 points after killing 842 spiders... That's compared to today's top 3 PKers having 2305, 1866, 1460. PKing is way easier over the summer while BKing is harder, but 281 points vs. 2305 "points" just seems off. Same when you compare it to sparring, where today's top 3 are 1292, 736, 472. Hopefully it'll all be figured out properly and both the individual leaderboards and guild points can use the same values.

Like I said though, it could just be because it's summer... More people online means that sparring and BKing should be slower, while PKing should be faster. I feel like BKing shouldn't be as rewarding as sparring or PKing, but hopefully they won't get completely shafted when it comes to guild points contribution. Interesting how the playercount has the potential to dictate the most rewarding activity for guilds though.

It's always been like that to some extent anyway, at least for towering, PKing, and BKing. You can get an edge while towering by structuring your guild to hold towers while Americans are at school, or overnight US hours... You can get optimal PKs over the summer or weekends... You can get the most BKs during low playercount hours, etc.

Gonna have to wait and see what the guild update brings, but I do think all activities should be based on points as well. The drop on the baddy points was way too much. The top bkers were bking for hours every single day, compared to sparrers and pkers. If anything they should have ended with 120k or 240k. May seem like a lot, but that's how much they were playing compared to sparrers and pkers.

Rufus 06-05-2016 02:00 AM

There's probably some math that can balance baddy points correctly (where they are within the same kind of range as PK and spar for daily, weekly, monthly and seasonally) I just wouldn't know what that is to suggest it. Having 100x the amount of points as PKing, sparring and guild sparring looked dumb though.

Zetectic 06-05-2016 02:03 AM

why not just turn back into 1 baddy kill = 1 point?
since they don't over spawn. it also takes times to kill them.

Thallen 06-05-2016 02:37 AM

Quote:

Posted by Zetectic (Post 711385)
why not just turn back into 1 baddy kill = 1 point?
since they don't over spawn. it also takes times to kill them.

The points system is objectively better. I think it dynamically adjusts so that point equivalents are equal across all baddies based on the time it takes to kill each baddy... So, killing any baddy is balanced and going to give you a fair amount of points in respect to how much time it takes to kill it. It's just that the values look a little weird compared to others. They were way too high before and feel too low now.

I think that if the goal is to get all daily/weekly/monthly/seasonal points across sparring, PKing, and BKing leaderboards to be around the same range then that's going to be really tough, especially now during this three-month period when the numbers are going to be way different than they would be in the other nine months of the year due to kids being out of school. Anyway, hope it gets figured out.

Aguzo 06-05-2016 02:40 AM

Quote:

Posted by Rufus (Post 711384)
There's probably some math that can balance baddy points correctly (where they are within the same kind of range as PK and spar for daily, weekly, monthly and seasonally) I just wouldn't know what that is to suggest it. Having 100x the amount of points as PKing, sparring and guild sparring looked dumb though.

The top baddy killer was left at 60k points, from 6bill? Yeah, have been at least 120k. Someone based their assumptions (of how much points should be dropped) on 1 person who played waaaaaay more than the top people on pk and spar leaderboards.

At least double of what the bk points are now would be fine. When you need to get 2-3 kills (off of crabs) for just one point, it makes it feel super slow. I really liked the points last season, since it made it feel like exp. Should do something similar with pk board. Making it more skill based.

Vladamir Blackthorne 06-05-2016 02:53 AM

Speaking of the whole leaderboards thing, uh...

We need a tier/league/etc. Kind of system implemented. Lower tiered players don't get as good of rewards but they would be able to compete on a more level playing field.

Lockdown 06-05-2016 03:07 AM

Quote:

Posted by Rufus (Post 711384)
There's probably some math that can balance baddy points correctly (where they are within the same kind of range as PK and spar for daily, weekly, monthly and seasonally) I just wouldn't know what that is to suggest it. Having 100x the amount of points as PKing, sparring and guild sparring looked dumb though.

Maybe a guess and check type of method would be best until they can find an obvious 'equation' that works best with the other leaderboards.

Thallen 06-05-2016 03:14 AM

Quote:

Posted by Lockdown (Post 711410)
Maybe a guess and check type of method would be best until they can find an obvious 'equation' that works best with the other leaderboards.

Again though, even that much is hard to do right now because over the summer it becomes much harder to get spar wins and BKs and much easier to get PKs... Then for the other nine months, PKs become harder to get and BKs and spar wins become easier to get. I don't think there's ever going to be some perfect balance just because of that.

BK point values were just adjusted again. #1 went from 2626 to 3677. I think it's at a decent spot right now. Honestly though, you won't be able to accurately judge it until we've had three months of summer vs. three months of any other season.

Lockdown 06-05-2016 03:27 AM

Wait but why would seasons effect Spars, BKs, or PKs?

Thallen 06-05-2016 03:32 AM

Quote:

Posted by Lockdown (Post 711414)
Wait but why would seasons effect Spars, BKs, or PKs?

As there's a higher playercount, there's a large increase in tower activity and mob PKing. There's just more people to openly PK all over the map.
For sparring, queues are longer and the server is laggier. This leads to less and longer spars for each individual player.
For BKers, there are a limited number of baddies that are spawned at any given time. A higher playercount means more people competing for these baddies.

That's why summer is beneficial to PKing, whereas the other nine months are better towards sparring and BKing. I don't think it's a problem, it's just the way the game works due to the nature of those stats.

4-Lom 06-05-2016 04:24 AM

Quote:

Posted by Vendetta (Post 710518)
...

The part where you misunderstood what I was saying...

Maybe I was unclear.

How many points per baddy?

Lizardon?
Rat?
Spider?
Swamp Sniper?
Pyrat?
Bandit?
Green Baddy?
Bat?
Blob?
Baby Blob?
Snake?
Crab?

Some take more hits or are harder to kill in general.
This is not appearing to be reflected in points.


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