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Points should give 50-100% more than what they are now, and then it won't feel as slow. |
RIP Deadwood Bat Caves
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Now they're just in railroad caves. |
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Today's #1 BKer, after 11 hours, has 281 points after killing 842 spiders... That's compared to today's top 3 PKers having 2305, 1866, 1460. PKing is way easier over the summer while BKing is harder, but 281 points vs. 2305 "points" just seems off. Same when you compare it to sparring, where today's top 3 are 1292, 736, 472. Hopefully it'll all be figured out properly and both the individual leaderboards and guild points can use the same values. Like I said though, it could just be because it's summer... More people online means that sparring and BKing should be slower, while PKing should be faster. I feel like BKing shouldn't be as rewarding as sparring or PKing, but hopefully they won't get completely shafted when it comes to guild points contribution. Interesting how the playercount has the potential to dictate the most rewarding activity for guilds though. It's always been like that to some extent anyway, at least for towering, PKing, and BKing. You can get an edge while towering by structuring your guild to hold towers while Americans are at school, or overnight US hours... You can get optimal PKs over the summer or weekends... You can get the most BKs during low playercount hours, etc. |
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There's probably some math that can balance baddy points correctly (where they are within the same kind of range as PK and spar for daily, weekly, monthly and seasonally) I just wouldn't know what that is to suggest it. Having 100x the amount of points as PKing, sparring and guild sparring looked dumb though.
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why not just turn back into 1 baddy kill = 1 point?
since they don't over spawn. it also takes times to kill them. |
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I think that if the goal is to get all daily/weekly/monthly/seasonal points across sparring, PKing, and BKing leaderboards to be around the same range then that's going to be really tough, especially now during this three-month period when the numbers are going to be way different than they would be in the other nine months of the year due to kids being out of school. Anyway, hope it gets figured out. |
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At least double of what the bk points are now would be fine. When you need to get 2-3 kills (off of crabs) for just one point, it makes it feel super slow. I really liked the points last season, since it made it feel like exp. Should do something similar with pk board. Making it more skill based. |
Speaking of the whole leaderboards thing, uh...
We need a tier/league/etc. Kind of system implemented. Lower tiered players don't get as good of rewards but they would be able to compete on a more level playing field. |
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BK point values were just adjusted again. #1 went from 2626 to 3677. I think it's at a decent spot right now. Honestly though, you won't be able to accurately judge it until we've had three months of summer vs. three months of any other season. |
Wait but why would seasons effect Spars, BKs, or PKs?
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For sparring, queues are longer and the server is laggier. This leads to less and longer spars for each individual player. For BKers, there are a limited number of baddies that are spawned at any given time. A higher playercount means more people competing for these baddies. That's why summer is beneficial to PKing, whereas the other nine months are better towards sparring and BKing. I don't think it's a problem, it's just the way the game works due to the nature of those stats. |
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Maybe I was unclear. How many points per baddy? Lizardon? Rat? Spider? Swamp Sniper? Pyrat? Bandit? Green Baddy? Bat? Blob? Baby Blob? Snake? Crab? Some take more hits or are harder to kill in general. This is not appearing to be reflected in points. |
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