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-   -   New Guild System! (https://www.graalians.com/forums/showthread.php?t=35634)

Thallen 05-15-2016 04:55 AM

Quote:

Posted by G Fatal (Post 704641)
What about if ldr was off and the co/mains started to rec-kick his guild would lose points for it? Whats going to happen spar wise, losing extra points? as they unlikely to kick.

Maybe you should not give people power in your guild who will not make such awful decisions...

It's almost as if guilds will finally have standards and you'll have to use a small portion of your brain when you recruit people and assign them powers, instead of just spamming it on everyone who walks by.

Quote:

Posted by twilit (Post 704839)
I'd rather see restrictions on the guild system mechanically

What do you mean by this?

G Fatal 05-15-2016 12:19 PM

Fort guild: gets points deducted for having more players on holding fort? + kicking players..possibly for losing the fort aswell(how it seems to be going)spar guild: for losing a spar.. ...yeah ok:rolleyes:

Rufus 05-15-2016 12:30 PM

People do temporary recruits for the GST every time it comes around. In fact, most teams that enter are composed of them. The same applies to guild sparring in general.

How is "kicking players" a factor that solely affects guilds who go for forts?

Thallen 05-15-2016 12:52 PM

Tower guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest

PK guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest

GS guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest

Spar guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest



Do you see it now? You also should try and wrap your brain around the idea that not every guild will have some static functionality of being a _____ guild. Guilds will not have to specialize in one thing. You can recruit some hodgepodge of sparrers, PKers, and towerers and do everything, like a guild should be able to.

Maybe when you've got 15 people online, you'll decide to go and take a tower as a guild. When you've got less, maybe you can group up and PK together somewhere. If you're alone, you can singles spar and earn points to help your guild. You're criticizing something while not even thinking about it outside of the box that it's currently in.

G Fatal 05-15-2016 01:11 PM

Lmfao thats so bait, sparring guilds won't be affected as much as fort guilds will by this..That's not saying it isn't a good idea, because it is.. but to state it as it would affect a spar guild the same as fort guilds that have done that for years is a massive understatement + gst is seasonal and majority of the guilds now use same players/similier to what they've already played with.

Thallen 05-15-2016 01:15 PM

You don't even know what the point values will be?
You don't even consider that temporarily recruiting sparrers and having them win spars is the exact same thing as temporarily recruiting towerers and having them hold tower?

I don't know why I'm taking the time to explain these things to someone who doesn't play the game, but hopefully someone who's looking forward to the system will read over the conversation and take something from it.

You're just very trapped in this mindset that guilds on Graal should run to towers that have 200 HP where you spawn right beside the flag and you just spam recruit every single person who enters the tower and you hold it all day long, because that's what towering was when you played. No one actually finds that to be fun, but people seem to really enjoy the reward and the time spent with their friends. Staff are giving guilds the option to earn rewards in new and more interactive ways that promote guilds functioning more permanently and naturally. I really don't see how anyone could possibly see that as a bad thing...

Winter 05-15-2016 03:26 PM

I think the main idea is to increase the value of a guild via its contents (members) rather than the guild name itself carrying all the value (a vehicle towards individual success). I also think it may be tough to adjust to for some, but a proper system will improve the health of guild-related activities once embraced.

I am excited to see how the community will respond.

G Fatal 05-15-2016 03:40 PM

Yeah I like idea of earning points for doing different activities(reason i still comment etc on threads to see how things pan out/voice opinion as may play abit again) I'm interested in seeing for instance say pk will earn points to points earned by bk or spar or forts etc how it will balance out.

actually made me think maybe in future be like guildthemed dungeons or more events to do with them i.e comeback of ctf or something(just thoughts obviously)

qes 05-18-2016 08:21 PM

i love the new guild idea system. most people do. G fatal is just really off in his brain thinking this is all about sparring when its not.
i hope new guilds will be multipurpose. people can join together to do everything.

G Fatal 05-18-2016 09:21 PM

Quote:

Posted by qes (Post 705851)
i love the new guild idea system. most people do. G fatal is just really off in his brain thinking this is all about sparring when its not.
i hope new guilds will be multipurpose. people can join together to do everything.

Obviously it isn't all about that community, but they do have a big voice unfortunately here(that sway decisions-that doesn't mean its right/fair) that's why it'd be nice to be balanced out fairly..its daft to even suggest sparguilds or even family guilds(to get away from sparring y'all moan at me for) would kick alot or even near the standard competitive fort guild's do.@second part yeah think guilds will eventually become more tightknit groups if there is multiple activities they can end up doing.

Fulgore 05-20-2016 03:57 AM

Quote:

Posted by G Fatal (Post 705869)
Obviously it isn't all about that community, but they do have a big voice unfortunately here(that sway decisions-that doesn't mean its right/fair) that's why it'd be nice to be balanced out fairly..its daft to even suggest sparguilds or even family guilds(to get away from sparring y'all moan at me for) would kick alot or even near the standard competitive fort guild's do.@second part yeah think guilds will eventually become more tightknit groups if there is multiple activities they can end up doing.

It doesn't matter the degree of which certain types of guilds do this stuff, because it will all be gone anyway. Saying that it affects a certain type of guild more because they were more abusive of the system is accurate in that sense, but only because they were more abusive of said system.

The reason it affects "tower guilds" more is because those guilds were the ones who more often repeatedly abused the current rostering sham. It only makes sense.

Sardon 05-20-2016 11:28 AM

we should be able to recruit and kick whoever we want.
if unknown joins , towers and then becomes inactive asf it would be unfair that we lose points if we kick him.
if we couldn't easly replace players then it would be hard for newbies to get into towering because all the spots would be taken up.

Thallen 05-20-2016 11:30 AM

Quote:

Posted by Sardon (Post 706363)
we should be able to recruit and kick whoever we want.
if unknown joins , towers and then becomes inactive asf it would be unfair that we lose points if we kick him.
if we couldn't easly replace players then it would be hard for newbies to get into towering because all the spots would be taken up.

New players can make guilds too, you know? You make it sound like new players are expendable workhorses or something... which is exactly what they are in the current towering format, yes.

Ivy 05-20-2016 12:22 PM

Quote:

Posted by PigParty (Post 704642)
If you don't want to kick as much because you'll lose points, then your 'perm' members won't need the kick power. That's how I see it; remove the need to kick members, and then the actual members in the guild won't even need kick powers, or at least only the most trusted ones will.

This is good, except when it comes to social guilds.

Aguzo 05-20-2016 10:25 PM

Quote:

Posted by Rufus (Post 704637)
Having 'temporary' players on your roster is not going to benefit you if you lose points/currency/whatever-it'll-be-called for poor retention.

Would points be refunded if you are changing guilds, or would you lose everything you gained from that guild?

Could just be a 50% refund, and transfer those points towards a new guild.
In case the first guild you were in, goes inactive. That way you don't have to completely start over.

Also, for the list of members. You should order them by experience points gained. That way the more active one's are shown at the top of the guild. Not sure if by default, leader should always stay at the top?


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