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It's almost as if guilds will finally have standards and you'll have to use a small portion of your brain when you recruit people and assign them powers, instead of just spamming it on everyone who walks by. Quote:
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Fort guild: gets points deducted for having more players on holding fort? + kicking players..possibly for losing the fort aswell(how it seems to be going)spar guild: for losing a spar.. ...yeah ok:rolleyes:
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People do temporary recruits for the GST every time it comes around. In fact, most teams that enter are composed of them. The same applies to guild sparring in general.
How is "kicking players" a factor that solely affects guilds who go for forts? |
Tower guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest
PK guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest GS guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest Spar guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest Do you see it now? You also should try and wrap your brain around the idea that not every guild will have some static functionality of being a _____ guild. Guilds will not have to specialize in one thing. You can recruit some hodgepodge of sparrers, PKers, and towerers and do everything, like a guild should be able to. Maybe when you've got 15 people online, you'll decide to go and take a tower as a guild. When you've got less, maybe you can group up and PK together somewhere. If you're alone, you can singles spar and earn points to help your guild. You're criticizing something while not even thinking about it outside of the box that it's currently in. |
Lmfao thats so bait, sparring guilds won't be affected as much as fort guilds will by this..That's not saying it isn't a good idea, because it is.. but to state it as it would affect a spar guild the same as fort guilds that have done that for years is a massive understatement + gst is seasonal and majority of the guilds now use same players/similier to what they've already played with.
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You don't even know what the point values will be?
You don't even consider that temporarily recruiting sparrers and having them win spars is the exact same thing as temporarily recruiting towerers and having them hold tower? I don't know why I'm taking the time to explain these things to someone who doesn't play the game, but hopefully someone who's looking forward to the system will read over the conversation and take something from it. You're just very trapped in this mindset that guilds on Graal should run to towers that have 200 HP where you spawn right beside the flag and you just spam recruit every single person who enters the tower and you hold it all day long, because that's what towering was when you played. No one actually finds that to be fun, but people seem to really enjoy the reward and the time spent with their friends. Staff are giving guilds the option to earn rewards in new and more interactive ways that promote guilds functioning more permanently and naturally. I really don't see how anyone could possibly see that as a bad thing... |
I think the main idea is to increase the value of a guild via its contents (members) rather than the guild name itself carrying all the value (a vehicle towards individual success). I also think it may be tough to adjust to for some, but a proper system will improve the health of guild-related activities once embraced.
I am excited to see how the community will respond. |
Yeah I like idea of earning points for doing different activities(reason i still comment etc on threads to see how things pan out/voice opinion as may play abit again) I'm interested in seeing for instance say pk will earn points to points earned by bk or spar or forts etc how it will balance out.
actually made me think maybe in future be like guildthemed dungeons or more events to do with them i.e comeback of ctf or something(just thoughts obviously) |
i love the new guild idea system. most people do. G fatal is just really off in his brain thinking this is all about sparring when its not.
i hope new guilds will be multipurpose. people can join together to do everything. |
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The reason it affects "tower guilds" more is because those guilds were the ones who more often repeatedly abused the current rostering sham. It only makes sense. |
we should be able to recruit and kick whoever we want.
if unknown joins , towers and then becomes inactive asf it would be unfair that we lose points if we kick him. if we couldn't easly replace players then it would be hard for newbies to get into towering because all the spots would be taken up. |
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Could just be a 50% refund, and transfer those points towards a new guild. In case the first guild you were in, goes inactive. That way you don't have to completely start over. Also, for the list of members. You should order them by experience points gained. That way the more active one's are shown at the top of the guild. Not sure if by default, leader should always stay at the top? |
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