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For a war guild to have permanent members, no kick and recruit, and to be sucessful would be near impossible. 25 people. C'mon guys. That's why the Ally system has been used for sub guilds in most war guilds. For SoS, ~100 members that work together and know each other.
I for one never change guilds whatsoever. My GST teams have all been made up of close friends to the guild members and the members themselves. While some members may never switch, I don't think there is any single guild where all the members are strictly on tag 24/7. @OP, Charm's allies are basically friend guilds, I don't think they've used the ally system in the way you seem correct either based on that logic. @Rufus, you win internets. |
I'm afraid that hats have made people unloyal if you take a look mostly every guild that has nearly 1k or is going for 1k just have people to help for the hats they win but not for the honor for the guild which is sad.
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Guilds are made for any leader's sole purpose. As rufus said some guild are just mainly for gst and will probably never kick those members and only have like 7 people in the guild (5 core 2 sub). Then there is a "Guild for friends" where you just fill up a guild with all your friends which might not even require the tags to be on 24/7. Then there are those family guilds that may require you to be on tag 24/7 or something close to that. And the last thing is a tower taking guild, which has been said previously kick and recruit members, which consist of multiple allies to help keep the tower.
Each guild has a different view of what a guild should be. Like some guilds can be a family guild and at the same time be a tower taking guild (Zanza) others could be a Guild spar guild and a friends guild (US?) and sometimes all of the above. I can say on the behalf on the tower guilds that they need to have a system to regulate how to take towers. Before the allies system came out this has also been used but more like if there is an allied guild that the person would have to pm you and recruit. That does not make it say your not loyal to the guild just means that they want to be able to keep a tower with active people at a certain time. On the behalf of family guilds, you can probably see the difference in loyalty from a tower guild, but you will still have some people that do go off tag to probably go to a tower or do something else. I myself can say that stay on Feare tag 24/7 is not very much fun seeing how it's just like 2 or 3 people on tag once a day. Quote:
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Allys killed tower taking. It's unfair how these mega guilds came along with sub guilds to bypass the 25 member limit. The idea was to have 25 good loyal members, not a bunch of newb recruits to swamp the tower. Then again, can't really blame em when big guilds and staff guilds end up being such a bad example. If the guild system was fixed to make it so it had to be used the way it was intended to then things would be way more fair, most games don't let staff members compete in player events, it's for a reason. Yet staff don't seem to give a **** anyway.
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And we're not saying that fun guilds are bad we understand that people do it to socialize that's cool just dislike how some people are guild *****s is all. |
In my time playing Graal, I have only had true loyalty for two. It took almost a year for me to find either. I regard guilds as somewhere you should be able to trust EVERYONE. Where, if everyone you know irl is against you, you can go and relax. This went twofold for me, because I have a lot of issues(medical and otherwise), And Ventrue put up with me for over a year. Through so much, Ventrue and Ch4rM were wher my loyalties lied. I know people who had relationship problems and would come and rant on Graal for the release. I absolutely hate seeing people bounce between so many guilds. To me, loyalty is everything. Being kicked is an act of absolute last resort. It's horrible. I don't know what else to say, but I agree, Qes.
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Just by looking at the guild fort scores, you notice a trend: CoM, VG, CJ, CXE, NAL, Cruxis, SOS, ZC, Pulse, BoN, AV, and many, many more, ALL use the sub guilds as allies system. If some of you believe that this is abusing the allies, then that would be more of a reflection on the tower system itself, not the guilds. For those who say it's totally possible to be successful with one 25 member guild, check the top 50 and see how many of those actually exist.
As for loyalty, most tower guilds prioritize loyalty from their members. Of course some guilds noobcruit and win that way, but most of them do have a solid set of perms. I think most PC players are used to smaller, more tightly knit guilds simply because the PC community is smaller & generally has less kids. For example, on a server that averages 100 players, having a loyal guild of 5-10 is pretty impressive. On a server with 1500+, you really do need some way to give your guild a chance to win (Subs as allies). I see no problem with both guild types (Small, no sub allies, and large, subs as allies) coexisting, no need to fight over it. |
100% agree with Vyse.
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meh why do yall care so much >.< get over yalls self and deal with it
'waits for people to throw rocks' |
We care because I'd rather have friends in a guild who I know instead of random people I barely see because they go off tag so much.
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