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deadowl 07-26-2014 06:12 AM

Quote:

Posted by wildkeldeo (Post 490940)
Oh, you can also get drunk!

They brought back beer? Originally beer was sitting somewhere, your player touched it, responded like they got hit by something, but healed and then walked all awkward everywhere for a period of time.

Before iClassic on the Graal Classic/the Adventure server I had reimplemented that in a custom movement system (simplified the logic a ton and got rid of glitches). Then I made it so that if you drank one beer, it would heal you all at once and set a timer. If you drank more beer it would heal you more slowly each time (and increase the timer). If you binged too much, it would eventually start hurting your health and eventually kill you instead. Some other scripter added an effect where it would change your chat text to be drunk-like, and I'm not sure, but I think someone else also added some visual drunk-like effects.

4-Lom 07-26-2014 07:11 AM

You still do get all swervy if you have a few in rapid succession...

deadowl 07-26-2014 10:04 PM

Quote:

Posted by 4-Lom (Post 493519)
You still do get all swervy if you have a few in rapid succession...

Well, it sounds like they reused my version of the beer script. Now if only I could find where the heck to buy it.

Narcosis 07-28-2014 01:35 AM

Quote:

Posted by deadowl (Post 493659)
Well, it sounds like they reused my version of the beer script. Now if only I could find where the heck to buy it.

Yeah, also it does heal you at first and then starts hurting you the more you drink until you die.

But I would love it if they added a "slurred speech" effect to your chat bubbles. Also, I love the idea of that "drunk movement" thing you mentioned in the other thread, where it continually randomizes your movement keys.

It would also be cool if it warped you to an inn bed after you "pass out" (die) from drinking too much.

deadowl 07-28-2014 02:31 AM

It already should randomize movement keys to an extent unless they removed the movement part of the script (although I believe that was built into the movement system directly rather than a part of the script).


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