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-   -   Isometric Development Project (https://www.graalians.com/forums/showthread.php?t=15667)

MattKan 07-15-2013 05:17 PM

You've been busy :p

Admiral 07-15-2013 05:44 PM

I really like those grass tiles. Good job Bigfoot! :0

Pimpsy G. 07-15-2013 06:21 PM

Nice stuff!

Mount 07-15-2013 07:14 PM

Quote:

Posted by Reece (Post 387228)
I really like those grass tiles. Good job Bigfoot! :0

Thanks (:

Ivy 07-21-2013 10:41 PM

I'm not really that great at pixel art but I would love to help :o

Imprint 07-25-2013 03:17 AM

That saturation hurts my eyes. Might wanna tone it down.

Sir 07-25-2013 04:34 AM

Can't wait to play :p

kenthefruit 07-25-2013 09:37 AM

Quote:

Posted by Imprint (Post 391744)
That saturation hurts my eyes. Might wanna tone it down.E.

a bit too bright, I agree

Kavan 07-25-2013 10:49 AM

1 Attachment(s)
Prettier?

Attachment 12360

kenthefruit 07-25-2013 11:40 AM

Quote:

Posted by Kavan (Post 391896)

Much.

Kavan 07-29-2013 03:56 PM

1 Attachment(s)
w00t! Height maps are now included, which means objects can now be stacked on top of each other.

Attachment 12403
Now all I need are some prettier things to stack...

And now we're a three-man team! WMS, Bigfoot and I have all set off on this adventure together, for better or worse. They'll be doing the graphics work for the project (no mean feat) and we'll all be throwing ideas we have into the project, so expect something wonderful. :love:

So, to recap, the things that have been included so far - and this pretty much constitutes most of the ground work this engine needed - are:
  • Infinite map generation
  • Perspective depth sorting
  • Map editing, which can further be broken down into:
    • Placing objects and tiles
    • Editing already placed objects and tiles
    • Removing objects and tiles
    • Object stacking (not sure I'll add tile layers yet...)

The list seems rather small, but the code... omg... too long for a list that short. ;-;

Anyway, I'm struggling to decide what sort of movement system I should implement for the playable portion of the game. Should I use a virtual joystick that allows free roam all over the map in every single angle of direction, or should I stick with a d-pad that only lets you walk in 4?
However, here's what I'm planning to implement over the next few days:
  • Lots of different furniture types (sofas, bed, tables, chairs - just need some images here).
  • Tile layers (I don't know, should I?)
  • Playable characters
I'll keep the list short because I don't want to look back at this and cry at the prospect of having to get a lot done over the next few days.

MattKan 08-10-2013 06:52 AM

Looks cool.

Rockson 08-10-2013 12:47 PM

Looks great! Did you learn to program on your own or did you take classes? I'm going to college in a few days for Game Programming :D

TNR 08-10-2013 03:27 PM

Quote:

Posted by Kavan (Post 391896)

That looks nice, but it would look better without the grid

You could stack grass too, like the image in the first post.

Crag 08-10-2013 05:24 PM

I liked the grass when it was brighter - but to each his own I suppose


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