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-   -   Changes in Graal Classic? (https://www.graalians.com/forums/showthread.php?t=35836)

Thallen 06-02-2016 10:20 PM

Quote:

Posted by Dusty (Post 710757)
Not having respawns from the beginning was a mistake, it has spoiled players and from a gameplay and development point of view makes no sense.

I hope you're being sarcastic, because one of the biggest playing points of Graal for me is that it's casual in nature. It feels good to be able to queue and unqueue for a spar when I want, or to PK freely without any type of limitations, etc. From a gameplay perspective, a feature like that just doesn't fit into a game as casual and social as Graal, at least not to me.

I feel like the PKing community has to go through the same type of realization that the sparring community needs.

In sparring, we have the side rooms at the arena. No good sparrers want to use them because the community sentiment is that it's lame, a form of boosting, and just shameful in general. The only reason it's like that is because we're causing them to be that way. If good sparrers would cave in and spar in these rooms, they'd be looked at differently.
However, good sparrers don't like to use them because they're slow for us. In the main room, you're able to streak and get wins really quickly if you're good enough. So, the "pro sparrer" dislike of the side rooms has created a negative image of them. Now, they're used by sparrers a tier under the "pro" level to get easy wins off of really bad players.

It's the same with mob PKing. Everyone can do it, but people don't want to. People don't enjoy it or they've created this excuse that it's lame or boosting if they do it. Most "pro PKers" seem to PK at towers by personal preference. It's the tier below these players that go to the mobs and make use of them.

Both of these examples are problems created by the behavior and perception of the community, not the gameplay itself.

Reemas 06-02-2016 10:26 PM

Quote:

Posted by Aguzo (Post 710756)

Because I don't like the way people boost their way to #1 from mobbing, I can't share my opinion? This is a discussion thread after all, isn't it?

Mob pking is the equivalent of boosting wins, at least in my eyes.


You are entitled to your opinion. I'm just curious as to why you care so much how someone else plays the game?

I play the game to have fun. I really could careless how anyone else plays. I'm not looking to be rewarded. The game is rewarding on its own to play. I dont want to be recognized as being special. Being #1 on game? Really?

David 06-02-2016 10:30 PM

Only way to change the perception of the side rooms is to make them streak rooms as well.

Aguzo 06-02-2016 10:54 PM

Quote:

Posted by Reemas (Post 710767)
You are entitled to your opinion. I'm just curious as to why you care so much how someone else plays the game?

I play the game to have fun. I really could careless how anyone else plays. I'm not looking to be rewarded. The game is rewarding on its own to play. I dont want to be recognized as being special. Being #1 on game? Really?

It won't affect me if they change it or not. I just think that getting to #1 from boosting is wrong. If they want to boost kills, go for it.
I like the way that baddy points were changed, a few months ago. You either fight easy mobs for fast baddy kills, but less points or fight boring mobs for more points, but less amount of baddy kills.

It gives you flexibility on whether you want to get lots of baddy kills, or lots of points. Gives me incentive to switch around areas, and makes it less boring/repetitive.

Zetectic 06-02-2016 11:00 PM

btw aguzo did u succeed in getting all 3 plaques from last season or nah?

Reemas 06-02-2016 11:12 PM

Quote:

Posted by Aguzo (Post 710781)
It won't affect me if they change it or not. I just think that getting to #1 from boosting is wrong. If they want to boost kills, go for it.
I like the way that baddy points were changed, a few months ago. You either fight easy mobs for fast baddy kills, but less points or fight boring mobs for more points, but less amount of baddy kills.

Mob pking is not boosting. It's just another way of pking.

Zetectic 06-02-2016 11:16 PM

Quote:

Posted by Reemas (Post 710784)
Mob pking is not boosting. It's just another way of pking.

true. towering objective = attack/defend the flag
mob pk = pk
i think david already said this...

funniest part, ive seen mob pk haters in mob pk.. back when ppl pked in front of graal city gate 24/7

Narcosis 06-02-2016 11:19 PM

"Crowd boosting" (or whatever you want to call it. I don't consider it "boosting") has been going on for the entirety of my time playing Graal. It's already been nerfed with the changes to bombs/arrows that make them unspammable.

What happened to the diminishing returns suggestion? Seems very simple to me. If you kill x player y times within z seconds, you don't get credit for killing that player for the next certain amount of minutes.

That's the absolute simplest way of putting it. Either way, I don't care in the least. I just wanted to stop talk of the possibility of warp-on-death even being considered. I don't pk. I find PK in classic very boring. Towers, sparring, all of it. I'm just not interested and I never will be.

I also don't think fairness really matters when it comes to the scoreboards because the people on top are those who will always find that grey area between fair gameplay and poorly-thought-out-mechanic abuse, also these are the people that play 8 hours a day to begin with. So does it really matter? Do these "exploitations" really matter?

Quote:

Posted by Dusty (Post 710757)
Not having respawns from the beginning was a mistake, it has spoiled players and from a gameplay and development point of view makes no sense.

I was about to tear into you for making this statement, until I remembered that part of why I find PK so insufferably boring is the whole "everyone's equal" gameplay philosophy.

I stand by my idea of giving the next area to open less "friendly" pk mechanics. Ability to find additional heart pieces, spawn-on-death, drop gralats-on-death, progressive weapons, weapon upgrades, spells, more weapons! Just keep it in its own reserved area (which would continually be added to), and everybody wins.

That is my solution. Add the stuff a large sector of the player-base wants, just keep it separate from the current stuff.

Aguzo 06-02-2016 11:30 PM

Quote:

Posted by Reemas (Post 710784)
Mob pking is not boosting. It's just another way of pking.

Just gonna start pming some friends, so we can all get 100k+ kills in a few weeks, since it's not boosting.

It's not boosting, yet staff turn the areas into non-pk zones? Hmmmm, how strange.
Don't see why staff won't just let me pk in a house with some friends who want to get 100k, since it's obviously not boosting.

Reemas 06-02-2016 11:33 PM

Quote:

Posted by Narcosis (Post 710786)
What happened to the diminishing returns suggestion? Seems very simple to me. If you kill x player y times within z seconds, you don't get credit for killing that player for the next certain amount of minutes.

That's the absolute simplest way of putting it.


That seems to be the better way to go instead of warping players. Kinda goes along with my idea of limiting the number of pks a player can get daily.

Quote:

Posted by Aguzo (Post 710790)
Just gonna start pming some friends, so we can all get 100k+ kills in a few weeks, since it's not boosting.

It's not boosting, yet staff turn the areas into non-pk zones? Hmmmm, how strange.

Because so many players report it. I think you would get tired of hearing the same complaint over and over? Gotta do something.

Oh and by all means, invite the whole family, if you like.

Aguzo 06-02-2016 11:34 PM

Quote:

Posted by Reemas (Post 710791)
Kinda goes along with my idea of limiting the number of pks a player can get daily.

...
Quote:

Posted by Reemas (Post 710793)
Sorry, guess its a mix of mine, Narcosis, and Dustys.

http://i.imgur.com/BGu4G8v.gif

Reemas 06-02-2016 11:57 PM

Quote:

Posted by Aguzo (Post 710792)
...

Sorry, guess its a mix of mine, Narcosis, and Dustys.

Quote:

Posted by Aguzo (Post 710792)


Lmao

Alex R 06-03-2016 04:42 AM

back in the day when it was 5 people mob pking , they would get warped , warned , or reset when it went too far because it was an unfair advantage that tainted the leaderboards. Same with gh pking , same with Bush pking , people didn't like it so it was dealt with. The only difference here is this one is more public and because people just come across it and join in , admins can't just warp/ban/reset people anyways if they wanted to.

I'm pretty sure if mob pking was complained about since it started then staff would feel compelled to do something about it. But back then it didn't really affect all time that much , so people didn't complain as much.
Now it is affecting the leaderboards and people have started complaining , but it's so far along and has become the norm so it is now just accepted?

If this new leaderboard started a few seasons before mob Pking , and one season mob Pking just took over , everyone would be complaining as it ruins the leaderboard and something would be done about it. It's just gone on too long.

What hAppens when it grows and people are getting 20k in a day? I can guarantee they would do something about it then. And why? Because I'm sure the developers would much rather people earn there stats and not have them handed to them because some form of boosting has became the norm.

Nitrex </3 06-04-2016 04:49 PM

A simple solution for the leaderboard aspect would be rather than
having one whole PK leaderboard, dividing it into a Mob Pk leaderboard and a Tower Pk leaderboard.

I understand this wouldn't solve the whole issue, but it would deal with the seasonal/rewards side of things. It would definitely separate the two forms of pkers.

I have seen a lot of good and thoughtful suggestions, soon enough there will be an efficient solution pieced together.

Thallen 06-04-2016 06:14 PM

10 pages and hijacking this thread for this one "problem" and still the only explanations for why it's so bad is that some people don't want to do it or because some people think it's boosting (which it isn't, because no one is getting banned for it)...

I think the honest root of this issue lies within anger and disappointment of people that have PKed for years. Didn't you guys ever consider that PKing would become exponentially easier and faster as the game grows? I get the vibe that some of you got 100k, 200k, 300k before the playercount got this huge and now you're upset that others are able to do it so much easier. Well, that's how it goes when a game begins to grow.


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