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-   -   GS × Towering Idea (https://www.graalians.com/forums/showthread.php?t=25847)

Felixx 09-18-2014 08:26 PM

Quote:

Posted by Fulgore (Post 506949)
The insult was "tryhards with bs connections."

I don't see how it's called an exploit if 5 good sparrers streak to 100. Nothing is being exploited. It's just 5 people spending time versus 5 sparrers who aren't as good. It would be an exploit if any plain guild can do this, which admittedly can happen, if there aren't good guilds on to stop it. So I do see how a streak room can be exploited, but I don't see it being as severe of a problem as it's made out to be.

Fulgore is a try hard fulgore is a try hard la la la

Fulgore 09-18-2014 08:53 PM

I-I didn't take it personally...but...am I rly tho?? :(

looooooool not on these forums at least *wink*

Aguzo 09-20-2014 08:08 PM

Quote:

Posted by Fulgore (Post 506532)
But to be fair, I think content like this is more useful for the dwindling amount of devs than adding clouds to the map. Just my opinion.

hehe, so true.

Quote:

Posted by GOAT (Post 506587)
If they can come up with a good way to reduce cheating and 5 "pros" vs 2 "noobs" matches it would be a nice addition to the GS community.

They would have to add a matchmaking process based upon wins, and losses. In this game you can't really define skill based on stats though :)

Quote:

Posted by GOAT (Post 506767)
I dont want to go full tryhard ****** just to beat a guild with crappy/bs connections. Also a streak room would greatly benefit all those tryhard guilds that been desperately recruiting for the purpose of the GST.


The current GS system is perfectly fine for a win-reward system. no need to make it streak rooms so some tryhards can hog them with their bs connections.

No one has a bs connection, there is always a way to beat any laggy/delaying sparrers. Not saying it is easy to do this, just have to practice. If a new system is added, you don't think a lot of people will try to be the best at it? Alumni isn't the only tryhard guild. The current gs system is boring and inactive after GST.

Quote:

Posted by Craftz1 (Post 506898)
I don't understand why you think you have to be rewarded a hat for every activity in Graal.

Rewards make a game better, you feel like you are achieving something great, not really, but it feels like you accomplished something, after investing time into what you get the reward from. Having rewards is better than not having anything at all.

Quote:

Posted by Comyt (Post 506912)
so quit the posts and we're good. let the losers talk to themselves.

I don't understand why you have to insult anyone on this thread, there is no need. Insulting others just because you disagree with their ideas on how to improve the game is pointless, it does not bring anything except pity.
Winners don't talk trash, they perform.

GOAT 09-21-2014 08:38 PM

Quote:

Posted by Hikaru (Post 507383)
No one has a bs connection, there is always a way to beat any laggy/delaying sparrers. Not saying it is easy to do this, just have to practice. If a new system is added, you don't think a lot of people will try to be the best at it? Alumni isn't the only tryhard guild. The current gs system is boring and inactive after GST.

i dont see how a tower that is taken by winning a GS match or GS reward sytem with streak rooms are better than the 2 quoted ideas below in regards to improving the GS system.
Quote:

Posted by GOAT (Post 506587)
Someone suggested a better idea for GS. If a guild reached certain amount of wins they would give some type of reward. I think that would be a better way of encouraging people to GS.

If they can come up with a good way to reduce cheating and 5 "pros" vs 2 "noobs" matches it would be a nice addition to the GS community.

Quote:

Posted by GOAT (Post 481259)
With the exception of GST week, the guild spar rooms are somewhat empty and GS mainly consists of 2 "pros" vs 5 "noobs" matches with random people being free recs. As someone that enjoys GS, but is not into the guild life I find myself being the free rec often.

My suggestion is that they make a new room for team spar where people that want to GS can enter the que and get placed on a random team similar to CTF. I rarely see any "spar guilds" actually using the GS rooms, and its mainly individual players waiting to be recruited. This offers anyone without a "guild to spar with" an opportunity to GS without asking to be recruited. This is just so GS is easier for people to enjoy between GST's.








Quote:

Posted by Hikaru (Post 507383)
Winners don't talk trash, they perform.


Feorth 09-21-2014 10:20 PM

I liked the idea a lot. Maybe the arena itself could be turned into a tower ( just add a flag on top of it) So the lower part would still countain the spar rooms and one extra room for GS and the winner of the match in that room should get the flag instantly.

Aguzo 09-22-2014 01:02 AM

Quote:

Posted by GOAT (Post 507630)
i dont see how a tower that is taken by winning a GS match or GS reward sytem with streak rooms are better than the 2 quoted ideas below in regards to improving the GS system.

I never said that my ideas are better than yours. Not sure where you got that from. I only want there to be a tower based on skill, and as an actual team. Would be fun, you might not like it, does not mean there should not be one. Alumni might me good at it, does not mean they will be the only ones holding the tower/room. Anyone can spar, anyone can become good at spar.

And yes, Winners don't talk trash, they perform. What about it?

Craftz 09-22-2014 02:46 AM

Quote:

Posted by Hikaru (Post 507691)
I never said that my ideas are better than yours. Not sure where you got that from. I only want there to be a tower based on skill, and as an actual team. Would be fun, you might not like it, does not mean there should not be one. Alumni might me good at it, does not mean they will be the only ones holding the tower/room. Anyone can spar, anyone can become good at spar.

And yes, Winners don't talk trash, they perform. What about it?

1) Towering takes skill. Without towering skill you won't hold a tower.
2) Without a team you can't hold a tower.

Aguzo 09-22-2014 02:52 AM

Quote:

Posted by Craftz1 (Post 507713)
1) Towering takes skill. Without towering skill you won't hold a tower.
2) Without a team you can't hold a tower.

Not at all, just sword spam the flag, take, sword spam/block doors. No skill required.

Kendama 09-22-2014 03:42 AM

Quote:

Posted by Hikaru (Post 507716)
Not at all, just sword spam the flag, take, sword spam/block doors. No skill required.

Tower Taking takes skill especially by the means of being skilled in leadership, management, and organization. Tell me when you have a successful tower taking guild that it didn't take any skill.

I have taken so many towers where the only reason I took them was because I had my skilled members on and we put together a strategy.

Defense takes skill too. York for example. Where you position your members and where you anticipate you will get the most traffic can be the difference between losing and holding

GOAT 09-22-2014 04:05 AM

Quote:

Posted by Hikaru (Post 507691)
I never said that my ideas are better than yours. Not sure where you got that from. I only want there to be a tower based on skill, and as an actual team. Would be fun, you might not like it, does not mean there should not be one. Alumni might me good at it, does not mean they will be the only ones holding the tower/room. Anyone can spar, anyone can become good at spar.

you quoted me and made it sound as if I was against improving GS. I dont have a problem with making a tower based on skill but I guarantee you this idea doesn't make it a skilled tower. How can it be called a skilled tower when all you do is GS. If you want a tower that requires skills it has to be done in the design of the tower, not by GSing.


Something with multiple entrances, multiple flags, wide doors, good spawn points.




Quote:

Posted by Hikaru (Post 507691)
And yes, Winners don't talk trash, they perform. What about it?

Ali is the greatest winner and he talked a lot of trash. You can talk trash and perform at the same time.

Comet has been the most accomplished sparer in classic and no one cries and talks trash more than he does. Talking trash and crying has nothing to do with being a winner.

Brick 09-22-2014 06:02 AM

Is this thread seriously still going on?

GOAT 09-22-2014 07:48 PM

Is there a reason why you bumped a dead thread?

Craftz 09-22-2014 08:19 PM

Quote:

Posted by Kendama (Post 507736)
I have taken so many towers where the only reason I took them was because I had my skilled members on and we put together a strategy.

This is funny to me. The only tower I remember you being able to take was Sardons and that is the tower that takes the least amount of skill to take.

CM 09-22-2014 08:35 PM

Quote:

Posted by Craftz1 (Post 507874)
This is funny to me. The only tower I remember you being able to take was Sardons and that is the tower that takes the least amount of skill to take.

This is funny to me. If I recall you made a thread a few months ago complaining about how your guild couldn't take Sardons with 15+ members online and you were asking for a Sardons nerf, and now here you are saying that Sardons is the tower that requires the least amount of skill to take.

I believe the guild was called New Age Legacy II?

:D:D:D

Fulgore 09-23-2014 02:33 AM

Quote:

Posted by CM CM (Post 507881)
This is funny to me. If I recall you made a thread a few months ago complaining about how your guild couldn't take Sardons with 15+ members online and you were asking for a Sardons nerf, and now here you are saying that Sardons is the tower that requires the least amount of skill to take.

I believe the guild was called New Age Legacy II?

:D:D:D

LOOOOOOOOOOOL


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