![]() |
|
02-17-2016
|
1 |
|
Dream Machine
Join Date: Feb 2014
Posts: 761
|
Guns with effects (burn, poison, confusion etc)
So these are probably the hardest guns to balance out. I'd like to know what yalls views on these kinds of guns are, as a whole and individually
|
|
02-17-2016
|
2 |
|
Guy who gets roasted
Join Date: Jul 2015
Location: behind u
Posts: 3,599
|
I like it but we should never add MORE. Only one gun should have a certain effect, for example, the goonaider should be the only gun with a poison effect. A few guns with the burn effect is okay but that's obviously because it's not that bad. The freeze effect is also not that bad too, speaking of freeze what happened to the ice cannon .-. If any more guns that have effects are added they should be non tradeable |
|
02-17-2016
|
3 |
|
PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
|
I think we need more effects. They don't need to be balanced, they should be an extra, an advantage if used correctly.
|
|
02-17-2016
|
4 |
|
Dream Machine
Join Date: Feb 2014
Posts: 761
|
Burn is not bad but can quickly get out of hand if buffed too much, but with 100hp itll be MUCH easier to work with burn dmg. I only had two more burn dmg guns planned, one to rival the soulburn and a high dmg low rof one. Freeze is one that is a major issue, the time you spent frozen is too high and means certain death, which might be fixable tho. Ice cannon was disabled because the freeze issue plus a massive blast range made it beyond broken. Poison isnt that bad except for the goonadier, 25 seconds is way too lonf to be slowed down, 7-10 like the other poison guns would be more fair. And yeah, id likr more effects but they should solely be support guns |
|
02-17-2016
|
5 |
|
Guy who gets roasted
Join Date: Jul 2015
Location: behind u
Posts: 3,599
|
I think more particles would be cool but just without the effects
|
|
02-17-2016
|
6 |
|
Dream Machine
Join Date: Feb 2014
Posts: 761
|
Well this is about the effects lol
|
|
02-17-2016
|
7 |
|
Banned
Join Date: Sep 2011
Location: fighting alt-right
Posts: 2,570
|
Gravity grenade launcher, question mark?
|
|
02-18-2016
|
8 |
|
Dream Machine
Join Date: Feb 2014
Posts: 761
|
Thats more of a future weapon idea
|
|
02-18-2016
|
9 |
|
Banned
Join Date: Sep 2011
Location: fighting alt-right
Posts: 2,570
|
|
|
02-18-2016
|
10 |
|
Dream Machine
Join Date: Feb 2014
Posts: 761
|
Yeah i agree, and to add to this, i wanted to create another heal staff thingy that clears effects off instead of heals hp
|
|
03-04-2016
|
11 | |
|
TheRealSKT
Join Date: Aug 2014
Location: Skybase.
Posts: 789
|
not useful. cool doe. or maybe have a gun that does like 11 dmg, but for every shot you lose like 2 hp. ^honestly that would be cool if we could use the stationary turrets on the map. those things would have tons of kick, hence damage lost. |
|
|
03-05-2016
|
12 |
|
Banned
Join Date: Sep 2011
Location: fighting alt-right
Posts: 2,570
|
What we need for bases are turrets, like Skt said, with kickback damage, mortars, missile strikes, and anything else that makes basing on Zone feel like battleship. Maybe even power ups and stuff that drop in those crates. That is, if we're going for long range battles instead of short range. |
|
03-05-2016
|
13 |
|
Dream Machine
Join Date: Feb 2014
Posts: 761
|
Well we already have guns XD
|
|
03-06-2016
|
14 | |
|
ThatMysteriousGuy
Join Date: Feb 2016
Location: Unknown
Posts: 177
|
|
|
|
03-06-2016
|
15 |
|
Dream Machine
Join Date: Feb 2014
Posts: 761
|
Idk, if we were to add turrets and stuff, it wouldnt be for the bases we currently have. Crate powers are a possibility
|