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Poll Results: Would you like this to be added? You can have an option to disable if you'd like. | |||
92.00% |
Sounds like fun. As long as they add new quests.
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8.00% |
No, take that . outta here wit cho lame . . ideas. Can't you see all I wanna do is afk?
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Voters: 25. You may not vote on this poll |
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Topic Tools |
11-13-2015
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9 |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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repeatable stuff like this is a lot better than the old Classic-style quests that offer really short gameplay for really long development time I appreciate quality content and good quests, but in a game with 3000+ people I just think this model is a lot better maybe it's not executed perfectly in this suggestion, but this sort of thing would obviously be good I'm sure staff have thought of it before, it's a pretty obvious suggestion but it's good you could incentivize a lot of stuff like this, could have little quests where people are required to win 100 spars or get 500 kills in a day, etc. |
11-13-2015
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10 | |
Banned
Join Date: May 2013
Location: California
Posts: 894
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Startours is a motion simulator ride at Disneyland. You have 2 different generated outcomes each time you go on it; Part A (5 different scenes) + Part B (another 5 different scenes) Sure it feels like it's a different the first 3 times but after a while you realize it's the same thing with a different coating. Just because there's different variations doesn't make it replayable. It works for Disneyland because nobody really visits everyday so it creates an illusion that it's different.Graal Is different, you have free access to it 24/7. It'd get old fast. Only thing there was to gain after it gets old --are the rewards. That's why I hate delivering presents in Animal Crossing. Just because I'm delivering a present from a different villager TO a different villager everytime doesn't mean its a new experience entirely. Only thing to gain from it is the reward.
Last edited by Mount; 11-13-2015 at 10:42 PM.
Reason: TYPOED Simulator
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11-13-2015
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11 | |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I think very few people actually regularly play Graal for some rich and exciting gameplay experience, but more to talk with friends, kill time, grind for stuff like items and hats, and do casual activities like PKing and sparring, so I see a quest model like this as probably being well-received and enjoyed by the community. Another thing is, if I correctly understand how the server software works, lag or server stress is basically exponential to how many players are in one particular level. Stuff like this actually gets people acting and moving around the map, which might alleviate lag more than help create it. |
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11-13-2015
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12 | |
Banned
Join Date: May 2013
Location: California
Posts: 894
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11-14-2015
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13 | |
Registered User
Join Date: May 2013
Posts: 3,027
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The locations for the baddy hideouts can be all around the map. |
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11-14-2015
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15 | |
Banned
Join Date: May 2013
Location: California
Posts: 894
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It's not something that you could add, it's basically 'style'.. This kind of idea would be nicer if we had Memorable and Unique Characters at the start of Classic; i.e: each character had their own distinct/unique personality and charm. But Classic isn't like that... it's just a bunch of filler NPCS and nobody pays attention to those NPCS who do have charm (Sister Gertrude) |
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