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05-05-2015
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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Guild Sparring Teams So as you all know guild sparring is an activity inside iClassic in which you and 4 others can enter the arena to do battle with another guild, but the "Guild Spar Tournament" Offers much more then this, it lets you create your own team a unique feature, but what if I was to put a twist on this and say that you and your team-mates could even have set roles, ladies and gentlemen today I present to you my guide to the perfect team ![]() Index
What you'll need: First off a guild sparring team is made up of 5 core players and 2 substitutes, but it's always good to take into account that its better to even have 5-6 more members just in case 1 person drops out.How to pick your members: When going through the recruitment process you'll want to be looking for players who are talented and amazing sparrers, a sort of "controversial" part of this process and choosing singles sparrers, often teams can make the mistake of choosing players who are great in a singles spar but horrible in the guild spar, BUT a good singles sparrer is generally going to be able to spar fine in a guild spar, although there are players who are better in a guild spar then a singles spar, choose players who aren't to laggy because in a GST match you can be disqualified for having a laggy player.Practice: For practice set a time that the whole team has to be online, or maybe even have a separate tag that members can guild spar on whenever they want, but make sure none of them go rusty because this can effect your whole teams performance.Set Roles: Now not many teams do this but in my opinion this can make or break your teams run in the GST.Roles covered
Leader Generally you won't want your team spamming the guild chat, the leader will be the only one talking calling all the strats and positions for you to use the leader is the most experienced on the teamLurk The Lurks role is too play for picks and help out like you normally would, if the lurk sees a player on 0.5 he will make his way through the crowd of players to get the pick forcing the other team in a 4v5 giving you the advantage, a lurk player can make or break a game so its important he can get in and get out unharmed or only losing .5-1 hp.Support Support is the stock role for any guild sparrer, for example your lurk moves in for a pick on a player with 0.5 health, cover him as he escapes by putting pressure on the other team, you'll be playing as you normally would don't worry, so in smaller simpler way everyone on the team plays this role.Other stuff I made this guide for mixed teams mainly but I suggest that mixed teams use teamspeak3 to communicate during spars, its low ping (less lag) and easy to use download it here: www.teamspeak.com/?page=downloadsFor an iDevice guide use angel roses guide here: http://www.graalians.com/forums/showthread.php?t=25577 For a PC guide use Thallens guide here: http://sparschool.blogspot.com For my other guide on going positive in singles spar go here: http://www.graalians.com/forums/showthread.php?t=28074 Thanks for Reading ![]() Opinions Appreciated no negativity or rude comments tho ![]() btw the roles have never been official just saying |
05-06-2015
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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05-06-2015
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iowstcseewratb
Join Date: Jan 2015
Location: Idk
Posts: 658
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05-06-2015
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iowstcseewratb
Join Date: Jan 2015
Location: Idk
Posts: 658
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i see a lot of players are just afraid to get hit so they won't move certain directions if they have that doubt. there are also Wiley players that will try and break your area control by moving out of your pattern. They are trying to hit you, but yet you are just trying to have dominant space. still the advantages are supported by skill. I'm more defensive in GS focusing on area and player support and I usually help teams greatly. I would really like to GS with some experienced players cause I'm a noob and I love killing.
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05-16-2015
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Megan (Providence)
Join Date: Sep 2012
Location: United States
Posts: 863
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Don't make it sound too complicated. Guild sparring isn't single spar. You just need five members that are capable of adapting zoning technique. Zoning is the most important skill in the guild spar. I don't recommend any teams to use the wall strategy, because if you wall you won't be having a space to dodge and become very predictable. It's best to have members that can charge in and pressure the enemy as a team, eventually the enemy will run out of space to dodge and will try to escape from it. However this technique doesn't work on foreign players, which is why I had such a hard time getting at them. It's also important to remember not to die or lose your health fast. I've watched some of my past GST footage. My teams lost because of me dying too early. It was pretty much 4v5 for them, even though I roughly gave in about 5-6 hits. Last but not least, the person in the center should be able to handle any opponents in three direction. Assuming that your back is covered, the person in the center can act as a support and pressure the enemy one by one and eliminate them as a team. Every team has their own strategy. I personally do not discuss anything with my members, but I just happen to choose the right person to use. Practicing naturally helps a lot, but don't over do it or your enemy will read every one of your moves. |
05-16-2015
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Registered User
Join Date: Jul 2014
Posts: 1,379
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