![]() |
|
12-20-2014
|
1 |
|
Graal Classic
Join Date: Jan 2014
Location: Battle Arena
Posts: 855
|
Indicators for Players defending a Fort
Just an idea; I sometimes PK with nicknames off to reduce lag slightly, and I feel that there should be indicators showing which players are defending the fort, so you know who is going to get annoyed if you hit the flag, and who else is PKing. Thoughts? |
|
12-20-2014
|
2 |
|
Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
|
Might be useful, but could get confusing seeing as though we already have indicators for friends, guild members, and guild allies... Sometimes these old eyes don't differentiate so well, though
|
|
12-20-2014
|
3 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
Sounds possible.
|
|
12-20-2014
|
4 |
|
Banned
Join Date: Sep 2011
Location: fighting alt-right
Posts: 2,570
|
Maybe a small shield icon below the avatar for defender, and a small sword icon for attacker
|
|
12-20-2014
|
5 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
Basically I can only mark those who AREN'T guildmates or guild allies. It seems like it'd be more useful to only see enemies as those are the people you want to target, rather than your allies.
|
|
12-21-2014
|
6 |
|
Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
|
|
|
12-22-2014
|
7 |
|
*slaps*
Join Date: Dec 2013
Location: Canadia
Posts: 538
|
Would get pretty cluttered on the screen in mass pking
|
|
12-22-2014
|
8 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
|
|
12-22-2014
|
9 |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
it kind of is, indirectly a good number of players PK at towers, specifically the hallways at Sardon's and the top of MoD might be a good idea to expand on indicators overall if you decide to do this, as in have checkbox options to display which indicators you want to see: staff, friends, guildmates, guild allies, tower holders, maybe even add one for blocked players, I dunno or, if you coded it so that the indicators are only visible at the flag level (rather than every level of the tower), it wouldn't cause as much of a problem - people still PK at the flag around MoD and York, but it'd probably be fine |
|
12-22-2014
|
10 |
|
Bringer of Justice
Join Date: Jun 2014
Location: da forest
Posts: 223
|
Reasonable to have indicators for defenders but for attackers? Obviously whoever doesn't have an indicator for a defender would be an attacker. It would get too cluttered. Also how would subs work? Would allies count as defenders? Would they have two indicators? It sounds a bit confusing. |
|
12-22-2014
|
11 | ||
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
In the context of my statements, I am talking from the perspective of a tower owner. Basically I'm saying you'd have indicators for everyone that is not your guild/allied; ie: people you should be attacking. |
||
|
12-22-2014
|
12 | |
|
Bringer of Justice
Join Date: Jun 2014
Location: da forest
Posts: 223
|
|
|
|
12-22-2014
|
13 |
|
*slaps*
Join Date: Dec 2013
Location: Canadia
Posts: 538
|
She* and I was saying towers still get pretty cluttered regardless when mass pks happen. ex. sards halls and mod like thall said
|
|
12-22-2014
|
14 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
Well I am getting mixed signals here and it's confusing me. I suggest indicators for everyone not allied(ie targets) and no one wants it. Then it's implied indicators for guildmates/allies, but don't they already have indicators? |
|
12-22-2014
|
15 |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
I think what they are asking is basically: For players who are not in the guild (or its allies) that currently holds the tower, display an indicator over the head of the players in the guild (and its allies) that is currently holding the tower. That way, they can differentiate the guild, and allies, defending the tower from PKers and other guilds that are attacking them. |