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| Poll Results: Did you like the "conception idea" thread. | |||
| 79.31% | 
		 
            Yes, make more 
         
        
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| 17.24% | 
		 
            No, didn't help 
         
        
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| 20.69% | 
		 
            I would prefer a video 
         
        
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| Multiple Choice Poll. Voters: 29. You may not vote on this poll | |||
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			12-26-2012
			
			
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			 Magic Panther 
			
			
Join Date: Dec 2012 
				
				 
				
				Posts: 149
				 
				
				
				
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Conception thread #1
 Classes  A popular "future improvment" idea among zone players currently is a class system to be implemented on the PvP battlefield. This would allow players to choose a specialization upon entering the battlefield. These specializations would allow players of a certain class to have certain boosts and traits that other classes don't have. This is my example- http://s1.postimage.org/t90ud77r3/Conception_1_Select_a_class.png (Unsupported image host) These would be the 4 classes I would implement. They would be Assualt Defense Support and Covert. Here would be my idealistic stats I would give to each class, but this is only my opinion: Assualt= +1 attack damage. Defense= -1 damage recieved from attacks. Support= Max ammo increased. More health recieved from health packs. Covert= Invisible on map from enemies. No notification to enemy team when you take one of their bases. Along with these stats automatically given upon choosing a class, each class also would have many different specializations you can choose from. Specializations would be abilites players pick (only can have one equiped at a time) that would appear as an inventory item on the screen while playing and when used, has a variable recharge. http://s8.postimage.org/peeqa8pyt/Conception_1_Select_a_specialization.png (Unsupported image host) This ^ is an example for specializations in the assualt class. You could unlock specializations in order in one of two ways 1) Unlock specializations in order by racking up kills in that class. EXA 100 kills with assualt would unlock sprint. 300 kills with assualt would unlock flashbang. 600 kills with assualt would unlock bomb. 1000 kills with assualt would unlock jetpack. This would work the same way for all the classes. 2) OR, unlock specialazations by completeting challenges in order. EXA run 1000* tiles far and unlock sprint. Then, use sprint 200 times to unlock bomb. Kill 50 players with bomb to unlock jetpack. Similar concept for the other classes. And of course all specialzations would be balanced. Say although you can use jetpack to easily leave/evade any fight, you can only use it every 90 seconds. Then with sprint, you can't just easily fly over walls to evade, but you can use it alot more, with the cooldown only being 10-20 seconds. The specialization button to press in game could be located dirrectly above the other weapon buttons on iPad. On the iPhone/iPod, it could be located left of the very top weapon button, but game notifications would have to be altered a bit so they dont get in the way. Thats all for my conception thread on classes. Please post your opinions/thoughts/things you would change below and be sure to vote on the poll for if you want me to make more visual threads like this for other ideas I have. Other similar threads- http://www.graalians.com/forums/showthread.php?t=13240 http://www.graalians.com/forums/showthread.php?t=13574  | 
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			12-26-2012
			
			
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			 Graalian 
			
			
Join Date: Sep 2011 
				Location: Belle Isle 
				 
				
				Posts: 4,481
				 
				
				
				
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		 I like you and your idea. A LOT.
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			12-26-2012
			
			
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			 Divided Soul 
			
			
Join Date: Mar 2012 
				Location: United States 
				 
				
				Posts: 814
				 
				
				
				
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		 The idea wasnt to be expanded upon until the devs actually wanted it, three classes would be simple to work on rather than 4 which might not catch an eye of the right person, it also takes away and adds on from my idea. I do like the idea of unlocked items but the idea goes to that other guy. This is simply the addition of the two with edited images and unlocking concepts.
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			12-26-2012
			
			
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			 Writer of Stories 
			
			
Join Date: Nov 2011 
				Location: The Danger Zone 
				 
				
				Posts: 2,207
				 
				
				
				
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		 The covert class is a bit OP, they could take bases without being noticed, Unless theyre visible in game to the enemy. Otherwise im fine with this idea.
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			12-26-2012
			
			
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			 Magic Panther 
			
			
Join Date: Dec 2012 
				
				 
				
				Posts: 149
				 
				
				
				
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 The covert class would be visible completely IN GAME, just not on the map to enemies. However, furthering on my ideas, I had pictured a specialization for covert to be disguise. It would be a long cooldown ability and it would make your team icon appear as an ally to the enemy for a short time, perhaps 10-15 seconds. However, your allies can also see you are on their side. Hope that makes sense 
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			12-26-2012
			
			
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			 Divided Soul 
			
			
Join Date: Mar 2012 
				Location: United States 
				 
				
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			12-26-2012
			
			
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			 Magic Panther 
			
			
Join Date: Dec 2012 
				
				 
				
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			12-26-2012
			
			
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			 Divided Soul 
			
			
Join Date: Mar 2012 
				Location: United States 
				 
				
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			12-27-2012
			
			
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			 Levels<3 
			
			
Join Date: Dec 2011 
				Location: Fairfax, Virginia 
				 
				
				Posts: 997
				 
				
				
				
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		 Back on topic.. This is a great idea; reminds me of halo ;D
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			12-28-2012
			
			
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			 Magic Panther 
			
			
Join Date: Dec 2012 
				
				 
				
				Posts: 149
				 
				
				
				
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			12-29-2012
			
			
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			 Registered User 
			
			
Join Date: Dec 2012 
				Location: Your house 
				 
				
				Posts: 89
				 
				
				
				
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		 Nice idea.  This could be implemented with a new leveling system. When starting out, a player could choose what class they would like to be. Then, the level/exp bar would say something like: "Level 6 *exp bar* class" Each level would go to a skill tree (kind of like Skyrims) Once a player reaches a max level, they could then choose a different class, OR stay with what they want. ^_^  | 
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			12-29-2012
			
			
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			 Player. 
			
			
Join Date: Sep 2011 
				Location: Pennsylvania 
				 
				
				Posts: 1,812
				 
				
				
				
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		 I really like this idea, I hope an iZone staff views this.
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			12-29-2012
			
			
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			 Auto Enthusiast 
			
			
Join Date: Sep 2011 
				Location: Queens, NY 
				 
				
				Posts: 424
				 
				
				
				
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		 Spanking idea old boy! The implementation of classes and skills would add a fantastically diverse twist to PvP. It's so easy to picture a bunch of supports backing up tanks or DPS.
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			12-29-2012
			
			
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			 Registered User 
			
			
Join Date: Sep 2012 
				
				 
				
				Posts: 308
				 
				
				
				
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		 Great idea! now lets hope adiums look into this   
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			12-30-2012
			
			
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			 Coder 
			
			
Join Date: Apr 2012 
				
				 
				
				Posts: 901
				 
				
				
				
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