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| Poll Results: How would you like to see Shotgun damage treated? | |||
| 24.24% | 
		 
            Higher damage, not stacked. 
         
        
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| 33.33% | 
		 
            Lower damage, stacked. 
         
        
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| 42.42% | 
		 
            Incremental stacked damage. 
         
        
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| Voters: 33. You may not vote on this poll | |||
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			10-24-2012
			
			
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			 (Ragga) 
			
			
Join Date: May 2012 
				
				 
				
				Posts: 283
				 
				
				
				
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Change Shotgun Damage?
 This is just to gather ideas.  The result of this poll will not be the definite outcome.  What way would you like to see shotgun damage treated? 1) Higher damage, no stacking. 
 
 
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			10-24-2012
			
			
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Join Date: Apr 2012 
				
				 
				
				Posts: 310
				 
				
				
				
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		 I find the nature of shotguns on a 2-Dimensional game very contradictory. Unlike shotguns in a 3-Dimensional world, the multiple bullets increase accuracy at any range, due to the better probability of getting at least one hit.  Therefore, (strictly opinion) shotguns should not have stacked damage, even if shotguns in real life do.
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			10-24-2012
			
			
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			 Divided Soul 
			
			
Join Date: Mar 2012 
				Location: United States 
				 
				
				Posts: 814
				 
				
				
				
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		 Bobo is right it is meant to be more accurate with multiple bullets there is more of a chance.  the current system reflects this if only one hits its just 5dmg just as if your up close and bullets hit, then it can be devastating that's what shotguns do. The third option I feel would be more powered than the current system. Have you taken a look at snakes formula Meph?  | 
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			10-24-2012
			
			
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			 zzz 
			
			
Join Date: Sep 2011 
				Location: WA USA 
				 
				
				Posts: 9,232
				 
				
				
				
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		 So basically if one bullet hits you, you take 10 damage no matter what  Or If one bullet hits you, you take 5 dmg+3 for every other bullet that hits? Hmm  | 
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			10-24-2012
			
			
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			 (Idiotism) 
			
			
Join Date: Apr 2012 
				Location: Idiotism 
				 
				
				Posts: 920
				 
				
				
				
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		 Incremental stacked damage is good because it supports the main concept of a shotgun: get as many hits as possible to deal more damage.  Non stacked would support bullet spamming. Low damage but stacked is decent, but I like the increments more. 
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			10-24-2012
			
			
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			 Player Relations 
			
			
Join Date: Jan 2012 
				
				 
				
				Posts: 1,506
				 
				
				
				
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		 If it had high damage but not stacked, that would make the shotgun feel more like a sniper(long ranged combat). Plus, it's not going to help the Peacemaker gun if the shotguns get high non-stacked damage.  Incremental can be nice and forces the shotgun to be in a more closer combat situation. It feels similar though to the current one.  | 
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			10-24-2012
			
			
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			 (Ragga) 
			
			
Join Date: May 2012 
				
				 
				
				Posts: 283
				 
				
				
				
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		 The numbers for a PBP would be like this, comparatively:  1) Higher damage, not stacked: 8 damage. 2) Lower damage, stacked: 4 damage per bullet. = 16 damage potential. 3) Incremental stacked damage: 4 + 5 + 6 + 7 = 22 damage potential. Personally I'm in favor of the higher, not stacked damage. Primarily because I'm old school. We never used a shotgun as a main weapon. In combat, We took advantage of its bare-bones function: to shoot multiple bullets simultaneously. This was primarily utilized to bust down doors, and to shake up a fight. I feel like I've had this conversation before. Wait, I have! 12-07-2010: http://forums.graalonline.com/forums...&postcount=292 Spoiler
        
     
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			10-24-2012
			
			
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			 amidoinitrite? 
			
			
Join Date: Sep 2011 
				Location: Gold Coast, Australia 
				 
				
				Posts: 1,484
				 
				
				
				
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		 Would random stacked damage work? It seems a bit more realistic. I mean like each bullet could hit from 4-7 damage (this is just an example, not an actual suggestion for damage) because I think the incremental stacked damage system seems really odd. I feel it's more realistic because shotguns can pretty much hit anywhere, from your head to your foot, obviously being shot in the head would be more damaging than being shot in the foot.
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			10-24-2012
			
			
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			 Pixels for breakfast! 
			
			
Join Date: Oct 2011 
				Location: Florida, United States 
				 
				
				Posts: 2,409
				 
				
				
				
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		 I think stacked is best. Except with the exception to certain weapons. Changing up the method may make a weapon unique, compared to always stacking or always having a base value. Meph, search Shotgun Formula for a thread. That can help too, since we've been talking about this before this thread.  
 Or, as the formula goes... You could have a base value and a multiplier that determines your max damage per bullet, and also per shot.  | 
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			10-24-2012
			
			
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			 (Ragga) 
			
			
Join Date: May 2012 
				
				 
				
				Posts: 283
				 
				
				
				
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		 Will do, shock. Thanks.
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			10-24-2012
			
			
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			 (☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚) 
			
			
Join Date: Oct 2012 
				Location: Utah 
				 
				
				Posts: 5,261
				 
				
				
				
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		 no not incremental stacked damage. seriously, the bullets are the size of your freakin hand making it way to easy to land 4 hits even at really long range.  Im fine with higher damage like 8 damage, that would make it much more fair.  Also they need a nerf now, incroments will just make shotguns evenmore OP. seiously, this gun works way too good at range. high damage, no stack all the way 
 I also agree with meph, i liked old school shotguns, they also were frekin great at long range, thats changed very little as of today. 
 Also im getting tired of people boosting pks and thinking there so great because they use a PBP and PBP users are harder to kill than a regular rifleman. If you really want to force a shotgun in close range then keep it the way it is currently and make the range about as far as you can throw a frag.  | 
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			10-24-2012
			
			
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			 Pixels for breakfast! 
			
			
Join Date: Oct 2011 
				Location: Florida, United States 
				 
				
				Posts: 2,409
				 
				
				
				
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 Also, the damage isn't 8 damage. It's currently 4 per bullet. So that's only 16 damage if a Pbp hits you with one blast. This damage difference is a big deal. Imagine if the BAR did 8 damage. It'd be an m16 with freeze.  | 
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			10-24-2012
			
			
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			 Creative mind 
			
			
Join Date: Mar 2012 
				Location: Netherlands 
				 
				
				Posts: 921
				 
				
				
				
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 And if the BAR did 8 damage it would still be a good weapon, even with less damage it's way better than the M16.  | 
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			10-24-2012
			
			
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Join Date: Apr 2012 
				
				 
				
				Posts: 310
				 
				
				
				
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		 Most of the shooting is at close range, and if you don't zoom out it's near impossible to dodge soon enough. 20 max damage is insane; I prefer the old days when shotguns were used to hit multiple people at long range, instead of walk next to someone and spray their ass off.
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			10-25-2012
			
			
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			 (☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚) 
			
			
Join Date: Oct 2012 
				Location: Utah 
				 
				
				Posts: 5,261
				 
				
				
				
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 I agree with bobo. The old shotguns were much better, i liked those much more than current ones. Those were actualy used to hit multiple targets unlike now when there used to spam a guy. Also basing has become extremley difficult for non shotgun users. I tried a pbp on my friends iphone and no joke i was unstoppable when i faced up against a gang with no shotguns. Its miserable and it really adds no challange to users. All they do is, charge, spam, retreat, heal, charge and it goes on in a loop  | 
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