10-07-2015
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Registered User
Join Date: Jun 2015
Location: Battle Arena
Posts: 1,550
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I donated 100 euros, someone else donated 1k. It seems a lot but considering how fast the game is progressing you know your money wont go to waste. Also you'll get rare cosmetics in game that only pre-game funders get so yay! Any support is welcome, and the developer is extremely active there so if you have any questions just ask in the chatbox. I'll stop flooding this thread haha |
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01-05-2016
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Registered User
Join Date: Jun 2015
Location: Battle Arena
Posts: 1,550
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Police station building & lighting tests The damn sexiest katana I've ever seen https://embed.gyazo.com/8e71c5c02c7e0a179e83e2148516c080.jpg (Unsupported image host) |
02-07-2016
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Registered User
Join Date: Jun 2015
Location: Battle Arena
Posts: 1,550
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New jutsu being released in 30 mins (midday est) Will show the two existing ones then the new one https://embed.gyazo.com/b1cd78e808459ce81e9312c5926d0769.gif (Unsupported image host) https://embed.gyazo.com/cb68462d7ad5dd9601fadce2eb21eedc.gif (Unsupported image host) New one, wind bullet: https://embed.gyazo.com/0d648895570c252e387aed92b16433b8.gif (Unsupported image host) Additional building for this update: https://embed.gyazo.com/a0a85cc13023a632234729cb171e656b.jpg (Unsupported image host) Big countdown on the site, hopefully some of you will come on for launch as there will be a big fight. My username over there is Mars, see you soon |
03-16-2016
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24 |
Registered User
Join Date: Jun 2015
Location: Battle Arena
Posts: 1,550
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awww yisss Dev Log – March 16th 2016 In this week’s dev log we will look back over the last few weeks and reveal some of the work we have been doing as a team. Bear in mind that lots of the work featured may be WIP and very much subject to change and development. With that being said, lets dive into the second dev log! Texturing As usual on the texturing side Matt has been progressing full steam ahead, and in a fortnight has completed the texturing of 5 more buildings- at this rate, the village will be fully textured within months! Whilst maintaining this exceptional pace on the buildings, Matt has also begun the texturing and retexturing the clothes for the character, starting initially with the shirt (also shown below). For those wondering about Matt’s process in creating these high quality and detailed textures, he has made a short video showing his process for, in this case, creating his 13th building. Also, for those who haven’t yet seen them, I’ve put a compilation of all the small props and weapons which hadn’t been posted to Facebook below, to give you guys a small idea about the kind of variety and busyness we want for the village. http://sendvid.com/4uxhfmfb---> link to process video Modelling On the modelling side of things, Rafael, whilst continuing to work with Matt in polishing up the building models for texturing, has begun early development on what will become the hair of the character. As this is a field Raf is far from comfortable with, as well as the fact he is a perfectionist, he has banned me from showing his initial work on the hair, but knowing him in no time he will have mastered this process and I will be showing you some completed, gorgeous hair done by him. Concept Art In the concept art department, I have got back to doing some work and have moved to digital to complete 6 (rather than the initially proposed 3) digital thumbnails to give options for the composition, lighting, and basic design of the snow village. At this stage I am happy for you as the community to give your input on your favourite of the 6 so I can move onto the final stage and develop one to completion and full detail. Just for reference, I also put in a little gif as a comparison with the sketches I showed 2 weeks ago to now. On Daniels end, he has been unable to do much SLO work due to being preoccupied with freelance stuff, hence why there are no new sketches this week, but he assures me he will be able to get back doing buildings once he finishes these projects. Music With this new section it’s time to introduce another new member of our team, Rustam, our composer. He has been quick to get to work, and has already produced two new tracks which will likely be integrated into the game within time – first, a general one to get used to the mood and style of SLO, then after that one with a sadder, sombre tone - these can both be seen below under his Soundcloud account linked below. The next track style on his list is an action based one, which you can expect to see in the next few weeks. https://soundcloud.com/rustam-shafigullin Vreg - Skinning Clothing With Vreg being Vreg he has the general no how to be able to be able to fill a lot of roles, so from last fortnight where he was doing some jutsu vfx and concepting, this week he has been looking into the skinning of the newly modelled clothes by raf onto the character. His work is already yielding results; as shown by the clothes all being skinned to the character in conjunction with the animations. Additionally, rather than being a single piece, this clothing has been developed to be modular or in seperate parts, meaning customization will be more easily achievable in the future (as shown by the gif below).With this now close to completion, and matt beginning the texturing of the clothing, you can expect a new outfit being implemented pretty soon. And with that, the second dev log is complete. We will be back in a fortnight with more development, and more progress. Until then, sayonara shinobi’s! |
04-02-2016
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25 |
Registered User
Join Date: Jun 2015
Location: Battle Arena
Posts: 1,550
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Tune into the dev stream and see everything that has been made! https://www.twitch.tv/shinobilifeonline |
04-04-2016
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27 |
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Join Date: Jun 2015
Location: Battle Arena
Posts: 1,550
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Most of them were I believe, will feed that back to the modelling team. Dev Blog – April 3rd 2016 Sorry about the delay of this blog, as you may or may not have picked up, we had a Q&A session yesterday, and we wanted to give those who turned up for it extra incentive in the form of an early look at the developments we have made over the past weeks. As usual bear in mind that lots of the work featured may be WIP and very much subject to change and development. With that being said, lets dive into the third dev blog! Texturing On the texturing side of things, Matt is killing it as he always does, and has continued his exceptional pace over the past two weeks to texture a number of key items modelled by Rafael. The most prominent of these is the characters clothing-I am sure this will come as a relief to those who are tired of the shirtless, bald shinobi who currently serves as the in game character. As well as the clothing, Matt has textured and retextured 3 new swords, all of which will serve important roles in the personalisation of play styles when the kenjutsu system is released- as each sword will have its own specific set of attributes. Finally, Matt has started work on earth dome texture, and since starting in the stream yesterday has already finished the texturing of the 16th building of hidden hill. All the pictures for these new textures are shown below. Modelling/Animation In regards to modelling and animation, we have a new member to formally introduce to the community, Othman, our 3D Generalist. Othman has ability and experience in both these fields, and so the first task we set him was the creation of an updated animation for the earth dome jutsu based on the top pick of the ‘thumbnail’ style animations made by Vreg shown in the first dev blog. Since completing this task, Othman has begun work on re rigging and skinning the new character to work more fluidly with the current animations and the future animations which will be made by him. Furthermore, picking up the mantle from Rafael, Othman has begun work on the hair for the character, and although he has made rapid strides, continued development will be required to achieve the quality we want (look at Final Fantasy hair for a good reference). On Rafael’s end he has continued to work alongside Matt in polishing buildings for texturing and splitting up buildings into parts in order to achieve modularity- meaning floors or parts of buildings can be duplicated and used throughout the village. Concept Art For concept art, I have begun work on the final concept for the hidden snow village, and have made some good progress, laying down the groundwork in regards to colouring and mood. However, at this point I’m refraining from showing anything until I deem it has reached a stage that illustrates the village properly. Unfortunately, Daniel is still wrapping up some Freelance work, but once that is fully completed he will be back to designing all manner of buildings, weapons, props, characters and environments. Music Depending on whether you follow our composer Rustam’s Soundcloud account, you may or may not have seen the beautiful tracks he has been making for the game. Over these past weeks he has made a brand new song entitled ‘Spring In Our Village’, aswell as, over several iterations, creating a great sound effect which will be used in game for our earth dome jutsu. For an idea of what this jutsu might look and sound like in game, I recommend playing this sound alongside the gif of earth dome jutsu animation. https://soundcloud.com/rustam-shafigullin Vreg Unfortunately Vreg has been buried in work for an important upcoming exam and therefore has been unable to do any concrete work for the game, however he has continued to guide the team in creating content that meets his vision for SLO. As well as this, he managed to attend the stream yesterday where he answered a large number of questions the community had about the game. This stream can be rewatched in full on our twitch channel. In regards to the Q&A stream, we thought it was a success and a fun way of showing off our developments made as a team whilst also answering any queries you guys may have. As a result, we plan to host more of these in the future, perhaps having one every month/other month. https://www.twitch.tv/shinobilifeonline/profile And with that, the third dev vlog is complete. will be back in a fortnight with more development, and more progress. Until then, sayonara shinobi’s! |
09-08-2016
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30 |
Banned
Join Date: Oct 2011
Location: Land of Music
Posts: 1,232
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Rip, i hope i can play that on low settings lol Highend graphics all fine and stuff but not everyone will be able to play that, especially if its gonna be fastpaced where quite some fps is required Gesendet von meinem C5303 mit Tapatalk |