04-15-2015
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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handgun is a magnum, i went on there and checked. The KR90 is the "rifle" that looks like the handgun and 3 round bursts. Enchanced (wat) pulsar stun lock can't be done due to a new script being made. Also i remember that gun feeling a lot like the photon. Thats what i went based off of. |
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04-15-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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New scripts should be added/imported so that you can break from the Zera feel and add a lot of flexibility. Enchaned; yes, it's enchanced, not enchanted, was akin to the G90's that shot fast with little damage. It managed to stunlock because of the firing speed and how damage caused stun. It was very weak though, so if you broke free then you could usually win. It also shot with perfect accuracy, so no degree variance. Magnum; aight I understand, but I'd like to see weapons that can fire multiple bullets with varying accuracy that aren't a pitiful 2-shot shotgun. But if no scripts are going to be made, then yeah, the firing speed is alright. I'd also like to see bots removed and the medic weapon imported into Zone with the same functionality. On top of the syringe; like the crossbow, but more potent, faster hitting and higher damage. |
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04-16-2015
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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crossbow slows down people drastically for a good amount of time. 10 DMG is generous, might be even OP unfortunately as for scripts go, these all were made as direct mods to current scripts and not entire new scripts. The closest you're getting to a burst gun is 6 shots in .3 seconds, a freeze, then another 6 shots. .05 for burst is the fastest it can go, it was originally .01 but the bullets were so close together that they all couldn't register making it garbage. |
04-16-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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Like I said, new scripts need to be added. Why can't PvP get any real love with new weapon styles, abilities, etc.? |
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04-16-2015
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Because tashkin is too lazy to make new scripts and fix bugs that would allow for new stuff (mortars, bullets move faster on shottys etc). Also theres really not that much of a need to make new scripts since we really havent explored the current gun scripts and you can have very diverse and unique weapons with the current script. i figured out a lot of things about the weapons that no one, not even tash or PD know about or how to do. Theres a lot you can do with the current script. Only thing holding it back is bugs. A lot of the guns added would give a new and unique weapons experience. i used all those weapons i listed and i can tell you right now they have different and unique playstyles that zone didnt have before. Especially the enhanced pulsar, GL+ and KR90.
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04-16-2015
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Earning Unix dem stacks
Join Date: Apr 2013
Location: In a fox hole somewhere
Posts: 7,391
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04-16-2015
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Registered User
Join Date: Nov 2012
Posts: 121
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The tileset needs to be done by a professional, no ifs, no buts. It is an extremely large project and needs to be undertaken with professional skills to achieve a polished, consistent look that will get completed or it isn't worth doing. Why is it certain there will be no new scripts for weapons? |
04-16-2015
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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because tashkin wasn't willing to do it when i was GA so I'm willing to bet he won't want to now. Also that would require rebalancing of all the weapons with the new script and tashkin is god awful at that, we literally had the same exact issue as iera with our weapons of no other gun is viable except for the most expensive and a lot of the expensive guns were complete down grades of cheaper guns. Now we sorta have the opposite problem of cheap guns beating expensive guns cause of unlimited ammo spam. Also another reason why is as I stated, theres no need for a new weapons script. The current script hasn't been explored enough and I was the only person who explored it. The current script is fine, i found out there is a **** load of things you can do with the current script. Only thing holding it back are bugs that once again tashkin wouldn't fix. |
04-17-2015
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Registered User
Join Date: Nov 2012
Posts: 121
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If you think new weapons scripts are unnecessary, it's likely Tashkin believes this too. There actually may be a good case in future for new/modified scripts as we develop new content. Bugs must be fixed. Please feel free to PM me any bug reports and I will fix. Tashkin probably will fix if they are genuine bugs. What did you figure out about the weapons that nobody else knows about? |
04-17-2015
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Main one is increasing the range of how far guns shoot with gravity, making guns shoot over objects yet still hit players (cant confirm due to bug), shooting the guns at angles, and increasing the bullets speeds in the overworld since the bullet speed is whack AF and only applies to missions.
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04-17-2015
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Registered User
Join Date: Nov 2012
Posts: 121
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04-18-2015
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donald trump'd
Join Date: Mar 2013
Posts: 1,438
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Oh yea, I forgot. We both retired before anyone of us two decided to come up with it. |
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