10-23-2012
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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10-25-2012
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ENGUARD
Join Date: Aug 2011
Location: Canada
Posts: 996
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10-25-2012
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15 |
:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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I do agree. One of the main problems I see is a reward for the quests. Because you know children will rage if they don't get a prize... But what sort of prize, hat? Overused? Worthless item? No one want's an item everyone has. Gameplay advantage? Not an advantage if everyone has it. Gralats? Those are good until you spend them. I am with the majority on this one. Games>Quests. There are so many games that could be made too, and it doesn't take a lot of thinking because the object, rules, and design is already laid out for you. But even then, why waste time making new things? Just fix the old stuff, look at the Soccer arena, empty. This can be fixed by turning it into an organized system. Make it like guild spar so it is not a jumbled mess, add a leader board for incentive, make the field look more appealing. |