05-15-2017
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204 |
Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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Feedback: "I think the obstacles were a good way to set up the fort tbh" Rina "I actually love it, something new pretty breath is taking" -Lilith "It is the worst tower out of every design, it needs every improvement, it is not a bad idea but things like where the defending spawn is-really making it easy to defend the fort"- Scooby "I like it! dislike how close spawn is for defenders though" - AlexJenova "I thought it was boring and constantly having to run into the magnet was annoying more than a fun time. If you have a lot of members, it's easy to defend. If not, it's very easy to take"-Sun "Spawn should be more lower so the defenders have to pass part of the obstacles like sardons, but stick to the box theme not into balls" -Moi19' "It's too hard to take the tower when you have just few and it's very easy to hold with many people like they should add some balls to the spawn like in sards." Devo19' I personally thought that this tower isn't bad, if you're a defender, you'll definitely have fun if not, you won't have as much fun. I like the fact that you're also capable of moving the obstacles by swinging at them, not just pushing them. This will prevent the defenders from spamming their sword. What I've noticed:
I would also say you need to re-consider the defenders spawn because, in my opinion it's very close to the flag room. Again, thnx to everyone who participated in the fight! |
05-23-2017
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205 |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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I regret announcing this on the server, now way too many players are occupying the tower right now. If you're serious about towering and testing out the tower, I highly suggest waiting for the mass of players to leave. However, Box Fort™ has undergone another swap! Don't quite enjoy the simplicity of taking a flag? Maybe try an alternative method! |
05-23-2017
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207 |
Registered User
Join Date: Aug 2013
Posts: 3,204
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Huge fan of Shilvershards Mine battleground on WoW which is somewhat similar tactics from what I can see, two teams fight for control of mine carts and when it reaches the end whatever team has it gets points. From what I can see, I think if the cart hits the flag they lose HP and if the defenders hit the cart it moves back more? Hard to tell because it's very crowded. Would love doing it with two teams when it isn't overly crowded. |
05-23-2017
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209 |
Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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To be honest, I couldn't figure out how the mechanics work because of the crowndess. Anyways, On Sunday at 3pm EST, I will be hosting a third towering fight. However, the date/time might change if Dusty isn't capable of attending. I will be recruiting for two teams, 10-15 members. Pretty much the same as last times, feel free to pm me in-game for more details or for a request to join. Unfortunately, I had to reject some players from giving them a tag in the last towering fights. I'm not trying to be rude but, the whole point of me creating those towering fights so, us as players will be capable of giving useful feedback and so Dusty can see how skilled players use the new mechanics. I apologize in advance if I don't recruit you. I'm not going to do any recruitments, as long as you have experience in towering which can be proven by the amount of your player kills or, the 1k towering hats then you're good to join. An example of a player that I may accept: someone with 40k players kills and one 1k hat. The date/time will be found in my status once Dusty gives us the green light |