04-23-2017
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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04-24-2017
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Úsáideoir Cláraithe
Join Date: Jul 2015
Location: Michigan
Posts: 527
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Well, I don't think this would encourage newer sparrers to spar more because they may not be able to win any spars, and if they can't win any spars they can't get any money. Laggers and delayers will love this since they'll probably be winning a lot of spars easily. A few hundred hundred spars and they'll be set for the next week. Not to mention the boosters. It will be twice as bad now and any player will take advantage of sparring a newer player for easy money. Perhaps we could have some kind of spar win requirement. To know that you could make money in spar once you hit a certain amount of wins should be enough of an incentive. 1000-2000 spars should be good. Maybe 2500-3000 to make spar feel more prestigious. To prevent players from taking advantage of noobs for gralats, players should only be able to make gralats in spar if their opponent is above the gralat-making-spar-wins requirement. Ex: Blue player has 4000 wins. Red player only has 1000. (The required amount of wins to make gralats in spar is 2000, let's say) Blue player would receive gralats if he/she wins, but Red player would not. Blue player is also a lot better and a lot more experienced, so this may be easy for him/her. In order for Blue player to be able to make gralats from the spar, his/her opponent must meet the amount of wins needed to make gralats from the spar. If Blue player wins, he/she will not recieve gralats, as the opponent does not have the required amount of wins to make gralats. I feel this would be safer and more secure. This would prevent easy gralat earnings and would be more fair. |