01-16-2013
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iEra TMNT (Dead or Alive)
Join Date: Jan 2012
Location: Deep Blue Ocean
Posts: 856
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A big NO! Close this thread it will only start flame, plus it's unfair to the people who got BAR, PBP And shoizen as they paid a lot... And no this guns are not OP it all depends on the wielder, I myself owned shoizen, bar and pbp with a tec9 in spars.. Kid, practise on your skills then complain :/ anyone who is good at using guns can own any of this weapons you mentioned. |
01-16-2013
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Nobe
Join Date: Oct 2012
Posts: 113
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01-16-2013
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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01-16-2013
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(Idiotism)
Join Date: Apr 2012
Location: Idiotism
Posts: 920
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Bar could use a reload nerf. And maybe a slightly slower rate of fire. I bought mine because of the damage and speed. Souizen doesn't really need anything done to it, it's perfectly fine IMO. PBP needs a bit slower rate of fire. And i think that's it. An increase in health would be nice, but not too large. 75 sounds great. But if health is increased, I don't think that damage should be increased. Gotta keep in mind price differences, because they should make a difference, but not a crazy large over powered difference. Honestly, I think things are pretty fine as they are, and the nerfs mentioned above are just little things to balance a little bit better. But it's all opinionated. |
01-16-2013
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here and there
Join Date: Sep 2011
Posts: 3,619
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01-17-2013
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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A HP increase to 100 would help a bunch to balance out the game, a BAR would be 18 damage, this way it would STILL be the most dominate gun, but weapons that are 8 damage would be increased to 15 damage. BAR still will deal the most damage but it would be taken down from its current 5 shot 1 kill to a 6 shot one hit kill and the gap would be closed big time, also the best part about this system is that it will still feel like the current HP system of all guns take at least 6 hits. The two guns that would be the 5 hit kill would be tardus and neo rifle both at 20-22 damage. Thoughts? i just noticed with this system, the PBP would have to go down to 3 damage so it would be 14 in good shape upgraded it would be 19, i could deal with shotguns if this was implace and this system would be the fastest way to balance out all the weapons. To determine how much heals heal its just the current heal x2 (bed heals 5hp with this it would heal 10) IF this was implace then damages would look like this (all in GOOD shape) Neo = 20 damage tardus = 22 damage 9 dmg = 18 damage 8 damage = 15 damage 7 = 14 damage 6 damage = 13 damage 5 dmg = 12 dmg 4 dmg = 11 3 = 10 2 = 9 1 = 8 |
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01-17-2013
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(Idiotism)
Join Date: Apr 2012
Location: Idiotism
Posts: 920
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01-17-2013
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96N3K0
Join Date: Aug 2012
Location: taiwan
Posts: 233
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i have bar/pbp/shpika and i think they really too powerful it makes basing just need spam ur expensive weapon then u can stand and get free kills. if i dont use these weapons i dont think i can win any ppl Although i dont want it be nerf but i m a noob and i know it.only adjust can make game more balance |