05-21-2013
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Divided Soul
Join Date: Mar 2012
Location: United States
Posts: 814
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It requires the team to assault a base, and take a flag back to the home base without losing the flag. |
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05-21-2013
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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Of course I did!! Also to note; depending on how the game is played, there will be future changes to make it more of a challenge/team based environment. How it evolves will depend on the feedback we get and also what we see from watching the game. Then new maps will be developed to go along, potentially different rule sets to make it more interesting. So if you have any good ideas, let us know and we'll see what we can do. I will debate any ideas that may have some issues till we come out with something solid ^-^ |
05-22-2013
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Registered User
Join Date: Jun 2012
Posts: 1,175
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I wasnt on during testing so i have no idea what is it right now but here are the ideas: 1. no safe areas for both teams, if you tag your enemie he is out. why? because people will be scared to cross the line and 1 match would take hours. 2. You cant stay very close to your own flag to make it possible to take. 3. Sort ranks, so when the game starts some people are defenders and some are attackers (to make them at least dont sit and wait till others do all job). I dont know how to make people be a team though... If there was a team leader with a kick power or something, like if there was a person everyone would listen to, the game would at least be interesting, right now i bet its just spam and no team work. |
05-22-2013
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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You can respawn however after a certain duration so there is atleast some advantage to killing the other team. 2.Hm, where the flags are located.. is also the same place you have to take the enemies flag as such, though.. I think I actually have a way to "fix" that..Perhaps if I add some blocks that only the opposing team can get through so people aren't sitting on the flags.. down side to that is however people may just try hide in the flag spawn bit till their team takes em out. 3. Ranks are pretty useless unless it was made so defenders can't go outside etc, I feel this would be too limitting to the people on the team as you get better defenders than attackers and visa versa. I think as people learn the game better, people will be more willing to work as a team because just spreading out and rushing will not win you the CTF trophy :3 |
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05-23-2013
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Registered User
Join Date: Jun 2012
Posts: 1,175
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05-23-2013
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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Making a leader is pretty useless, it'd have to be random, and then you'd get someone who doesn't know what they're doing as Leader so you're pretty screwed. Once the reward system is created, it can be released and we'll see how things go. |
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