I finally found my external hard drives, and then had to dig a little deeper for a 12 VDC / 2.0 A plug. I'll keep posting interesting stuff as I come across it, but it might take a while because I'm trying to create a new back up of the files onto a faster external hard drive.
Here is a screenshot of the first battle fought on MoD fort after the server wipe. I had coded it such that a guild had to maintain the flag for a minimum of two minutes to ratchet up a victory, after which a new round would start in 15 seconds.
You know the Deadwood Guild Tower? That was formerly the Kull's Castle Quest. It got wiped with the server. Here is an intermediate-stage plan for mapping out what the replacement quest would have been before someone decided to make it into a guild fort.
My sketch/plan of the geography for an initial expansion the overworld after the wipe.
Here's a preliminary map of the first expansion made to the overworld after the server wipe, obviously not the final version, but the idea was to bring Graal Castle back.
This is right after the east mountain was first added. Actually, it was right after the all-nighter I pulled retiling it from scratch. If I can find a picture of this mountain before I retiled it, I'll post it here. I'm somewhat disappointed that this version of the castle didn't last because it had an awesome courtyard hedge maze and a roof garden, and especially because it was removed after already having been incorporated into the questing story line.
This was going to be the boss battle for the Graal of Fire (or maybe water...). The red guy's aura swings you around the room and if you hit those glowing walls you get hurt. The strategy for victory should be fairly obvious. I believe Cappa created the graphic of red guy.
This was a maze room for what was going to be the water temple, where you would inevitably end up getting the Graal of Water.
Oh, found a few screenshots of that version of the castle I miss.