05-01-2014
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32 |
Registered User
Join Date: Apr 2013
Posts: 1,682
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Pretty sure moving to a points system was suggested before. It may be the only viable way to fix towering and make it more about comletition which it should be. The only thing i disagree with is how you discribed giving out the points. You are putting it in the guild leaders hands to give them out and that is part of the problem now and IMO thats something that towering needs to be rid off. Like I stated in another thread i'm not against incentives or rewards they just need to adjust how or when they are given. IMO if they go with a points system like you and Blueh suggest maybe they could give gralats divided out amungst the guild members with the amount depending on where you finish in the points standings. There still needs to be away to better track each players individual activity within the guild to determine who gets or deserves the reward rather than allowing the leader to choose. Btw guilds should get or lose points for taking or losing towers not just for holding them. |
05-06-2014
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33 |
Registered User
Join Date: Jan 2014
Location: BTK
Posts: 500
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I think each player who contributed gets a point system. When's someone creates a guild They have a choice to make a guild for towering or for something else. Then each player gets measured for how Long they helped this guild for everytime the guild has a tower. Then the points increase to see who the top 25 people helped the most. Therefore it's more fair! And leader can only get hat without the point system. The hat is only given to those who earned it!
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05-06-2014
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34 | |
Banned
Join Date: May 2014
Location: The Grotto
Posts: 1,345
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05-07-2014
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35 | |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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There are easy ways to fix the actual problems of towering (although 90% of what people cry about is just their personal preference, not an actual problem affecting the competition, activity, or the game itself), it's just that everyone will cry about it if those changes were put in place, so the easier solution is to just not do it. I don't personally view the problem of giving the hat to undeserving players as a real problem. Why? You can join a guild with a good leader that is actually trustworthy. You know, make a conscious decision about joining a guild before you just do it? In the grand scheme of things, towering is boring AF because there is no actual competition. There's always either too few number of guilds actively towering or too many available towers. I'm pretty sure my last guild was attacked two serious times at Sardon's, in total, on the way to 1000 hours. There are rarely more than 7 serious tower guilds at any time but there are 7 towers. It's a competition where you log on, stand in a particular spot that makes it difficult for any rare attack to be successful, and then just AFK to your goal. Fuuun stuff. Then eventually, a guild hits 1000 hours and their members just join into the nearest guild that is 500+ hours, and we get a snowball of guilds reaching their goal. I mean, that's not a problem, but how is that fun or competitive in any way? 100% serious when I say the hardest and most challenging thing about towering is clearing roster space and recruiting people. When admins seriously consider time-based restrictions on guild activities, it can actually be a fun experience.
Until something of that general nature is done, towering is a corny little social event with no risk, competition, anything. It's simply a time investment. How stupid is it to go into a tower guild with it predetermined that you will reach 1000 hours, regardless of your skill level or how hard you try, so long as you sit online for 12 hours per day? It can be more fun than that, trust me. And BTW, I'm aware that no one would support an idea like this, because this community is filled with the most casual and anti-competitive creatures on the internet. I know, you don't have to tell me. |
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05-09-2014
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38 | |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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It's one of two problems:
Again, can you name 7 tower guilds that are actively pursuing a goal in towering right now? If you can, which I don't think I can, that isn't saying much. Can you name 14? You definitely can't. But there's 7 towers. If there are 7 towers and maybe 10 active tower guilds, how is that competitive? At best, 4 towers are going to be completely untouched and maybe idly PKed by a few PKers. Competition is when you have to constantly defend your tower and work to hold it. From experience of leading two tower guilds, one that earned 850 hours in 22 days, I can say that I don't think it's very challenging or competitive. It isn't even about a "guild" anymore, you just get together a group of people that mutually agree that they want a certain hat and you all AFK in a doorway in a tower for an entire month. That's basically what it is, really. I'm not suggesting that Sardon's, Snow, and Deadwood are removed, but imagine if they were. It's be a lot harder to hold a tower because there are 4 towers, right? Okay, that's good. |
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05-09-2014
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39 |
Registered User
Join Date: Nov 2011
Posts: 50
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Certain guilds are like nal 2 who can have a good number of people on and still can't take a tower Don't really want to look up how many guilds actually put in a effort to tower. Nor do I really care for the number I'm just focused on helping nal 2. And Thallen pretty sure everybody was scared of your guilds lol. Who would really want to attack a guild with I'm not even sure how many pros? 4 towers would add more competition but after awhile people will start complaining that there's too much competition. Read my ideas on ufoburans thread. These are few ways I believe will make towering fair and more competitive. Too lazy to copy and paste them so yea... |
05-10-2014
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40 |
Registered User
Join Date: Apr 2013
Posts: 1,682
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I wouldnt mind seeing towering turned more ctf and placed in several different rooms in a big building like the battle arena for spars. Then turn the towers into dungeons for quests or something. Or perhaps the otherway around and make a building to house guild competitions like ctf and make a 3rd guild type for it. I do want to pose a question to the graalians in the towering community. Do you think it would help or hurt if there was some type of hour cap or end game for towering? Like some sort of cut off point where a guild could no longer earn hours ending with some big pay off reward?
Last edited by ufoburan; 05-10-2014 at 07:28 AM.
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